

Stop Unbounding Your Arms.
#1
Posted 17 January 2016 - 06:24 PM
If any of this happens to you, please consider re-locking your arms until you get much better at it:
1. Swing your arm reticle wayyy past your target and then swing back to compensate. The effect looks like you are trying to 'pull' your torso around faster with your arms. It means you aren't use to the two-speed system and still use your cockpit view as point of reference. Of course, you aren't hitting the broad side of a barn in the meantime.
2. Assign arm weapons and torso weapons to the same firing group ensuring some of your shots is always wasted.
3. Got the target in your arm reticle but still wait until the torso reticle catches up before shooting...I mean why? It doesn't happen all the time but it slips in more often than you think.
4. You are getting belted by LRMs and ACs and your just lost your CT armour. Shakes and klaxon is the theme of the day and you panic. Sudden, you forgot your torso and legs are already at max twist and you wonder why your torso reticle just isn't following your arm reticle to target that enemy mech. Because your torso refuses to budge, you instinctively try to apply point 1 hoping your arms might drag your torso around...thus ensuring none of your weapon can hit.
I think the unbound arm mechanic from PGI need some serious work (look at MW3 & 4) but it's the one we have right now. If you are an ace at it, all the more power to you but from what I've seen over the last 200 games, the vast majority can serve themselves and their team much better by just keeping both arms locked.
#2
Posted 17 January 2016 - 06:27 PM
We didn't used to have armslock. And IMO, armslock teaches people bad habits.
More frustrating than watching gunbound arms is watching someone with arm weapons getting rekt by a light because they don't know they can use their arms separately.
One of the best things that could happen is the removal of this crutch, or at least have it limited to your cadet matches only.
#3
Posted 17 January 2016 - 06:28 PM
#4
Posted 17 January 2016 - 06:29 PM
#6
Posted 17 January 2016 - 06:33 PM
i think Paul and / or Russ was considering disabling the ability to lock arms for high tier players. or was it the other way round ?!?!
either way, it is an indicator that yes, unlocked arms is for when you have basic skills down. even then, some mechs are just better off left locked anyways.
you've always got < left shift > to unlock arms as you need. ( unless you remapped it to something else )
El Bandito, on 17 January 2016 - 06:28 PM, said:
one of the few times ill agree with El Bandito.
summed it up perfectly.
#7
Posted 17 January 2016 - 06:33 PM

#10
Posted 17 January 2016 - 06:41 PM
If an enemy 'mech is face-hugging you, aim your reticle at his LT, and fire with your left arm weapon, you might be confused when your shot hits his RT instead. You shouldn't be. This kind of awareness doesn't even require calculus, just basic algebra. Your face, your weapon, and your target form a triangle. The angle shown in your cockpit will lie to you - it shows where your looking, not necessarily where your weapons are aiming. This is why competent shooters stick their face right up against their weapon's sight and ADS - they're trying to make one of the arms on that triangle as short as possible to prevent misalignment on their shot.
Using armlock will just hurt the nubz in the long run; they may never learn to actually aim, especially if they haven't done any proper shooting in real life.
#11
Posted 17 January 2016 - 06:43 PM
#12
Posted 17 January 2016 - 07:17 PM
#13
Posted 17 January 2016 - 07:17 PM
#14
Posted 17 January 2016 - 07:21 PM
El Bandito, on 17 January 2016 - 06:28 PM, said:
I only ever toggle it one, in my Dakka Wolf, otherwise its not worth the loss of aiming speed.
#15
Posted 17 January 2016 - 07:26 PM
El Bandito, on 17 January 2016 - 06:28 PM, said:
the hedgehog, on 17 January 2016 - 06:43 PM, said:
There are times when arms should be locked, and times when they shouldn't. That's just part of playing the game.
#16
Posted 17 January 2016 - 07:33 PM
Plus the arm reticle definitely sucks and should be WAY more visible.
Quote
armlock isnt just a noob tool bro
you can use it to move your arms back to center much faster than you can manually
you can shave off at least a half second or more
Edited by Khobai, 17 January 2016 - 07:43 PM.
#17
Posted 17 January 2016 - 07:37 PM
ProfessorD, on 17 January 2016 - 07:26 PM, said:
There are times when arms should be locked, and times when they shouldn't. That's just part of playing the game.
I AM blaming the players. When players are consistently missing their shots because they are firing wildly due to having to handle two reticles, then it's time to aim with the torso.
I never blamed the mechanics nor did I say anything about keeping it locked permanently.
#18
Posted 17 January 2016 - 07:37 PM
Edited by FupDup, 17 January 2016 - 07:38 PM.
#19
Posted 17 January 2016 - 07:49 PM
#20
Posted 17 January 2016 - 07:51 PM
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