

What's Up With The Quickdraw?
#1
Posted 18 January 2016 - 04:17 AM
I also noticed the speed is similar, and armor is just slightly more than the 55 toners. Over all it just looks like a mech that is average. Don't get me wrong i have nothing against average, or just solid, fun mechs.. I've been playing IS for closing in on 2 years.. But still
I have to ask, did they do something with the quirks on this mech to make it more popular? is it something to do with CW and drop deck size, aka people wanting a 60 ton mech? I just see them more, and here more people say they are decent now, far more than say 3-4 months ago.
I do know that they made the list for re-sizing, so perhaps this is part of it? I could see a smaller, tanky fast heavy being lots of fun.. Are people just planning for the future, or is there more? Can anyone shed some light?
#2
Posted 18 January 2016 - 04:19 AM
Awesome in my eyes! Free will!
#3
Posted 18 January 2016 - 04:21 AM
#4
Posted 18 January 2016 - 04:21 AM
#5
Posted 18 January 2016 - 04:23 AM
#6
Posted 18 January 2016 - 04:28 AM
The other part is that the line is just a pretty solid mech, and SRM hitreg hasn't been completely broken for a few weeks.
SRM's not working completely eliminated a lot of chassis from being at all useful for the past couple months.
#7
Posted 18 January 2016 - 04:29 AM
It may also have an issue with the jumpjets. I've noticed pretty much everybody in a quickdraw when they start taking fire, will bunny hop with the jumpjets much the same way that people used to do the same in timberwolves.
#8
Posted 18 January 2016 - 04:29 AM
Edited by LordNothing, 18 January 2016 - 04:44 AM.
#9
Posted 18 January 2016 - 04:43 AM
LordNothing, on 18 January 2016 - 04:29 AM, said:
Were you using pulse lasers on them? I like to use lasers with longer burn time to maximize the - laser duration quirk.
#10
Posted 18 January 2016 - 04:47 AM
That and access to jumpjets and animation glitches.
Its too bad that all the quickies lost their PPC quirks though, it was nice to see them sometimes with something other than laser vomit once in a while.
#11
Posted 18 January 2016 - 04:49 AM
#12
Posted 18 January 2016 - 04:58 AM
4G has 25% energy range and 15% energy heat, cooldown, duration. They all got pretty sick quirks. Really the only reason to use them.
#14
Posted 18 January 2016 - 05:07 AM
Cannot bring myself to buy one.
#15
Posted 18 January 2016 - 05:18 AM
lordtzar, on 18 January 2016 - 04:29 AM, said:
It may also have an issue with the jumpjets. I've noticed pretty much everybody in a quickdraw when they start taking fire, will bunny hop with the jumpjets much the same way that people used to do the same in timberwolves.
#16
Posted 18 January 2016 - 05:21 AM
XX Sulla XX, on 18 January 2016 - 05:18 AM, said:
Part of that is just because people not not good at tracking mechs moving up and down and changing speed and twisting. The more things people have to track the better.
I'd think that was all it was if not for the fact that the ones I'm seeing in the matches are feathering the jets, just like the timberwolves used to.
I'll try to remember to shadowplay it.
#17
Posted 18 January 2016 - 05:28 AM
#18
Posted 18 January 2016 - 05:30 AM
Maybe it really became popular because of that bunnyhopping bs. if it´s true that this messes up its hitboxes like the timber ones.
#19
Posted 18 January 2016 - 05:46 AM
Der Hesse, on 18 January 2016 - 05:30 AM, said:
Maybe it really became popular because of that bunnyhopping bs. if it´s true that this messes up its hitboxes like the timber ones.
It's hard for me to say personally, I use ballistic weapons and srms with a teensy bit of laser backup.....and my isp is hit or miss (literally). I'm usually found suppressing assaults, and leaving stuff like bunnyhopping quickdraws to the rest of my team. I can't count how many times I've spent what felt like minutes shooting at the rest of the enemy team only to notice that that quickdraw I've been ignoring but my team has been lighting up IS STILL ALIVE.
When I do shoot them I'm pretty certain I'm hitting, but couldn't tell you where the shots are landing, between the feathered jets and the twisting. With the limited pitch of the hellbringer I always dread the close-up jumpjet mechs because it's stupidly simple to avoid a lot of the fire just by going high.....but they almost never do, they just feather it and hippity hop.
#20
Posted 18 January 2016 - 06:22 AM
mogs01gt, on 18 January 2016 - 05:28 AM, said:
Yea,, i get laser meta.. My main point is it still seams like others are better.. But i did not even know they changed the quirks.. I was hoping SRM's were fixed making it a good mech..
Mister D, on 18 January 2016 - 04:47 AM, said:
That and access to jumpjets and animation glitches.
.
Ehh, kinda, but not really, thee TDR's get 3 of the energy quirks exactly the same, at 15%, the one it does have advantage is 25+ verse 15% range. But the TDR's also get weapon specific which stacks, the 5S has large laser booster that makes range the same, and faster cooldown. The 5SS, has MPL quirks, that give um longer range +30% total, and Bonus +10 recharge, the 9S, has the PPC boosting quirks..
I guess the quick draw has structure, but it's only a small boost, not like the ungodly Black Jack quirk, which my guess isn't gonna last..
Playing around with Smurfy, I could just stuff way more Doubles, to Raise cooling 10%, and a full DPS, 29 and 40 are a pretty big difference. I did notice that one you could stuff a huge XL engine to make it run over 100 KPH, but still mech runs hot as hell. I guess waiting so long to cool down, could give you time to run around? Maybe make a good flanker? but even still, not sure why people would run 4LL's just looks way to hot to me.. Maybe Group play? Or perhaps that is why people hide behind rocks so long.. they are cooling down..

After all the posts.. I think its the JJ mechanic.. But thanks for some in site.. I guess the laser boat flavor of the month, I was hoping it was something else.....
Edited by JC Daxion, 18 January 2016 - 06:25 AM.
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