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What's Up With The Quickdraw?


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#21 XX Sulla XX

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Posted 18 January 2016 - 06:35 AM

View Postlordtzar, on 18 January 2016 - 05:21 AM, said:



I'd think that was all it was if not for the fact that the ones I'm seeing in the matches are feathering the jets, just like the timberwolves used to.

I'll try to remember to shadowplay it.
Well I have like 1000 matches in Quickdraws since the balance pass and I tend always to play JJ mechs so I think I have a good idea how it works. :) One reason I jump all the time is to take damage to other parts of my mech. Another reason is for changes of direction and speed. I I also run and twist in unpredictable ways. And its the reason I run a big engine in my Quick Draw. I do every possible thing I can to make people miss what they are shooting at on my mech. And I have had thousands of games practice doing it with jump jet mechs. And I get people in matches talking about jump jet macros and all kinds of stuff.

Now is something else going on with the Quickdraw jumping motion. If so its not like when the Victors were new. I mean my Quickdraw goes 104.5 and it has agility quirks and I use that speed and my jump jets and twist and turn speed etc to try and make people miss. A heavy with an XL that is 60 tons but the size of heavier mechs needs to be hard to hit :)

View PostDer Hesse, on 18 January 2016 - 05:30 AM, said:

I dusted my 5K off and tried it with 4 ERLL and 4 LL. In my opinion it´s ok, but not as good as others because of the low sitting hardpoints. Especially when it comes to sniping i prefer other mechs like the BLR-1S.
Maybe it really became popular because of that bunnyhopping bs. if it´s true that this messes up its hitboxes like the timber ones.
Its because of the agility, speed, hardpoints and quirks. That and its only 60 tons. They work really well if you play them like a medium.

#22 XX Sulla XX

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Posted 18 January 2016 - 06:40 AM

View PostJC Daxion, on 18 January 2016 - 06:22 AM, said:



Yea,, i get laser meta.. My main point is it still seams like others are better.. But i did not even know they changed the quirks.. I was hoping SRM's were fixed making it a good mech..





Ehh, kinda, but not really, thee TDR's get 3 of the energy quirks exactly the same, at 15%, the one it does have advantage is 25+ verse 15% range. But the TDR's also get weapon specific which stacks, the 5S has large laser booster that makes range the same, and faster cooldown. The 5SS, has MPL quirks, that give um longer range +30% total, and Bonus +10 recharge, the 9S, has the PPC boosting quirks..

I guess the quick draw has structure, but it's only a small boost, not like the ungodly Black Jack quirk, which my guess isn't gonna last..

Playing around with Smurfy, I could just stuff way more Doubles, to Raise cooling 10%, and a full DPS, 29 and 40 are a pretty big difference. I did notice that one you could stuff a huge XL engine to make it run over 100 KPH, but still mech runs hot as hell. I guess waiting so long to cool down, could give you time to run around? Maybe make a good flanker? but even still, not sure why people would run 4LL's just looks way to hot to me.. Maybe Group play? Or perhaps that is why people hide behind rocks so long.. they are cooling down.. Posted Image





After all the posts.. I think its the JJ mechanic.. But thanks for some in site.. I guess the laser boat flavor of the month, I was hoping it was something else.....
Quickdraws drive like a sports car with the big engine and a Thunderbolt drives like a station wagon. Most people I know run 3 large pulse. I myself run 1 large pulse and 5 medium pulse. For play style I play it like a big medium mech. Plays a bit like a Griffin Sparky but with the 3Ms structure quirks.

Oh and yes its hot wit a 360 engine and my loadout. But thats part of the sacrifice you pay for running a heavy with that kind of speed.

And I run it a lot to save on tonnage in the drops. We also run lots of BJs and Cheetahs. Pretty much mechs that do well for their weight. But we also run Atlases, Timber Wolves, Black Nights etc etc.

Edited by XX Sulla XX, 18 January 2016 - 06:45 AM.


#23 TheSilken

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Posted 18 January 2016 - 06:45 AM

"Did they do something with the quirks?" Jeez man it takes 2 seconds to look through a mech's quirks in game and determine if they're quality ones, do you seriously have to ask? Of course it got good quirks, it's a crappy mech without them.

Edited by TheSilken, 18 January 2016 - 11:27 AM.


#24 Glaucon

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Posted 18 January 2016 - 06:55 AM

I like the mech's quirks and such, but its just so ugly. Looks like a mech with an ant's head.

#25 Barantor

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Posted 18 January 2016 - 06:57 AM

Quote

What's up with the Quickdraw?


It got a few key quirks that some folks that are meta-junkies latched onto in order to boat as many of one weapon as possible in it. It's always been that survivable, just folks needed a stronger reason to use it over thunderboats.

#26 draiocht

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Posted 18 January 2016 - 08:09 AM

Granted, by lore, Quickdraw was an attempt to switch from the Rifleman....
but I always interpreted that to mean for a maneuverable frontline mech, not another sniper. Posted Image Posted Image

#27 RoboPatton

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Posted 18 January 2016 - 08:17 AM

ever wonder why mechs are suddenly more prevalent, just check metamechs.

#28 Quicksilver Aberration

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Posted 18 January 2016 - 08:52 AM

4G with 3 LPL
5K with 4 LL/ERLL
5H with ???

Technically all of them can run the same laser vomit builds, the 5K is just preferred for 4 LLs because all 4 laser are clustered together and are somewhat high mounted. The 4G/5H are more side-poke oriented. The 4 LL Quickdraw is better than the T-Bolt because it can poke a lot better than the 5S, and the 9SE can't go quite as fast as the Quickdraw can with 3 LPL nor can it roll damage quite as well imo. Most builds tend to go around typical Clan heavy speed with 300 XLs afaik.

Basically they are Sparky's with needed energy range quirks.

Edited by Quicksilver Kalasa, 18 January 2016 - 08:53 AM.


#29 JC Daxion

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Posted 18 January 2016 - 09:50 AM

View PostTheSilken, on 18 January 2016 - 06:45 AM, said:

"Did they do something with the quirks?" Jeez man it takes 2 seconds to look through a mech's quirks in game and determine if their quality, do you seriously have to ask? Of course it got good quirks, it's a crappy mech without them.



Well seeing i did not know what they had before how would i know if they were one of the mechs that got changed, it could of been anything.. Not to mention the tons of other great info helpful people have given outside of a few numbers.. Sorry to waste your valuable time.



View PostXX Sulla XX, on 18 January 2016 - 06:40 AM, said:

]Quickdraws drive like a sports car with the big engine and a Thunderbolt drives like a station wagon. Most people I know run 3 large pulse. I myself run 1 large pulse and 5 medium pulse. For play style I play it like a big medium mech. Plays a bit like a Griffin Sparky but with the 3Ms structure quirks.

Oh and yes its hot wit a 360 engine and my loadout. But thats part of the sacrifice you pay for running a heavy with that kind of speed.

And I run it a lot to save on tonnage in the drops. We also run lots of BJs and Cheetahs. Pretty much mechs that do well for their weight. But we also run Atlases, Timber Wolves, Black Nights etc etc.



I like the idea behind that 1+5 build.. sounds pretty interesting. I'm no stranger to the dragon, so i get the Heavy like a medium thing, but add JJ's and it does sound fun. I already had so many heavies and mediums i just never gave um much thought. But you make um sound pretty fun! It kinda sounds like how i play my jester, That runs around 100kph, and has JJ's too which i run a mixed pulse+LL build. I did noticed now the QD can pack more.. though i do wonder if it's worth spending the weight to add a lot. 60+m is pretty high though way up from the 20 something of a jester

Edited by JC Daxion, 18 January 2016 - 09:52 AM.


#30 Coolant

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Posted 18 January 2016 - 10:33 AM

I hate when an awesome mech gets talked about...then a nerf bullseye gets put on it

#31 Kubernetes

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Posted 18 January 2016 - 11:07 AM

As a longtime QKD driver, I was drawn to the chassis (particularly the 5K) because it had a lot of inherently good attributes: heavy armor/tonnage, humanoid, JJ, lots of energy hardpoints. This was back in the poptart era, and on paper the 5K looked to me like it should be a beastly PPC poptarter. But the QKD was considered bad because it had two serious flaws: terrible leg hitboxes, and really sluggish acceleration. Once those issues were fixed, the 5K became and continues to be a really good chassis, kind of like a heavier Sparky. Unfortunately, it never got over its bad reputation. Until now, because quirks.

I wish people would actually look closely at the different mechs and think about what makes them good or bad, rather than simply running what everyone else is running. There are still hidden gems that don't get driven because they're just presumed to be trash-tier. The Blackjack just recently got "discovered," but old hands will tell you that the BJ has *always* been a great mech (just look at it: skinny torso with high arm mounts, well-placed mix of energy and balllistics, some with JJ, great agility).

#32 Quicksilver Aberration

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Posted 18 January 2016 - 11:19 AM

View PostKubernetes, on 18 January 2016 - 11:07 AM, said:

he Blackjack just recently got "discovered," but old hands will tell you that the BJ has *always* been a great mech (just look at it: skinny torso with high arm mounts, well-placed mix of energy and balllistics, some with JJ, great agility).

Correction, the BJ got insane structure quirks this last pass, it isn't like it had it the whole time and suddenly people started using it. As for people who say it was always good, only the BJ-1X was good, the others weren't worth it until they got changed. Same with the Quickdraw (though 5K with ERLL was pretty good, as Celyth loves to point out), except its quirk changes were minor compared to the BJ.

Edited by Quicksilver Kalasa, 18 January 2016 - 11:20 AM.


#33 Kubernetes

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Posted 18 January 2016 - 11:54 AM

View PostQuicksilver Kalasa, on 18 January 2016 - 11:19 AM, said:

Correction, the BJ got insane structure quirks this last pass, it isn't like it had it the whole time and suddenly people started using it.


That's my whole point. The BJ was a great mech even before quirks, but no one ran it. Sure, everyone runs it now that it's ridiculously OP, but even without quirks it's an inherently good chassis.

Quote

As for people who say it was always good, only the BJ-1X was good, the others weren't worth it until they got changed.


Says you. How much time did you put into BJs before quirks? I'd put in 400k xp just in my BJ-1. Wasn't worth it? 1.8KDR pre-quirk says otherwise.

Quote

Same with the Quickdraw (though 5K with ERLL was pretty good, as Celyth loves to point out), except its quirk changes were minor compared to the BJ.


Again, how many hours did you run in QKDs? Once the leg hitboxes were fixed, the Quickdraws were fine. Yeah, still no one ran them, which again is my point. People decide "this mech must suck because everyone says so," but they never spend any time in said mech.

#34 Quicksilver Aberration

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Posted 18 January 2016 - 12:19 PM

View PostKubernetes, on 18 January 2016 - 11:54 AM, said:

That's my whole point. The BJ was a great mech even before quirks, but no one ran it. Sure, everyone runs it now that it's ridiculously OP, but even without quirks it's an inherently good chassis.

No, that was my point, the quirks are what MADE it good, it was bad before the structure quirks (BJ-1X being the lone exception). Sure it had some nice inherent bonuses, but none that shadowed all its inherent weaknesses.

View PostKubernetes, on 18 January 2016 - 11:54 AM, said:

Says you. How much time did you put into BJs before quirks? I'd put in 400k xp just in my BJ-1. Wasn't worth it? 1.8KDR pre-quirk says otherwise.

I have great stats in bad mechs too :/ that doesn't mean it is good.


View PostKubernetes, on 18 January 2016 - 11:54 AM, said:

Again, how many hours did you run in QKDs? Once the leg hitboxes were fixed, the Quickdraws were fine. Yeah, still no one ran them, which again is my point. People decide "this mech must suck because everyone says so," but they never spend any time in said mech.

Once the meta shifted from poptarts to laser vomit poke fights, the Quickdraw wasn't terrible, but other things were better (like Clan mechs), it wasn't until quirks helped give it a boost, especially this last round which gave it some defensive quirks on top.

Edited by Quicksilver Kalasa, 18 January 2016 - 12:20 PM.


#35 XX Sulla XX

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Posted 18 January 2016 - 08:37 PM

View PostJC Daxion, on 18 January 2016 - 09:50 AM, said:



Well seeing i did not know what they had before how would i know if they were one of the mechs that got changed, it could of been anything.. Not to mention the tons of other great info helpful people have given outside of a few numbers.. Sorry to waste your valuable time.






I like the idea behind that 1+5 build.. sounds pretty interesting. I'm no stranger to the dragon, so i get the Heavy like a medium thing, but add JJ's and it does sound fun. I already had so many heavies and mediums i just never gave um much thought. But you make um sound pretty fun! It kinda sounds like how i play my jester, That runs around 100kph, and has JJ's too which i run a mixed pulse+LL build. I did noticed now the QD can pack more.. though i do wonder if it's worth spending the weight to add a lot. 60+m is pretty high though way up from the 20 something of a jester

Yep would be very much like the jester :)

#36 Y E O N N E

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Posted 18 January 2016 - 08:44 PM

View PostMister D, on 18 January 2016 - 04:47 AM, said:

Thats all it is, Quickdraws got quirks on par or better than thunderbolts now.

That and access to jumpjets and animation glitches.

Its too bad that all the quickies lost their PPC quirks though, it was nice to see them sometimes with something other than laser vomit once in a while.


Well, the IV4 has some disgustingly fast-firing ballistics potential. Two AC/10, 4-5 tons of ammo, and go to town!

#37 KHETTI

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Posted 18 January 2016 - 09:35 PM

25% laser range quirk+Structure quirks= new crutch mech, its all the rage!.

#38 JC Daxion

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Posted 18 January 2016 - 11:59 PM

View PostKubernetes, on 18 January 2016 - 11:07 AM, said:



I wish people would actually look closely at the different mechs and think about what makes them good or bad, rather than simply running what everyone else is running. There are still hidden gems that don't get driven because they're just presumed to be trash-tier. The Blackjack just recently got "discovered," but old hands will tell you that the BJ has *always* been a great mech (just look at it: skinny torso with high arm mounts, well-placed mix of energy and balllistics, some with JJ, great agility).


well a few of my higher played mechs are Commando's, cicada's.. and my most played is a Jester.. soo take that for what you will.



View PostXX Sulla XX, on 18 January 2016 - 08:37 PM, said:

Yep would be very much like the jester Posted Image




SOLD!




One last thing.. Another note of interest. The 4H, has +10% speed quirks, and a +5% duration.. the 4G Has +5% cooldown and heat gen. With speed being so valuable, and the duration often a nice quirk.. with a mech that runs so hot in the first place, it has me wondering why so many people are playing the 4G. (the 4H has some sick missile quirks too! for those that wanna use um, or perhaps future meta.. I can dream right?)

that just struct me as odd, is all.. I suppose the double alpha/triple alpha hide crowd might like it.. but even still hiding you need speed, and it really is small, only about 40% of a module. I guess the G can pack 7JJ's too, but i have no clue if that many JJ's are worth it on a heavy these days.

Edited by JC Daxion, 19 January 2016 - 01:31 AM.


#39 Green Mamba

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Posted 19 January 2016 - 02:32 AM

Its still as big as some of the assaults

#40 Appogee

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Posted 19 January 2016 - 04:11 AM

As most of us bought them recently, PGI will decide "MIssion Accomplished" and nerf them somewhat in the next balance pass.

When they uber-quirk the Vindicator we'll know they're at the end of this quirk-nerf cycle.





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