they make pretty good srm brawlers (at least the one with 3 missile slots does) just don't go in alone


What's Up With The Quickdraw?
Started by JC Daxion, Jan 18 2016 04:17 AM
43 replies to this topic
#41
Posted 19 January 2016 - 04:33 AM
#42
Posted 19 January 2016 - 04:46 AM
JC Daxion, on 18 January 2016 - 11:59 PM, said:
well a few of my higher played mechs are Commando's, cicada's.. and my most played is a Jester.. soo take that for what you will.
SOLD!
One last thing.. Another note of interest. The 4H, has +10% speed quirks, and a +5% duration.. the 4G Has +5% cooldown and heat gen. With speed being so valuable, and the duration often a nice quirk.. with a mech that runs so hot in the first place, it has me wondering why so many people are playing the 4G. (the 4H has some sick missile quirks too! for those that wanna use um, or perhaps future meta.. I can dream right?)
that just struct me as odd, is all.. I suppose the double alpha/triple alpha hide crowd might like it.. but even still hiding you need speed, and it really is small, only about 40% of a module. I guess the G can pack 7JJ's too, but i have no clue if that many JJ's are worth it on a heavy these days.
Just need 1 jump jet.
#43
Posted 19 January 2016 - 09:44 AM
It's weird, ever since I started running my quad-LL QKD 2 or 3 months ago I've started noticing people running it alot afterwards too.
Either I started a QKD meta or jumped on a meta train I didn't know about.
Either I started a QKD meta or jumped on a meta train I didn't know about.
#44
Posted 19 January 2016 - 04:53 PM
What I find funny about the 4xLL QKD-5K is that that was one of my first builds ever back when I started playing.
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