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Mauler Meta Is?


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#1 MechWarrior3671771

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Posted 18 January 2016 - 06:23 AM

Just bought the Mauler. I intend to twin them in my drop deck, but I can't get my head around which variant to own two of. Not sure on AC5s vs UAC5s builds either.

What do you recommend as best for CW?

The deck will be Mauler(?), Mauler(?), Griffin(2N) and Spider (5D)

Edited by Fen Tetsudo, 18 January 2016 - 06:25 AM.


#2 sycocys

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Posted 18 January 2016 - 06:53 AM

4 Uac5s x2.

Both are the ones with the -15% ballistic CD.

If you are running with a group you don't need anything but the Uac5's and 12-13 tons of ammo.

Edited by sycocys, 18 January 2016 - 06:54 AM.


#3 TheOddball

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Posted 18 January 2016 - 06:54 AM

I like to take the MX90 loaded down with AC5s or the 1P with UACs and MLs. Lots of damage, but there have been times when I have been out of ammo and had to rough it for a bit.

#4 sycocys

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Posted 18 January 2016 - 07:00 AM

This is how OLD runs em.

At least 4-5 of us with this, and 4 with the KCG counterpart, with some heavy's to support.

Dakka dakka.

#5 MechWarrior3671771

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Posted 18 January 2016 - 07:28 AM

Thanks guys. I guess I could have figured this all out on my own, but I'm sure I would have screwed it up anyway and bought the wrong mech to twin. I have a knack for doing that :)

This saves me money and time. Thanks.

#6 MechWarrior3671771

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Posted 18 January 2016 - 07:44 AM

View Postsycocys, on 18 January 2016 - 07:00 AM, said:

This is how OLD runs em.


I thought of crit padding the STD, filling the 2 slots above the engine with 1/2 ton ammo each. No?

I'm betting on a crit taking out ammo instead of engine, with a low (10%?) to explode and cascade...

Have I misunderstood the danger?

Edited by Fen Tetsudo, 18 January 2016 - 07:51 AM.


#7 DarklightCA

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Posted 18 January 2016 - 08:17 AM

You don't want to crit pad anything with ballistic ammo other than gauss ammo which don't explode and you don't need to crit pad a standard engine. Though now I know that if I meet OLD in a Community Warfare game, leg their Mauler's.

Edited by l)arklight, 18 January 2016 - 08:21 AM.


#8 MechWarrior3671771

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Posted 18 January 2016 - 08:39 AM

I thought the risk of ammo explosion due to crits was less than 10% ?

#9 WANTED

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Posted 18 January 2016 - 09:46 AM

View Postl)arklight, on 18 January 2016 - 08:17 AM, said:

You don't want to crit pad anything with ballistic ammo other than gauss ammo which don't explode and you don't need to crit pad a standard engine. Though now I know that if I meet OLD in a Community Warfare game, leg their Mauler's.


LOL! I thought the same. That leg armor made my eyes widen :0

#10 MischiefSC

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Posted 18 January 2016 - 11:23 AM

Depends what you use it for.

The best Mauler for CW is probably the MX90 with 5xAC5. Carries about 1500 damage in ammo, runs way cool, tanky as hell and has range to compete with erlls.

The UAC is a trap. Due to jamming and jam cooldown they are inferior on a big mech to regular ACs. In a heavy or medium you can hit and fade. Not so much on a Mauler
Tell you what - I've run this test. Do 1 v 1 with 4xuac5 KGC and 5xAC5 Mauler. If I twist for 2 seconds against the Crab he'll start to lose uacs and have heart issues. I can fire the 5xAC5 long enough to to chew through Omega on Vitric.

As a given rule for me anyway you're better off going AC5s and a couple lasers than UACs. Cooler, reliable, better overall performer.

#11 sycocys

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Posted 18 January 2016 - 11:35 AM

View Postl)arklight, on 18 January 2016 - 08:17 AM, said:

You don't want to crit pad anything with ballistic ammo other than gauss ammo which don't explode and you don't need to crit pad a standard engine. Though now I know that if I meet OLD in a Community Warfare game, leg their Mauler's.

You can try, but looking at us means you'll be getting at least 4 if not 8-9 mechs of uac20 returning fire at your ct.

PPFLD FTW XD

#12 DarklightCA

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Posted 18 January 2016 - 01:50 PM

View Postsycocys, on 18 January 2016 - 11:35 AM, said:

You can try, but looking at us means you'll be getting at least 4 if not 8-9 mechs of uac20 returning fire at your ct.

PPFLD FTW XD


I usually play with a group which mean's 8-12 player's focus firing. One alpha from two player's per leg would instantly drop a mech. You'd be down half your team before you spent very much of that ammo. That is a **** load of DPS though.

Edited by l)arklight, 18 January 2016 - 01:51 PM.


#13 Adamski

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Posted 18 January 2016 - 03:28 PM

View PostFen Tetsudo, on 18 January 2016 - 08:39 AM, said:

I thought the risk of ammo explosion due to crits was less than 10% ?

It is, but your engine is IMMUNE to crits, so there is no reason to put something next to your engine that has a 10% chance of exploding and destroying the section which takes the engine along with it.

#14 sycocys

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Posted 18 January 2016 - 03:31 PM

View Postl)arklight, on 18 January 2016 - 01:50 PM, said:


I usually play with a group which mean's 8-12 player's focus firing. One alpha from two player's per leg would instantly drop a mech. You'd be down half your team before you spent very much of that ammo. That is a **** load of DPS though.


It's a good(?) thing that pgi put very little logic in the map design and every one of them is pretty good about protecting the legs. We've been running builds like that for ages and its lucky if we get 2 legged mechs in a match.

If we bounce somewhere other than FRR next we'll have to set up some matches.

#15 Hexenhammer

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Posted 18 January 2016 - 03:32 PM

What I see is shoot the legs!

#16 sycocys

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Posted 18 January 2016 - 03:36 PM

View PostHexenhammer, on 18 January 2016 - 03:32 PM, said:

What I see is shoot the legs!

People always say that.... yet they never do on anything heavier than 35 tons.

#17 Sjorpha

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Posted 18 January 2016 - 05:34 PM

These are my two best performing builds so far:

MAL-MX90
5AC5s, brutally consistent rapid firing 25ppfld with 800m+ optimal range, oh yeah. Good mech for defence on hot maps, so Sulfurous and Vitric that is. A bit too slow for attacking, better run 4UAC5,std300 on attacks, unless you're a big group and all agree to do a slow assault wave, then it actually works fine.

MAL-1R
2AC10+4SRM4artemis. The srm4 and ac10 cooldowns sync quite well so that's a 54fld alpha about every 2 seconds without heat problems. Plenty firepower left after losing either side too.

#18 MischiefSC

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Posted 18 January 2016 - 06:03 PM

View PostSjorpha, on 18 January 2016 - 05:34 PM, said:

These are my two best performing builds so far:

MAL-MX90
5AC5s, brutally consistent rapid firing 25ppfld with 800m+ optimal range, oh yeah. Good mech for defence on hot maps, so Sulfurous and Vitric that is. A bit too slow for attacking, better run 4UAC5,std300 on attacks, unless you're a big group and all agree to do a slow assault wave, then it actually works fine.

MAL-1R
2AC10+4SRM4artemis. The srm4 and ac10 cooldowns sync quite well so that's a 54fld alpha about every 2 seconds without heat problems. Plenty firepower left after losing either side too.


Holy crap.

Those are my two best performing Maulers.

I call shens!

Excellent builds, both of them. Really the only ac10 build I would recommend. It's a lot of consistent firepower and both run cool and consistent. The Mauler spreads damage well and with a side missing to tank with you've still got good firepower.

I hated the Mauler at first but for hot maps in CW I would say it's far and away my best performer. Consistently 1100 damage with precision, win or lose the match. You find an Atlas to follow and support from a bit back on attack or somewhere those high nippleguns can clear on defense and it's rock sold.

At 900m it lacks the hitscan of a erll but being ppfld, no ballistic drop it's 25 pts every 1.3 seconds. Especially on hot maps being the guy who never stops firing can make a big difference. The other guy always blinks first.

The AC10 and SRM build is a solid rusher. With the 1R quirks it fires fast and the AC10s are precise at 400m.

#19 Divine Retribution

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Posted 19 January 2016 - 05:38 AM

View Postsycocys, on 18 January 2016 - 07:00 AM, said:

This is how OLD runs em.

At least 4-5 of us with this, and 4 with the KCG counterpart, with some heavy's to support.

Dakka dakka.


I thought there was more leg armor. If it's true I need to convince the Maulers to switch to smaller engines so that they run the same speed as the KGCs, have some leg armor, and keep the same amount of ammo. Gaining 1 ton at the cost of 1kph is a good trade since we don't need the extra engine DHS slot. I need to remember that when Maulers are out for C-Bills... good addition to the 100% ballistic drop deck.

Edited by Divine Retribution, 19 January 2016 - 05:43 AM.


#20 Widowmaker1981

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Posted 19 January 2016 - 06:34 AM

View PostDivine Retribution, on 19 January 2016 - 05:38 AM, said:

I thought there was more leg armor. If it's true I need to convince the Maulers to switch to smaller engines so that they run the same speed as the KGCs, have some leg armor, and keep the same amount of ammo. Gaining 1 ton at the cost of 1kph is a good trade since we don't need the extra engine DHS slot. I need to remember that when Maulers are out for C-Bills... good addition to the 100% ballistic drop deck.


MAL-1R

Thats the build you want. No idea wtf your ammo placement is, why is it all in the arms so they can get blown off and you can lose all your ammo? Ammo explosions are not a thing to concern yourself with - torso ammo is used first in any case so you should still have armour, and anyway ammo explosions almost never happen. Ignore them as a factor when building mechs.

Edited by Widowmaker1981, 19 January 2016 - 06:35 AM.






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