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Fall/collision Damage Needs To Be Negligable


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#1 MadCat02

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Posted 18 January 2016 - 08:54 AM

Nearly every game as a light mech I run into stick bug that freezes me in the air and then I drop to see both of my legs in dark orange . If you can't fix all bugs in game then at least make fall and collision damage very small .

At least once every 2 games my jumpjets magically send me into the sky much higher than jump jets can do on their own and then I take full fall damage .. Sometimes it even happens when terrain sucks my mech inside a wall for 5 seconds,spits me out and I take fall damage even when I did not jump very high .

Even being droped from ships causes leg damage . Maybe you can tell the pilot to fly lower or just program it so it does not happen .

We get the point of realism but your maps are not polished . Sometimes I loose like 10 armor in both legs do to continues glitches . I only have like 25 on light mech .

Keep Fall damage at 0.5 maximum . Falling in heavy mechs causes damage .We get it PGI but 99% of the time I loose armor in legs because of glitches and not your realistic* mechanic .

These glitches can make a big impact on the game if I loose armor prematurely . Very annoying for light mech pilots and it should not be that severe .

Same goes for friendly fire . Reduce that crap to 5% of normal damage. I am tired of trolls shooting me in the back for fun . 3 years dealing with that . I can't go 1 game where teammates do not tag me with lasers in first 10 seconds of the game .

Edited by MadCat02, 18 January 2016 - 09:06 AM.


#2 Wintersdark

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Posted 18 January 2016 - 09:11 AM

Being dropped from the dropship does not cause leg damage. At all.

Fall damage in gameplay (after the drop) is determined by fall speed, and this is shown on the HUD. How fast you have to be falling to take damage depends on your mech size.

I can't say I've ever seen - in 8000 drops - the "glitches" you complain of: Provide video.

It seems your post is either utter BS, or grossly exaggerated. Exaggerated claims do not help you, as it's hard to take you seriously.

Edited by Wintersdark, 18 January 2016 - 09:12 AM.


#3 MadCat02

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Posted 18 January 2016 - 11:06 AM

View PostWintersdark, on 18 January 2016 - 09:11 AM, said:

Being dropped from the dropship does not cause leg damage. At all.

Fall damage in gameplay (after the drop) is determined by fall speed, and this is shown on the HUD. How fast you have to be falling to take damage depends on your mech size.

I can't say I've ever seen - in 8000 drops - the "glitches" you complain of: Provide video.

It seems your post is either utter BS, or grossly exaggerated. Exaggerated claims do not help you, as it's hard to take you seriously.


Yes being drooped from the ship causes damage because of fall damage (which you have not control of). What exactly did you think I meant ? Ship kicking mechs in the legs ?

You never seen a stick glitch in 8000 games ?You Exaggerating your knowledge of this game then . Did you ever play a light mech with jumpjets before ? There are plenty of videos about it . Even with other mechs its not uncommon to get stack in the wall or in midair . It often does damage because it thinks that you in the air entire time if you manage to brake out .

I wish I was exaggerating . I am tired of getting dark orange legs because these glitches make my mech fly in the sky .

Your attitude is what does not help. Its a pretty big problem with this game . Maps have invisible edges that shoot jump jetting mechs much higher or make them stack in air longer which causes more damage .

Edited by MadCat02, 18 January 2016 - 12:04 PM.


#4 waterfowl

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Posted 18 January 2016 - 11:20 AM

View PostWintersdark, on 18 January 2016 - 09:11 AM, said:

Being dropped from the dropship does not cause leg damage. At all.

Fall damage in gameplay (after the drop) is determined by fall speed, and this is shown on the HUD. How fast you have to be falling to take damage depends on your mech size.

I can't say I've ever seen - in 8000 drops - the "glitches" you complain of: Provide video.

It seems your post is either utter BS, or grossly exaggerated. Exaggerated claims do not help you, as it's hard to take you seriously.


I've experienced the glitch, it happens while jump jetting. Sometimes you get stuck on buildings and the game thinks you're still falling, so the speed meter goes up. Should be easy to fix.

[redacted]

Edited by Coryphee, 27 January 2016 - 05:05 AM.
unconstructive content


#5 MadCat02

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Posted 18 January 2016 - 11:35 AM

First of all I suggested to reduce maximum fall damage not remove it . So glitches like that don't brake half of my legs on light mechs . That pretty much can take me out of the match since I will not survive another 20 damage to a leg .

English is not my first language but I think its pretty clear that I did not suggest removing fall damage completely .

These glitches have been with us over 3 years because of poor edges on parts of the maps that have invisible holes (easy to fix, why is it not fixed then?). Each map needs to be polished which probably would happen by now if PGI wanted it .

Something that I have no control of should not make impact on the game yet it does every other game since I utilize jump through out the match to use elevation . If i see a wide open clear jump and I get stack in the air for 4 seconds its not my fault for taking significant fall damage .

Like I said . For a light mech pilot who jumps on elevations it can be a big problem . If I loose from 5 to 15 armor on Light's legs it can be the difference in a close game .

Edited by MadCat02, 18 January 2016 - 12:10 PM.


#6 Wintersdark

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Posted 18 January 2016 - 01:49 PM

View Postwaterfowl, on 18 January 2016 - 11:20 AM, said:


I've experienced the glitch, it happens while jump jetting. Sometimes you get stuck on buildings and the game thinks you're still falling, so the speed meter goes up. Should be easy to fix. OP's suggestion to remove fall damage is idiotic

Also, OP WTF IS WRONG WITH YOUR PUNCTUATION?
That's hilarious. I can't believe I've never seen it before.

Can't be that common, though. Admittedly I don't use JJ's terribly often these days but I sure as hell did back in the poptart days and never once saw it, or head of it.

And, yeah, should be around that. 6771 drops since the stats where wiped and started being collected, so should be around there. I played a hell of a lot in the early days.

But, sure, lets call that exaggeration, so in the interests of fairness, we'll just call it 6771 drops.



#7 MadCat02

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Posted 18 January 2016 - 02:14 PM

View PostWintersdark, on 18 January 2016 - 01:49 PM, said:

That's hilarious. I can't believe I've never seen it before.

Can't be that common, though. Admittedly I don't use JJ's terribly often these days but I sure as hell did back in the poptart days and never once saw it, or head of it.

And, yeah, should be around that. 6771 drops since the stats where wiped and started being collected, so should be around there. I played a hell of a lot in the early days.

But, sure, lets call that exaggeration, so in the interests of fairness, we'll just call it 6771 drops.


Just because you drowning in your own ego does not change the fact that I experienced that glitch at least 200 times in 500 games with lights . You obviously have no clue on this subject yet you so confident on how often it happens . Take me seriously ? You hilarious guy . This glitch has been common to JJ mechs for years and needs to be addressed . You don't play JJ lights often and you giving me crap on the issues you didn't know exist . I played this game for many years too . 8k drops does not impress me .

Edited by MadCat02, 18 January 2016 - 02:24 PM.


#8 XphR

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Posted 18 January 2016 - 02:41 PM

Reducing the impact of friendly fire could easily result in the increased occurrence of sloppy fire control. I admit as a habitual jump jet user, the newer maps do have a lot more sticky edges and a few spots that can propel you to extremely dangerous heights. However also as a habitual jump jet user I have adapted that into my normal risk vs reward considerations in action.

#9 Wintersdark

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Posted 18 January 2016 - 04:22 PM

View PostMadCat02, on 18 January 2016 - 02:14 PM, said:


Just because you drowning in your own ego does not change the fact that I experienced that glitch at least 200 times in 500 games with lights . You obviously have no clue on this subject yet you so confident on how often it happens . Take me seriously ? You hilarious guy . This glitch has been common to JJ mechs for years and needs to be addressed . You don't play JJ lights often and you giving me crap on the issues you didn't know exist . I played this game for many years too . 8k drops does not impress me .


Drowning in my own ego? Whatever.

I'm not giving you crap about issues, I'm giving you crap about the ridiculous way you presented them.

Quote

Nearly every game as a light mech I run into stick bug that freezes me in the air and then I drop to see both of my legs in dark orange . If you can't fix all bugs in game then at least make fall and collision damage very small .

I call ******** when I see it. If it happened in "nearly every game", I'd have seen it.

At no point did I say it didn't exist, just that I haven't seen it. As I've a large number of drops (and this isn't to impress you, I could care less what you think of me) that speaks to the frequency of the issue - said number of drops, then, is quite relevant.

You make a lot of claims there, and they are grossly exaggerated. As such, how can one really confirm the frequency of a bug, or try to replicate it? " nearly every drop"?

Best to get reproducible results, take video, report to QA. Do that, and bugs get fixed. Rant with incorrect information and they dont.

What causes it? Random flight through the air? Getting stuck on a building? Is it particular mechs or any mechs? I know its never happened to my Shadowcat's, and play them pretty much constantly airborne.

Are some maps worse than others?

Any kind of useful detail at all?

#10 MadCat02

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Posted 18 January 2016 - 05:16 PM

View PostWintersdark, on 18 January 2016 - 04:22 PM, said:

Drowning in my own ego? Whatever.

I'm not giving you crap about issues, I'm giving you crap about the ridiculous way you presented them.


I call ******** when I see it. If it happened in "nearly every game", I'd have seen it.

At no point did I say it didn't exist, just that I haven't seen it. As I've a large number of drops (and this isn't to impress you, I could care less what you think of me) that speaks to the frequency of the issue - said number of drops, then, is quite relevant.

You make a lot of claims there, and they are grossly exaggerated. As such, how can one really confirm the frequency of a bug, or try to replicate it? " nearly every drop"?

Best to get reproducible results, take video, report to QA. Do that, and bugs get fixed. Rant with incorrect information and they dont.

What causes it? Random flight through the air? Getting stuck on a building? Is it particular mechs or any mechs? I know its never happened to my Shadowcat's, and play them pretty much constantly airborne.

Are some maps worse than others?

Any kind of useful detail at all?



For a guy who claims to have a problem with my thread you have not contributed anything useful beside just attacking me .
.
Your first post in this thread is "Your thread is BS or grossly exaggerated" What grounds you based that of ? 8000 drops ? You didn't even know about this bug because you don't have enough experience with JJ mechs .

PGI already knows about stick bugs (for years) I don't need to make another video about it . I am still having a big issues with them and I simply suggested solution that would work in my opinion . Reducing fall damage so its not as bad when bug happens .

Its just sad how offensive some people get over nothing . Maybe in another 8000 drops you will mature into adult .

Edited by MadCat02, 18 January 2016 - 05:21 PM.


#11 Wintersdark

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Posted 18 January 2016 - 06:24 PM

I have plenty of experience with JJ mechs. I'm not using them a lot right now, but that doesn't mean I don't use them at all, nor does it mean I never have. As I said, its more recent than I've moved away from them.

Anyways, I haven't attacked you at all. I attacked your grossly exaggerated claims (which, as has been established, where indeed grossly exaggerated).

Quote

At least once every 2 games my jumpjets magically send me into the sky much higher than jump jets can do on their own and then I take full fall damage ..
At least once every two games? I've never seen anyone fly higher than JJ's could normally take them, and I've never heard of that either.

Again, bugs can be bugs, but I think your report of frequency is utterly BS.

Quote

Even being droped from ships causes leg damage .

Except it doesn't. In CW, people often end up with leg damage because they run full speed off the drop zone cliffs, but that's not the fault of the dropships, that's just bad piloting.


Now, all of this I'd have cared less about, except you're then using these ridiculously exaggerated claims to push really dumb changes (drop fall damage to 0.5? Come on!)

Basically, this was nothing but a rant and demand post. If you're going to rant and demand, then be correct about your claims. Or, just don't rant.

#12 XphR

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Posted 18 January 2016 - 07:03 PM

View PostWintersdark, on 18 January 2016 - 06:24 PM, said:

At least once every two games? I've never seen anyone fly higher than JJ's could normally take them, and I've never heard of that either.

Again, bugs can be bugs, but I think your report of frequency is utterly BS.

Now, all of this I'd have cared less about, except you're then using these ridiculously exaggerated claims to push really dumb changes (drop fall damage to 0.5? Come on!)

Basically, this was nothing but a rant and demand post. If you're going to rant and demand, then be correct about your claims. Or, just don't rant.

I have only personally experienced unreachable heights a handful of times and have only seen it happen to others two or three times. More often however I have experienced clipping the edge of a landing at steep angle and high speed to be then thrown high enough to take damage, only due to being out of fuel. That being said, it does not occur with enough frequency (to myself) to have captured footage as it is seldom enough that I do not bother constantly recording. Now if I had a video card that supported replay shadow record(or whatever it is called), I would have recorded one or two instances of it.

All that being said, it is much more scary (being not in control of your height) and off putting than detrimental in itself. It seems to be more exaggerated on smaller/lighter mechs and I believe it to be the result of a seldom occurring error in hill climb calculations of speed/weight/direction of travel vs surface angle.

I think the OP is having difficulty separating your attack on their post from an attack on their person and has as such attempted to attack your person as opposed to your position on the situation.

#13 MechWarrior849305

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Posted 18 January 2016 - 09:41 PM

2 OP: Do you think it's easy for PGI to remove fall/stuck glitches? Ask yourself first: why don't we have collisions between mechs ingame? Why did PGI removed them in the first place?

The answer is simple, I suppose... So, don't expect this case to be dealt with Posted Image

#14 adamts01

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Posted 18 January 2016 - 10:44 PM

View PostDuoAngel, on 18 January 2016 - 09:41 PM, said:

2 OP: Do you think it's easy for PGI to remove fall/stuck glitches? Ask yourself first: why don't we have collisions between mechs ingame? Why did PGI removed them in the first place?

The answer is simple, I suppose... So, don't expect this case to be dealt with Posted Image

I don't think OP's request is so much to ask. I play JJ mechs almost exclusively and come across this issue a few times a day, it sucks. If the problem is too difficult to program out, lessening fall damage is an effective band-aid. I feel the exact same way about clutter in levels that gets you stuck. If you can't figure out how to make mechs travel over or crush pebbles, remove the pebbles until you can.

#15 Miles McQuiston

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Posted 19 January 2016 - 06:22 AM

The frequency of the weird leg damage might be exaggerated here, but it is real along with the weird jump jet "spikes" where you can somehow jump really high for some unknown reason. I don't agree with getting rid of collision damage or fall damage, but addressing the issues with unpredictable mech/map interactions would be nice.

On a side note jump jets preventing cooling should just go away. No need for it.

#16 adamts01

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Posted 19 January 2016 - 08:37 AM

View PostBAHS, on 19 January 2016 - 06:22 AM, said:

The frequency of the weird leg damage might be exaggerated here, but it is real along with the weird jump jet "spikes" where you can somehow jump really high for some unknown reason. I don't agree with getting rid of collision damage or fall damage, but addressing the issues with unpredictable mech/map interactions would be nice.

On a side note jump jets preventing cooling should just go away. No need for it.


Taking fall damage adds realism, it's not something that would really change gameplay, just a nice touch. getting stuck on terrain and launched to the sky happens frequently and causes sever damage, especially to lights. Internal structure is half the hitpoint value of armor. Hitting this glitch removes almost all armor from a light, right where the light is most vulnerable. It pretty much gimps that mech for the game. PGI hasn't fixed this glitch in a very, very long time, so a bandaid that would help this gameplay issue, at the cost of a nice little touch of realism, would be nice. When you weigh the two that way, OP's suggestion is pretty reasonable.

#17 XphR

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Posted 19 January 2016 - 08:55 AM

Removing almost all armor form a light, happens frequently and sever damage are all very heavy exaggerations. As was pointed out earlier, these types of exaggerations actually hinder the movement to have things fixed. What helps is accurate portrayals of the issue and even more so footage of the incident tied to time of play. With footage and time of play PGI would be able to call up the round and look into the metrics of what was going on in the incident to pin down where the maths are breaking down.

#18 adamts01

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Posted 19 January 2016 - 09:37 AM

View PostXphR, on 19 January 2016 - 08:55 AM, said:

Removing almost all armor form a light, happens frequently and sever damage are all very heavy exaggerations. As was pointed out earlier, these types of exaggerations actually hinder the movement to have things fixed. What helps is accurate portrayals of the issue and even more so footage of the incident tied to time of play. With footage and time of play PGI would be able to call up the round and look into the metrics of what was going on in the incident to pin down where the maths are breaking down.

I play jumpy lights a ton, and it happens at least daily. For a "glitch" I consider daily frequently. Maybe your definition is different. As far as removing most armor.... my leg armor is red, Internal structure is half of that value, so I'm guessing over 50% is gone. Either way, it's enough to make me play half as aggressively as I normally would, so it's a clear problem. I'm not trying to exaggerate at all. It's a very frustrating thing.

#19 XphR

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Posted 19 January 2016 - 11:25 AM

Would you be able to record a day of play in an attempt to capture one of the moments? If so, be sure to note the time of the occurrence to send in with a link to the video.





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