If you step back a moment and think about laser beams IRL: While they're on, they're on; While they're off, they're off.
I've always thought it's silly for beam lasers to function the way they do in MWO.
Ask yourself: "Why would a laser stop firing if I'm still holding down the button/trigger?"
Doing this to beam lasers would bring pulse lasers back into the spotlight on equal footing. At the moment I see people favouring beam over pulse most of the time, almost always.
Pulse lasers having a short duration makes sense, because the energy is compressed into short pulses at the expense of tonnage and heat.
At the moment, beam and pulse lasers function almost exactly the same, because they both have a duration and a cooldown time. The difference in duration time and the beam animation is a minor difference, not related to how they actually function on a "duration/cooldown clock".
If this improvement is made, some of the related stats would need a minor tweak here and there.
In fact, it would make sense for continuous beam lasers to do more DPS than pulse, because they don't waste energy compressing the beam into pulses.
That way you choose either lighter and/or more powerful continuous beam lasers that leave you 100% exposed, vs heavier and/or less powerful pulse lasers that let you get your damage out and move/take cover while they recharge (cooldown).
Just to be clear, this isn't a nerf; It's just a change to add more strategic variety and more depth to mech builds.
[TLDR] The suggestion is:
MAKE ALL BEAM WEAPONS CONTINUOUS FIRE
REMOVE THEIR COOLDOWN AND DURATION VALUES COMPLETELY
MAKE THEM CONTINUOUS, THE SAME WAY THAT FLAMERS ARE TIMED
...Anyone else tired of the excess of LR Laser boats?
Edited by Generic Internetter, 18 January 2016 - 09:29 AM.