Put simply: 7 tons to apply 150 damage is not worth it. This renders ballistic light mech variants obsolete, in favour of laser and missle variants.
"But what about machine guns?"
What about them? I don't like them. If my light mech can carry an AC/2, then why can't I have a better option?
Suggestion:
PLEASE IMPLEMENT THE AC/1
WEIGHT: 4 TONS
DAMAGE: 1
COOLDOWN: 0.4 SECONDS
SHOTS PER TON OF AMMO: 150 (IE: 150 damage, same damage as 1 ton of AC/2 ammo)
RANGE & VELOCITY: Same as AC/2 (?), no need for more
The AC/10 outputs 4 DPS.
The AC/5 outputs 3 DPS.
The AC/2 outputs 2.78 DPS.
The proposed AC/1 at 1 dmg per 0.4 seconds would output 2.5 DPS, falling nicely in line with the "upwards DPS curve".
The proposed 4 ton AC/1 would free up 2 tons (compared to the AC/2) allowing the player to use those tons for ammo, increasing the total loaded from 150 damage to 450 damage. The AC/1 would therefore be much more viable as a light mech main weapon, opening the strategic door for light mechs to use AutoCannons.
This new addition would not negatively affect medium/heavy/assualt mechs, because almost always they would typically use their superior tonnage for larger calibre weapons for the increased DPS.
It's also worth noting that PGI wouldn't need to spend any time reworking variants, because they are already set with AC/2s. If a player wanted to change out for an AC/1, they could purchase the AC/1 and customize their build from there. I always change out weapons on new mechs; This is nothing new.
The proposed AC/1 would not make Machine Guns obsolete, because MGs weigh much less and have better crit % values. This means with the AC/1 implemented, players who prefer the MG can remain satisfied with their choice.
I'm tired of feeling like light mechs are forced to use machine guns as the only viable ballistic option. PGI, please give us the AC/1!
PS: INB4 "LB1-X" jokes.
Edited by Generic Internetter, 18 January 2016 - 10:26 AM.