Patch Notes - 1.4.52 - 19-Jan-2016
#21
Posted 18 January 2016 - 03:58 PM
I find it so distracting to shift my eyes away from my target I just memorize the optimal range of my weapon load out and check the range indicator before i fire. The vets wouldn't use it and the noobs will fire anything at everything anyway.
#22
Posted 18 January 2016 - 04:09 PM
#23
Posted 18 January 2016 - 04:38 PM
#24
Posted 18 January 2016 - 04:42 PM
Edited by Big Tin Man, 18 January 2016 - 04:43 PM.
#25
Posted 18 January 2016 - 05:17 PM
dont care if ppl 'like' me less over my 'opinion' of it, i didnt play mw in any its forms to make friends and be liked,, dont care, like me or hate me wont affect my droping an ac 20 into someones cocpit, being 'hated'? well then, that means someone is looking to take me out in a round, THATS 'interesting' being on a hit list then wasting them or falling to it. either way, being popular or liked means nothing. i'd rather be honest and hated, least i was truthful.
Edited by YakkSlapper, 18 January 2016 - 05:27 PM.
#26
Posted 18 January 2016 - 05:39 PM
#27
Posted 18 January 2016 - 05:50 PM
Edit. Great patch overall!
Edited by Ninjah, 18 January 2016 - 05:50 PM.
#28
Posted 18 January 2016 - 06:38 PM
#29
Posted 18 January 2016 - 08:12 PM
sorrowfully what clan mech more like a IS
Edited by TitanPrometey, 18 January 2016 - 08:13 PM.
#31
Posted 18 January 2016 - 09:34 PM
Braddack, on 18 January 2016 - 02:41 PM, said:
As i guessed PGI showed again that not all has to be an Cashgrab.
Thanks alot PGi for showing that youre one of the Few who dont milk every Cow on the Field.
Having more name changes cost Mc will also be a way to keep griefers and trolls from changing their names every match.
Edited by mikerso, 18 January 2016 - 11:54 PM.
#32
Posted 18 January 2016 - 09:46 PM
#33
Posted 18 January 2016 - 10:02 PM
tupojrandom, on 18 January 2016 - 03:53 PM, said:
all other changes look good to go
Even though I do not play gauss, I feel this is much needed. When one of the wepons that most enticed me to play becomes a laughable item, it turns people away.
We were in a cw match against a couple of gauss whales the other day. When we started taking shots, the jokes started flying among our team. We used the long cool down and charge up to get close and rip em apart. Gauss should be feared again.
#34
Posted 18 January 2016 - 10:19 PM
Triordinant, on 18 January 2016 - 06:38 PM, said:
The page will be Live Tomorrow.
Big Tin Man, on 18 January 2016 - 04:42 PM, said:
It's everyone and you can see the effect on the Warhammer Preview in the stream we did today.
Look for the medium lasers taper and distance at the 15 minutes 30-second mark.
https://youtu.be/hz54QTKQvjM?t=916
mikerso, on 18 January 2016 - 09:34 PM, said:
Changing your name is something to take seriously.
#36
Posted 18 January 2016 - 11:09 PM
Matt Newman, on 18 January 2016 - 10:19 PM, said:
It's everyone and you can see the effect on the Warhammer Preview in the stream we did today.
Look for the medium lasers taper and distance at the 15 minutes 30-second mark.
[color=#BBBBBB]https://youtu.be/hz54QTKQvjM?t=916[/color]
OR, you could just answer the question directly and not say 'go look some place else for the answer"
#37
Posted 18 January 2016 - 11:19 PM
First, the name changes... 4500 MC to a pure F2P is worse than overkill. 3000 MC would be more suitable for extra changes, and I personally HATE griefers, trolls, disconnectors, and the awful like with an insane vengeance! Also, a single fresh spare change should be allotted every year, without allowing several to stack up, in order to give those who made honest mistakes a chance to change away before they can fall afoul of any possible madness that shouldn't befall them. Add a '1000 MC'/'10 Million C-Bill'/'10K GXP'/'50K Current Mech XP' loss (whichever PGI would take the discretion of grabbing) as a penalty if PGI has to jump on someone for abusing the ability to change their name, and that should make the name change system virtually perfect!
The other thing... I've been noticing during group drops that many of my private chats keep getting closed when I need them still open later. I'm sure many other players have had this issue as well. PGI, please add an immediate fix to give users an option to prevent them from closing until the user wishes to actually get rid of them!
~Mr. D. V. "I'm sure more will come to mind later, but these are the two biggest wrinkles in my mind right now." Devnull
[Edited by author for a missed thought part.]
Edited by D V Devnull, 18 January 2016 - 11:21 PM.
#38
Posted 18 January 2016 - 11:33 PM
Edited by El Bandito, 18 January 2016 - 11:37 PM.
#39
Posted 18 January 2016 - 11:34 PM
YakkSlapper, on 18 January 2016 - 11:09 PM, said:
OR, you could just answer the question directly and not say 'go look some place else for the answer"
Matt Newman, on 18 January 2016 - 10:19 PM, said:
It's everyone and you can see the effect on the Warhammer Preview in the stream we did today.
Look for the medium lasers taper and distance at the 15 minutes 30-second mark.
[color=#BBBBBB]https://youtu.be/hz54QTKQvjM?t=916[/color]
I went ahead and bolded, underlined, and added italics to the part where he did answer the question the question directly. Reading is hard.
#40
Posted 18 January 2016 - 11:55 PM
He told you the answer. Everyone can see it.
Edited by Rayden Wolf, 18 January 2016 - 11:56 PM.
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