Duke Nedo, on 19 January 2016 - 03:06 AM, said:
The thing about multipliers though, they don't work like that because there is a random pre-selection of 4 maps. That means that you can't vote Terra every time, which means that you will probably vote something else a lot of the time and if one of your choices happen to be something that others also vote for (very likely), you will lose your influence long before you reach your 12x multiplier. Even with open votes and if you really try your best to build, it's really hard to reach more than like 8x without accidentally losing the influence... image doing that blindly. I'd guess you'd rarely get above 4x or 5x.
If you want Therma so much - don't waste your multiplier on something else. If you vote for some map and get it as the result - then loss of multiplier is reasonable. Nobody said, that you should be able to stack +1x every match.
I'll tell you, why some maps are terrible and people hate them and why some maps are just bad due to being played the same way every time. There are speed and range imbalances in this game.
1) Big map punishes slower 'Mechs, but small map doesn't punish faster ones so much. You can't say it's my problem, as picking Assault or Heavy 'Mech - is legitimate choice.
2) Open space map punishes brawlers, but map with cover doesn't punish snipers/LRM boats so much. And again, you can't say, that it's my problem, cuz picking brawler build - is legitimate choice.
3) Spawn points are not randomly picked, so unbalanced maps punish players, who always spawn on the "bad" side of such a maps.
Due to reasons, stated above, some maps are just unbalanced and felt unfair.
1) People hate to waste time: they want to play MechWarrior Online - not WalkWarrior Online. As Assault 'Mechs - are those 'Mechs, that usually determine the success of the match - players are usually group up around Assaults. And Assault 'Mechs usually pick the shortest way towards enemy team. That's why matches usually revolve around some center point of the maps and all other map space is just wasted. Players also hate to be flanked or ambushed by faster 'Mechs - that why they pick safest ways to center of the map.
2) People hate snipe/LRM fests - it's just unfair, that some 'Mechs are able to damage you, without any threat of taking fire in return. That's why they always pick spots with best cover on every map. That's why every map is being played the same way in every match. That's why most of the map space is wasted.
3) People hate unbalanced maps, cuz usually it's predetermined loss, so this match it not interesting or challenging right from the beginning - it usually better to lose fast in such a match.
So, what we have? The problem is not with players being selfish - the problem is with game mechanics and map designs being unbalanced and unfair. If you want to play snipe/LRM fest - play it with players, who want it too. If you want to play terrible maps, like Therma or unbalanced ones, like Alpine - play it with other players, who want it too - not with me. This imbalance affects my rewards, cuz MM assumes, that I perform equally on all maps, but it isn't the case - this is unfair.
So, if PGI can't balance this game and don't want to allow us to pick 'Mechs to play on map in every match - then we should at least be able to pick fair and balanced maps to play on. If they refuse to develop such maps - it's their problem, that they are wasting their resources on terrible maps, nobody wants to play on.
Edited by MrMadguy, 19 January 2016 - 05:26 AM.