

Blind Map Voting Will Stop The Meta Game
#21
Posted 18 January 2016 - 06:42 PM
Take the whole voting away and make it so that, when you want to play, you choose an order of 1-2-3 for the match type and map preferences. IF you don't match up after a certain time, you get dumped into something that you didn't want. But, you still get to play.
#22
Posted 18 January 2016 - 07:20 PM
It also lets the passive aggressive folks feel like they may have some control. If I see it swinging back and forth and then it lands on conquest anything or terra/alpine. I now have a "bad feeling" about what to expect.
I think PGI has settled on an obviously exploitable system for complainer/exploiters to get what they want.
Unless it is 2 ranked groups of the same skill level, the winner on just about every map will be the group that picks the simplest route to the most time proven point and uses meta builds without chain firing. Winning with other methods usually involves multiple errors on either team. At the least the vote system has some complexity/randomness to it.
#23
Posted 18 January 2016 - 08:11 PM
geodeath, on 18 January 2016 - 04:44 PM, said:
Oh hey, something to make camo worth using instead of "I got my jungle camo on...in artic. Ok since people like cold maps I'll do a whitish glinty like ice style... and get terra therma... green olive generic?"
#24
Posted 18 January 2016 - 09:04 PM
#25
Posted 18 January 2016 - 09:13 PM
Prosperity Park, on 18 January 2016 - 03:32 PM, said:
If people cannot game the system with blind voting then they will be more likely to vote on maps like Frozen City, Mining, and Canyon. We will see far less maps like Mordor and Bog as they are partly byproducts of failed gaming of the voting system.
You know what, I like that, implement blind voting.

#26
Posted 18 January 2016 - 09:18 PM
Prosperity Park, on 18 January 2016 - 03:32 PM, said:
(To clarify, blind voting means you don't see the vote percentages)
There is no reason to show the vote percentages unless you are deliberately trying to encourage gamers to vote according to what's been voted for already.
Edit:
You mean "let others vote first, then farm your multiplier" ?
How does that stop farming? It does the opposite! It guarantees the farming success of the late voters.
Blind votes make farming cometely uncertain, and will curtail that behavior.
Seriously, this is a big deal to you morons? And when you get your way, what boogeyman will you blame for still sucking? The meta? Muh premades? Of all the problems in this game, this (alleged) one is the one you choose to harp about to no end? Cryhards PLZ GTFO!
#27
Posted 18 January 2016 - 09:18 PM
#28
Posted 19 January 2016 - 01:13 AM
#29
Posted 19 January 2016 - 01:32 AM
#30
Posted 19 January 2016 - 01:36 AM
Kilo 40, on 19 January 2016 - 01:32 AM, said:
Locking votes won't be necessary, if percentages will be hidden, as there is no reason to change your mind, if you don't see, what map is winning.
Edited by MrMadguy, 19 January 2016 - 01:37 AM.
#32
Posted 19 January 2016 - 01:39 AM
Despite what some of your egos have convinced you, a decent number of people actually do like the maps that you don't, and it isn't some kind of trolling scheme against you. A simple majority vote doesn't give you the right to take half the game away from the rest of us. So I'm going to keep using large vote stacks to manipulate the voting pools towards Therma, Bog, Alpine, and whatever else doesn't seem to be getting voted in, because playing on more maps is simply better than playing on less, and I don't need have my personal favorites voted in every single round to have a good time. Perhaps if you actually accepted the challenge of playing on maps you don't like instead of pouting about them like children, you'd actually get good enough at them to know how to play them.
Edited by tortuousGoddess, 19 January 2016 - 01:40 AM.
#33
Posted 19 January 2016 - 01:39 AM
Khobai, on 18 January 2016 - 03:43 PM, said:
because how are you supposed to know if your map is gonna win or not if you cant see the votes?
thats the point... If you if you keep not getting the map you want, then that vote will increase.. If you are playing maps you wan't then it does not need to rise. You don't have to vote on every match. In fact that is how people most often stack votes IMO.. I just pick the map's i want and if they win, great! if not, i get a stack. eventually the time i pick the map wins. Makes sense and would make things a lot easier..
Blind vote and lock it.. i like it, the people will not be gaming the system, and it still should help people play maps they want on occasion.
Lastly, Sorry if you miss click on accident on occasion i really don't think you should be able to change it. This is a game with using a mouse moving tiny little movements to hit tiny little targets.. and you can't hit a Box 4 inches across?? Deal with your wrong vote one match and move on you are not voting for king of the world.

#36
Posted 19 January 2016 - 01:53 AM
Prosperity Park, on 18 January 2016 - 03:32 PM, said:
(To clarify, blind voting means you don't see the vote percentages)
There is no reason to show the vote percentages unless you are deliberately trying to encourage gamers to vote according to what's been voted for already.
Edit:
You mean "let others vote first, then farm your multiplier" ?
How does that stop farming? It does the opposite! It guarantees the farming success of the late voters.
Blind votes make farming cometely uncertain, and will curtail that behavior.
In principle I agree, also suggested this initially, but when I think about it the problem with hidden votes is ironically that we'd get proper voting... which in practice means less variety than now. Like it or not, the influence farming game has the side effect of less popular maps sometimes winning.

#37
Posted 19 January 2016 - 01:54 AM
Prosperity Park, on 18 January 2016 - 03:32 PM, said:
(To clarify, blind voting means you don't see the vote percentages)
There is no reason to show the vote percentages unless you are deliberately trying to encourage gamers to vote according to what's been voted for already.
Edit:
You mean "let others vote first, then farm your multiplier" ?
How does that stop farming? It does the opposite! It guarantees the farming success of the late voters.
Blind votes make farming cometely uncertain, and will curtail that behavior.
http://mwomercs.com/...08#entry4947808
we have a thread about this already
#38
Posted 19 January 2016 - 01:58 AM
Look at it this way:
In a hypothetical match, let's say the options are: Polar Highlands, River City, Caustic Valley and Mining Collective.
Before voting, let's say that...
- 40% of the players want Polar Highlands
- 25% want River City
- 20% want Caustic valley
- 15% want Mining Collective
If blind map voting was implemented, the people who wanted Polar Highlands would win every time. Everyone would vote for their #1 choice of the 4 options. However, with the current system, after everyone votes for their #1 choice, the 15% who voted for Mining Collective might vote for River City instead. And then both River City and Polar Highlands have 40% and the guys who voted for Caustic Valley get to decide whether their #2 choice is Polar Highlands or River City. In the end, the majority who desperately wanted to avoid Polar Highlands would be able to negotiate about what map they should play instead. If the majority of players desperately wanted to avoid Polar Highlands, they would get their wish.
TL;DR - Blind voting ensures the majority get their #1 choice, but it doesn't necessarily maximize the number of happy players. It's not just about your favourite map, it's also about your second favourite, third favourite and least favourite.
Edited by Alistair Winter, 19 January 2016 - 02:00 AM.
#39
#40
Posted 19 January 2016 - 02:08 AM
Alistair Winter, on 19 January 2016 - 01:58 AM, said:
Look at it this way:
In a hypothetical match, let's say the options are: Polar Highlands, River City, Caustic Valley and Mining Collective.
Before voting, let's say that...
- 40% of the players want Polar Highlands
- 25% want River City
- 20% want Caustic valley
- 15% want Mining Collective
If blind map voting was implemented, the people who wanted Polar Highlands would win every time. Everyone would vote for their #1 choice of the 4 options. However, with the current system, after everyone votes for their #1 choice, the 15% who voted for Mining Collective might vote for River City instead. And then both River City and Polar Highlands have 40% and the guys who voted for Caustic Valley get to decide whether their #2 choice is Polar Highlands or River City. In the end, the majority who desperately wanted to avoid Polar Highlands would be able to negotiate about what map they should play instead. If the majority of players desperately wanted to avoid Polar Highlands, they would get their wish.
TL;DR - Blind voting ensures the majority get their #1 choice, but it doesn't necessarily maximize the number of happy players. It's not just about your favourite map, it's also about your second favourite, third favourite and least favourite.
That's why vote multiplier is here. We just don't need intentional stacking of it to bring/avoid special maps, like Terra Therma. Intention of vote system - to vote for map, you want to play. If Terra Therma needs 12x to bring it (if there are no people, like me, who can bring 8x-12x to counter it) - it's problem with map design - not vote system problem.
Edited by MrMadguy, 19 January 2016 - 02:10 AM.
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