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How's The New Map!? (Bored At Work)


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#21 Lokisrun

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Posted 19 January 2016 - 12:38 PM

Best thing about this map is that everybody has swapped out to LRM builds because its the most common map picked now. Which means every 5 games when a different map gets picked because of the vote multiplier, those LRM mechs get torn to shreds

#22 Deathswarrior

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Posted 19 January 2016 - 12:39 PM

Just played a pug on here and the enemy team tried to stand and ppc and lrm us...... we rushed them 12-2

Teamwork is real, this is not the only lrm long range map.

(personal experience my change.)

#23 Lokisrun

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Posted 19 January 2016 - 12:49 PM

View PostDeathswarrior, on 19 January 2016 - 12:39 PM, said:

Just played a pug on here and the enemy team tried to stand and ppc and lrm us...... we rushed them 12-2

Teamwork is real, this is not the only lrm long range map.

(personal experience my change.)


If your team all rushed together, I find it unlikely that they were all random drops, almost certainly some groups in there. Different story with a bunch of randoms who may or may not speak the same language. What happens most of the time is one lance starts a rush, the rest of the team hangs back so as not to scratch their paint and you end up 4 mechs down pretty quickly. Statistically the team with the most long range weapons will win on this map most of the time if you assume that teamwork on both sides is equal.

#24 Deathswarrior

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Posted 19 January 2016 - 12:54 PM

View PostLokisrun, on 19 January 2016 - 12:49 PM, said:


If your team all rushed together, I find it unlikely that they were all random drops, almost certainly some groups in there. Different story with a bunch of randoms who may or may not speak the same language. What happens most of the time is one lance starts a rush, the rest of the team hangs back so as not to scratch their paint and you end up 4 mechs down pretty quickly. Statistically the team with the most long range weapons will win on this map most of the time if you assume that teamwork on both sides is equal.


I clicked quick play and it put me in a match, unless the Q split is a lie then please let me know how I was with groups.

Yes more often then not pug games are a cluster ****, but my team kept moving and the enemy stopped and tried to lrm and laser.

#25 McMurl

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Posted 19 January 2016 - 01:07 PM

Easily the best map in the game. easily. and best as in its a really ******* good map. It screams MW4 and its awesome. also, super hothy ;P

#26 Khobai

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Posted 19 January 2016 - 01:12 PM

View Postgrievoussmaug, on 19 January 2016 - 01:07 PM, said:

Easily the best map in the game. easily. and best as in its a really ******* good map. It screams MW4 and its awesome. also, super hothy ;P


eh kindve. MW4 had way bigger/steeper hills which actually kindve broke up the map better. This map is just kindve like blahhhh one big open area where long range weapons and lrms dominate.

#27 Adamski

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Posted 19 January 2016 - 01:30 PM

Everyone congratulate PGI on their new Epic Failure of a map.

No tactics, just blob up, whichever blob splits first loses.

The cover / terrain is absolutely garbage tier. I cannot believe they spent time and paid someone to create this.

#28 Escef

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Posted 19 January 2016 - 01:35 PM

The gullies between the hills are fairly deep, you can hide big mechs down there. The problem is the open ground on the hilltops if you move from one gully to another, you are very open to long range direct fire, and if you can't break LOS from spotters and the other team has LRM support you are pretty much toast, because there is very littler hard cover.

Mind you, this is an early impression.

#29 Catra Lanis

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Posted 19 January 2016 - 01:47 PM

Liked it, just played a match and there was a lot of deliberate manouvering and not so much shooting. It might be a one off but it felt more real.

Best of all you can actually see things without cycling through modes, squinting at the screen.

#30 Khobai

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Posted 19 January 2016 - 02:15 PM

Quote

The gullies between the hills are fairly deep


not really. theyre pretty shallow gullies if you ask me.

i played the map with a narctic cheetah and just narcd the enemy team and they all died to lrms

because theres almost no terrain high enough to stop lrms


I dont get how it was supposed to replace alpine. alpine is a totally different game experience altogether.

Edited by Khobai, 19 January 2016 - 02:20 PM.


#31 Fox With A Shotgun

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Posted 19 January 2016 - 02:18 PM

Needs more AT-AT and a shield generator in the background.

No, really.

It's LRMfest, and a throwback to the old gauss/PPC meta. Way too open for my liking.

But once you get up close with a fast brawly mech: Regular Ordinary Rasalhague Meal Time!

#32 Haakon Magnusson

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Posted 19 January 2016 - 02:19 PM

View PostLokisrun, on 19 January 2016 - 12:49 PM, said:

If your team all rushed together, I find it unlikely that they were all random drops, almost certainly some groups in there. Different story with a bunch of randoms who may or may not speak the same language. What happens most of the time is one lance starts a rush, the rest of the team hangs back so as not to scratch their paint and you end up 4 mechs down pretty quickly. Statistically the team with the most long range weapons will win on this map most of the time if you assume that teamwork on both sides is equal.


Njah, us randoms keep eyes open, push when need to push, join pushes when need to.

And yes, sometimes it goes stellarly wrong when you find other didn't push or you were being too agressive.
But sometimes all the notes hit right and teams think as one, frankly those are the best moments when, without words everybody is with the program...

#33 StonedVet

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Posted 19 January 2016 - 02:24 PM

What is this uber rare mythical item you call teamwork? It's super mythical in pub drops.

If CW gets the popup warning about endgame its almost as fair to put a warning that pub queues are every man for himself attrition lol

#34 Alienized

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Posted 19 January 2016 - 02:24 PM

i been brawling in 3 battles quite succesfully there, solo queue. lots of places to be sneaky.
lots of deep paths and its damn huge. better have radar derp... really.

#35 B L O O D W I T C H

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Posted 19 January 2016 - 02:37 PM

I think most people have forgotten that shutting down counters narcing.

#36 Critical Rocket

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Posted 19 January 2016 - 02:40 PM

View PostTyler Valentine, on 19 January 2016 - 11:21 AM, said:

WELL! We're waiting...

It's good Tyler :) You will like it.

#37 Tyler Valentine

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Posted 19 January 2016 - 02:45 PM

View PostCritical Rocket, on 19 January 2016 - 02:40 PM, said:

It's good Tyler Posted Image You will like it.


You make a Youtube vid yet James Posted Image

Take my 'likes'!

#38 Critical Rocket

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Posted 19 January 2016 - 02:51 PM

View PostTyler Valentine, on 19 January 2016 - 02:45 PM, said:


You make a Youtube vid yet James Posted Image

Take my 'likes'!

It's uploading now and it's a whopper of a match on Polar no less. I was extremely happy with how it turned out. The only downside was Shadowplay made the vid a little choppy near the end for reasons only known to Geforce experience. But the match was beautiful. I won't spoil the end result but yeah, it's sweet.

#39 Thunder Child

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Posted 19 January 2016 - 02:56 PM

View PostLord Perversor, on 19 January 2016 - 11:45 AM, said:

https://www.dropbox....rounds.jpg?dl=0

Uploaded a quick image of the overall map.


Nice photo. A suitable caption could be "I CAN SEE MY HOUSE FROM HEEEEEeeerrrreeeeee......"

#40 mogs01gt

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Posted 19 January 2016 - 03:03 PM

Its probably the worst map in the game.

It supports the meta even more and everyone just stands in a line and fires at each.





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