How's The New Map!? (Bored At Work)
#41
Posted 19 January 2016 - 03:03 PM
#43
Posted 19 January 2016 - 03:09 PM
Properly sized map for the first time in MWo history. New Forest was close, but this actually feels large.
No B.S. Mountains/Terrain that would effectively render 75% of the map a no-go zone.
1 Plane/and wide open terrain - will actually encourage people to not play in low spec mode so their render distances extend beyond their sensors for a change.
Looks like its set up for some sort of asymmetric game mode - so +10 if that ever happens.
Would be very easy to use in future CW because it's actually a CW map in disguise. (well, there's my hope)
Lights/mediums are going to kick this maps arse I think. Lower profile and speed to hit those small channels and minimal cover.
AMS might be useful to equip again, dual AMS might actually have a purpose - but I bet we'll see way more people that simply switch to ECM carrying mechs instead of actually making balanced mechs.
Also 3-6 AC2s might have a really good time here.
Edited by sycocys, 19 January 2016 - 03:10 PM.
#45
Posted 19 January 2016 - 03:36 PM
Quote
shutting down is also one of the best ways to get killed. since you basically stun yourself from being able to move for several seconds.
#46
Posted 19 January 2016 - 06:01 PM
After 5min, I am just setting my mech to over ride and charging so I get the next game and am "actively in combat" when I die. I have ZERO reason to be an enabler for sitting in the back and letting others do the heavy lifting.
#47
Posted 19 January 2016 - 06:05 PM
#48
Posted 19 January 2016 - 06:10 PM
Step 2 Load up on LRM builds
Step 3 spam vote new map
Step 4 Roll other team
Step 5 Sh!t talk the other team.
#49
Posted 19 January 2016 - 06:41 PM
I like the map. It is different and reminds me of some MW4 maps. And I hope we will see less boats and more mechs with mixed weapons. Last but not least, the lack of distinguishin features favores no single position like so many other maps and there are no choke points. It is nice to play on a map where not everything is predetermined.
Edited by Duvanor, 19 January 2016 - 06:43 PM.
#50
Posted 19 January 2016 - 06:46 PM
#51
Posted 19 January 2016 - 06:57 PM
#52
Posted 19 January 2016 - 07:34 PM
KHETTI, on 19 January 2016 - 06:10 PM, said:
Step 2 Load up on LRM builds
Step 3 spam vote new map
Step 4 Roll other team
Step 5 Sh!t talk the other team.
1. Sync drops are not reliable.
2. Too many LRMs on a team is a detriment.
3. EVERYONE is voting for the new map, they want to see it.
4. Yeah, right, because the obvious flaws of steps 1 through 3 will somehow enable this?
5. Win or lose, people do this.
#54
Posted 19 January 2016 - 08:44 PM
Done 730 dmg in one match with cicada 3M (ECM) as well as 14 spotting assists.
You can basically be flanked from any side in every position (except for these small building complexes) what makes the map very interesting. You don't benefit as much from deathball as you would in other maps.
AMS gets more and more important...I'm gonna fit them more often now (1 heat sink less in mech, so acceptable).
#55
Posted 19 January 2016 - 08:49 PM
It's really not that hard to stay mostly in cover and close the distance.
Edited by Jman5, 19 January 2016 - 08:51 PM.
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