Tip For Polar Highlands
#1
Posted 19 January 2016 - 06:30 PM
That, is the middle of Polar Highlands. It is also the flattest, most open area. The terrain is simple and only has minimal elevations meaning, while there's enough natural cover for a small 'mech to dash about safely, there's zero cover once the LRMs start raining. And LRMs will start raining.
So, don't go there or try to fight there if you're not prepared to deal with LRMs.
Or if you have a team you're confident that can hold a proper firing line as you push across.
I'm seeing nearly every team attempt to push into or through it at one point of the match or another, and yet every match there's so many players then complaining about being killed by LRMs and that there's no cover.
The surrounding areas are absolutely full of deep trenches, rock formations and even bases field with large buildings. There's enough terrain to completely block line of sight and seriously negate the ability of LRM boats to get you. And yet, everyone seems determined to charge that center area and wonder why LRMs are able to pick them off.
I get that it's early and players are still learning how to play on the map, and that this map goes against general player mentality in that you should probably avoid the center unless you're performing a coordinated manoeuvre (tip: death balls aren't great in the open), but the amount of salt is ridiculous.
#2
Posted 19 January 2016 - 06:38 PM
Radar Derp Module is your friend.
Plenty of concealment on most of the map to be had... trench fighting can be great...unfortunately the biggest amount of Derp I am encountering is people with no concepts of fire lanes in constriction points.
Edited by Bishop Steiner, 19 January 2016 - 06:39 PM.
#3
Posted 19 January 2016 - 06:40 PM
#4
Posted 19 January 2016 - 06:47 PM
#6
Posted 19 January 2016 - 07:03 PM
Dingo Red, on 19 January 2016 - 07:01 PM, said:
You don't have to nascar to avoid running directly into the center of a map.
In general, this map requires some modicum of thinking, and it's not instant gratification.
Thus a goodly percentage of the player base will never figure it out.
#7
Posted 19 January 2016 - 07:04 PM
Bishop Steiner, on 19 January 2016 - 07:03 PM, said:
Thus a goodly percentage of the player base will never figure it out.
Problem is if they go right and you go left it's going to Nascar, for like 5 minutes before you find anyone. People will end up in the center just hoping to find the other team.
#8
Posted 19 January 2016 - 07:06 PM
#9
Posted 19 January 2016 - 07:12 PM
#10
Posted 19 January 2016 - 07:13 PM
#11
Posted 19 January 2016 - 07:17 PM
MischiefSC, on 19 January 2016 - 07:04 PM, said:
Problem is if they go right and you go left it's going to Nascar, for like 5 minutes before you find anyone. People will end up in the center just hoping to find the other team.
scouts... actually matter.
I know, it's crazy thought for MWO, but for realz.
#13
Posted 19 January 2016 - 07:24 PM
Seriously though, we have plenty of maps that suck for LRMs, about time we had one that was good (or at least decent) for them.
Also, bringing NARC was always a no-win situation, but now it might be worth carrying on a few mechs. The more weapon systems that become statistically viable, the better IMO.
#14
Posted 19 January 2016 - 07:30 PM
Now granted, my team was very communicative with at least four people on comms, and I was on Oceanic servers which tends to have a different playstyle, but to me this demonstrates that you can have good games by not engaging the enemy in the center.
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