Dimento Graven, on 20 January 2016 - 09:46 AM, said:
I dunno, I been gaussing the absolute crap out of Warhammers, and they seem to be able to take a hit quite like a champ.
I know there was another thread on this forum bemoaning the fact that the quirks make the WHM almost equal to an Atlas in structure.
You sure you're just not coming up against significant focused fire?
Damn near ANY 'mech feels 'squishy' when being fired at by 3 or 4 enemies at the same time...
This +1000
Im detecting classic pub quick match syndrome....you win some you lose more, mech and skill don't have much to do with it, only the lottery of what calibre team you end up on....
LordBraxton, on 20 January 2016 - 02:02 PM, said:
TTK is the issue. Closed Beta was a far better game due to slow TTK and lots of brawling. MWO has felt like any other FPS for ages, just slower.
Before the slow movement speed was still MUCH faster than the TTK.
Allow me to explain: In MWO you move rather slowly, and die slowy compared to games like counterstrike or battlefield. However, the TTK is so fast that, adjusting for movement, you have the same movement potential as an unarmored soldier, moving at the higher speed of a traditional FPS. You can not move safely from cover to cover.
In CB you could gamble with your armor, and fight a protracted battle, sacrificing each chunk of armor for better team positionining.
Now the ONLY strategy is to NOT GET HIT. While the game is still slower than other FPS, this has caused the tactics to be essentially the same.
Corner camp, peek n poke.
Lame. Bring back 3025 plz
I didn't play the beta but i cant help feeling drawn to this. I do wish some of the mechs (not lights, lol) took longer to kill, so you could really enjoy some good battles. Then you need not worry so much about writing yourself off before the battle has really begun because of one slight mistake or bad position.
Edited by Fade Akira, 20 January 2016 - 02:12 PM.