1. Kill Most Damage Dealt: This is a pretty obvious one. It's a better metric than kills or assist so I think it's worth adding.
2. Objective Score:
One of the things that is really lacking in a lot of the game modes is that it doesn't show your contribution to the non-kill objective. I've seen plenty of games where a couple of players single handedly won a conquest game by doggedly staying on top of the resource points. Yet they get no recognition on the team scoreboard. Or there is one player who responsibly targets all the base structures in Community warfare while his team is just fighting the other mechs. If PGI wants to encourage people to actually care about the objectives, they need to add this stuff to the Team Stat page.
Conquest:
You get points for capping or uncapping resource points.
+1 point for every capturing tic
+5 points to uncap enemy resource point
+5 points to turn a neutral resource point to your team.
Assault:
+1 point for every capturing tic
+10 points for defensive kill bonus
Community Warfare (attackers):
Just add up all the damage a player does to Turrets, generators, and Omega.
Community Warfare (defenders):
This would require a new stat to be created, but it would work like Savior Kill or Defensive Kill bonus. If a player shoots at a base asset like Generators and Turrets and you help kill him within 10 seconds, you get a Defender Kill bonus (or whatever you want to call it). Basically to reward people who are smartly taking down the guys who are burning down your base instead of targeting a less important target.
Fun Bonus Addition: add up the damage, kills, assists, etc the dropships and base defense do to the opposing team and add it to the scoreboard. MVP dropships deserve some recognition too!
Edited by Jman5, 20 January 2016 - 01:51 PM.