Also needs Endo steel
Buff And Debuff List. Top 10!
#21
Posted 20 January 2016 - 03:35 PM
Also needs Endo steel
#22
Posted 20 January 2016 - 03:51 PM
#24
Posted 20 January 2016 - 05:33 PM
XX Sulla XX, on 20 January 2016 - 12:37 PM, said:
It's a given. Russ has confirmed. At least hope it maybe gets back a bit of its torso twist or energy q...

A sad day for BJ fanatics.

Edited by White Bear 84, 20 January 2016 - 05:40 PM.
#25
Posted 20 January 2016 - 05:56 PM
White Bear 84, on 20 January 2016 - 05:33 PM, said:
It's a given. Russ has confirmed. At least hope it maybe gets back a bit of its torso twist or energy q...

A sad day for BJ fanatics.

But not as sad as it could have been
#26
Posted 20 January 2016 - 06:31 PM
2. Vindicator - double structure a la current Blackjack, outrageous weapon quirks a la Blackjack; make it a mini-Enforcer
3. Blackjack - reduce extra structure by 25%, add 10% laser duration reduction to BJ-1X, leave all else the same.
4. Shadowcat: 10% energy heat gen to all CT, +15% ballistics velocity buff on P torso and 10% cooldown reduction on P arm, +50% structure (whatever that works out to); 10% ER Laser duration reduction to all CT.
5. Marauder: Add 15% ballistics cool-down to MAD-5M, 10% ballistics cool-down to MAD-3R, and 10% energy range to MAD-5D.
6. Add another 15 structure OR 10 armor to arms on all Dragons.
7. Battlemaster 1G and 3M: improve torso twist to 75/80 degrees, FFS
8. Locust, all: same durability as LCT-1V; Locust 3M: change to 10% energy duration reduction, 10% energy heat gen reduction, 25% energy cool-down reduction, 10% small laser cool-down reduction, +10% energy range. Let me run it as twin AMS and actually be useful in combat; Locust 3V, add 20% MG rate of fire back in and a 15% heat-gen reduction
9. Commando quirks need to be reworked so they are more comparable to the Locust. The COM-TDK needs to be more akin to the LCT-1E, the rest should be something like the LCT-1M. Some additional arm armor/structure and accel/decel/turn would be appreciated.
10. Gargoyle: give it a more nimble movement profile; it should dance like a Timberwolf and not get tripped up on everything.
Edited by Yeonne Greene, 20 January 2016 - 06:34 PM.
#27
Posted 20 January 2016 - 07:29 PM
2-3 Battlemasters need a nerf the other 3 are balanced.
Stalkers that ARENT the 4N need a buff, preferably agility, accell decell
Banshees need a SLIGHT nerf just like the quickdraw
IS jenners need a slight range buff so do ravens
Spiders need more offensive buffs
The holy trinity need their negative quirks removed or at least give the Dire a slight speed buff, the summoner has it so why not, speaking of
the summoner needs more offensive quirks same with the kitfox
Cataphracts need more structure than grasshoppers
Jagers need something but i dont know what
Blackjacks need their quirks to be given to the vindicators.
Give kintaros more offensive quirks, they should be better than the griffon as the grif is better
victors and awesomes need some love,
shadowhawks need something i dont know what
in short a lot needs tweaking.
XX Sulla XX, on 20 January 2016 - 01:48 PM, said:
this most mechs a resize will fix.
ALOT of mechs need need a hitbox and rezise pass that would remove the need for god quirks
Edited by jaxjace, 21 January 2016 - 05:28 PM.
#28
Posted 20 January 2016 - 07:32 PM
Khobai, on 20 January 2016 - 01:14 PM, said:
because its possible a rescale is all those mechs need
kitfox will be probably be a beast once it gets rescaled to the proper size of a 30-35 tonner instead of being the size of a 40-45 tonner. because its got 7 wpn hardpoints, ecm, x3 ams, AND jumpjets. but the combination of being oversized and slow completely kills it... it can deal with one of those weaknesses but not both.
Unless it also gets arm structure its still gonna be marginal.
#29
Posted 20 January 2016 - 07:39 PM
#30
Posted 20 January 2016 - 07:58 PM
jaxjace, on 20 January 2016 - 07:29 PM, said:
+10% Energy range across the board and more aggressive ballistic cool-down on the A and DD variants.
Firebrand runs too hot and could use an additional 5% energy range since energy weapons is its thing. Alternatively, they could leave it at stock weapon ranges and just make it run frostier so it's not simply a Jester with better geometry and cannons.
#31
Posted 20 January 2016 - 08:18 PM
#32
Posted 20 January 2016 - 08:32 PM
BigBenn, on 20 January 2016 - 08:18 PM, said:
Balls don't always mean winning. Sometimes, all one needs is an extra dose of cunning and flexibility.
#33
Posted 21 January 2016 - 01:42 AM
#34
Posted 21 January 2016 - 05:57 AM
#35
Posted 21 January 2016 - 06:48 PM
Lily from animove, on 21 January 2016 - 05:57 AM, said:
Like which ones? the Firestarter is still better than the cheeta, the Jenner is still good, (not a 2C but its still good) The commando isnt horrible but it might need love, spiders already have lots of quirks, ravens are good,
If you are running an urbi or a locust STOP
#36
Posted 21 January 2016 - 06:55 PM
XX Sulla XX, on 20 January 2016 - 12:37 PM, said:
Gonna say the same thing I said on Bishop's thread.
El Bandito, on 21 January 2016 - 02:14 AM, said:
1. Flamer.
2. Machine gun.
3. LBX cannons.
Yes, I realize he said quirks, but having three more useable weapons is much more pressing matter.
#37
Posted 15 February 2016 - 09:16 AM
#39
Posted 15 February 2016 - 10:37 AM
I'd also like to mention the Urbanmech. It could use some structure buffing, and most importantly, it's agility restored to pre-skill tree numbers (possibly even a bit better).
That works for me.
#40
Posted 16 February 2016 - 01:41 AM
Edited by Lily from animove, 16 February 2016 - 01:42 AM.
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