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I Come To Praise Polar Highlands, ...so Sue Me


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#1 SuomiWarder

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Posted 20 January 2016 - 01:40 PM

Seen lots of posts about LRM and meta havoc on the "no cover" new map. Well, I say Fi on you. Last night it was chosen 6 times in the 9 drops my group did so I saw a lot of it in one go.

Reminded me both good and bad of some of the old MW4 maps. I have always liked the part where your force moves cautiously around probing for the enemy and then uses the terrain to advance to the range you want. Have not really had that on any of the MWO maps to date.

Scouts actually have scouting to do. Not just in finding the enemy, but in looking at the folds in the snow to come up with a way the rest of the team can get in position.

A flank attack by a lance split off from the other eight actually has a chance of being effective.

it was a thrilling scary moment when I topped a small rise and saw the enemy lined up and facing my way some 1500 meters out. Tons of death marching right at me. I went down into the next fold and made my next decision on direction of travel very carefully - considering I was not sure which way was better cover from the brief moment I was high enough.

The brightness is so high compared to the others that all I see is glare unless I go thermal. A downside. Can't see the snow folds in normal light conidtions. Real life like - but on the slopes I can put on sun glassess so I can see the ridges and ruts. In the game my only choice is to go monocrome with heat sensor vis. a downside.

Yes, people have different styles of play they enjoy. I get that.But I feel llike this map gives a better feel of manuevering war machines into position and an armored attack movement than the other maps. Just feels more B Tech to me.

Now if we can only get our tunnel or big city only map for those days we have the itch to brawl face to face.

Edit: I forgot to mention I liked that in 6 matches the main battle happened in 6 different places. On the other maps I know the two places the fight almost always happen and everyone just goes there. Boring.

Edited by SuomiWarder, 20 January 2016 - 01:42 PM.


#2 Tyler Valentine

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Posted 20 January 2016 - 01:55 PM

I was surprised when I finally got to drop on it last night. Not nearly as flat as many made it sound and there is plenty of cover if you keep in mind where the buildings and deeper gullies are. I really like this map and the variety it brings... Plus it made my PPC/ERLL Awesome worthy of it's name! I think a lot of the tears will subside after a month or so as tactics are learned and familiarity is gained.

#3 Narcissistic Martyr

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Posted 20 January 2016 - 02:02 PM

I love it as well. It is however a very very rough map for non ECM lights. You're pretty much toast if you get spotted and they have lurms close by on a number of areas on the map.

#4 Fox With A Shotgun

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Posted 20 January 2016 - 02:09 PM

The inability to see snow folds is amazing. You can fool people into thinking that they can gauss you in CT when you're about to dip down below a crest that they cannot see, and force them to miss. I love it.

#5 TheCharlatan

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Posted 20 January 2016 - 02:10 PM

I really like it.
At least, until i got NARCed. That was a horrible experience...

#6 Morggo

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Posted 20 January 2016 - 02:12 PM

Radar Derp was very effective in my lights last night to counter the lurming, plenty of gullies to break LOS. If Betty says there's Incoming Missiles, time to zig into a gully at full speed. Dunno, but managed to avoid most of the lrms sent my way.... the ELPPC's and ERLL's... well, that was a different matter when I poked my head up.. *bzaappp!* but that's what makes the map fun... totally new tactics finally!

Edited by Morggo, 20 January 2016 - 02:13 PM.


#7 Funkin Disher

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Posted 20 January 2016 - 02:14 PM

New map is good, thumbs up.

Also a nice little indirect buff to Narc/LRMs.

#8 Reza Malin

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Posted 20 January 2016 - 02:20 PM

Basically, people that don't like this map either haven't played it enough, or havent played MWO enough in general.

There is tons of cover, lovely grand scale, and lots of potential for tactics for a team on voice comms, or even chat.

The main issue i feel is that a lot of average players don't understand some basic principles:

- Breaking line of sight/radar deprivation modules to prevent lurmageddon.
- Don't overextend yourself, to then find you are in no man's land, and subsequently, lurmageddon.
- AMS can thwart lurmageddon
- ECM can thwart lurmageddon
- Dead ground enables you to move around unhindered. Skylining yourself to all and sundry enables you to move around while you get ransacked and lose all your armour before raging on all chat how **** the map is.
- Be aware of your surroundings, before you make major position changes.
- If someone says in chat you are being flanked, do something. Don't just ignore them and stay in a blob while you get cut to pieces from 2 angles.

Most of these apply to many other maps but i saw this as a good opportunity to put these out there!

If there is anything wrong at all with this map, its the community it finds itself trampled by.

#9 Chados

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Posted 20 January 2016 - 04:12 PM

Well, it isn't the LRM/sniper paradise being advertised. Raderp is a must and SRM builds are going to have a very hard time. Midrange brawlers packing ER PPCs, ERLL, LB-X ACs, and LRMs do best in my opinion. My best mech for this map is a Summoner Prime. Seriously.

#10 Thunder Child

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Posted 20 January 2016 - 04:21 PM

As a non-ECM Light, it's not bad either. The map is SO GODDAMN HUGE, and there is no Fog, Mist, Smoke, or other random Vision impairment, that you can actually provide running recon data at 1800+m, and still see exactly what it is and where it is going, though I did need to bring up the map a few times for Grid references.

All said and done, it's an amazing map, and true to the earlier MW games.

The "Skill" with this one isn't about who has the better mech build, but about who has better map awareness and tactical ability.

Probably why there is so much hate. People can't just Pulse Laser their way through it.

#11 Reza Malin

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Posted 20 January 2016 - 04:58 PM

View PostThunder Child, on 20 January 2016 - 04:21 PM, said:

As a non-ECM Light, it's not bad either. The map is SO GODDAMN HUGE, and there is no Fog, Mist, Smoke, or other random Vision impairment, that you can actually provide running recon data at 1800+m, and still see exactly what it is and where it is going, though I did need to bring up the map a few times for Grid references.

All said and done, it's an amazing map, and true to the earlier MW games.

The "Skill" with this one isn't about who has the better mech build, but about who has better map awareness and tactical ability.

Probably why there is so much hate. People can't just Pulse Laser their way through it.


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