Ppc/erppc Hitreg Kinda Twitchy?
#1
Posted 20 January 2016 - 09:59 PM
Also, anybody else feel our particle spewing cannons of doom feel a bit, lame, compared to the current laser overlords?
#2
Posted 20 January 2016 - 10:00 PM
dimachaerus, on 20 January 2016 - 09:59 PM, said:
Also, anybody else feel our particle spewing cannons of doom feel a bit, lame, compared to the current laser overlords?
it's been a thing since closed beta. It's still a thing.
#3
Posted 20 January 2016 - 10:04 PM
spectralthundr, on 20 January 2016 - 10:00 PM, said:
it's been a thing since closed beta. It's still a thing.
Wish they'd sort that out, been trying to use multi-PPC mechs again lately, what with the marauder and Whammy being in now. I remember it being in back in the beta as well, but I could swear I saw in patch notes a ways back that they had fixed it.
#4
Posted 20 January 2016 - 11:25 PM
I did notice that I was clipping the ground more with the PPCs than with lasers.
I think my PPC shots vaporised more parsnips and turnips in Polar yesterday, than they hit enemy mechs.
#5
Posted 20 January 2016 - 11:26 PM
#6
Posted 21 January 2016 - 12:19 AM
I just want to chime in to say that I think part of the hit detection issue with PPC's is the god-awful visuals it has for anything less than 150m. Sometimes it's invisible and all you see is a little brief electrical effect hit the ground. How can you even know where it traveled when you're aiming at a moving target? It's nigh impossible (read: incredibly frustrating).
Visual feedback for PPC's needs a complete overhaul IMO. All we need is 3 people to tweet this to Russ and I'm sure it'll be done by the of the week...
Here's a couple examples... of how terrible it is. (and no, it's not clipping through anything, the visual effect literally just STOPS in mid-air..)
I'd like to agree that it's time we get a PPC effect that is easy to perceive as a hit or a miss...
Edited by MoonUnitBeta, 21 January 2016 - 12:19 AM.
#7
Posted 21 January 2016 - 12:26 AM
Looks like a Michael Bay movie. . .
#8
Posted 21 January 2016 - 12:47 AM
It does seem like shots just get... lost, or pass right through things without ever registering, or you'll get the phenomenon of hitting a guy in the front and his back blows out..
#9
Posted 21 January 2016 - 01:25 AM
It's really easy to have weapons converge right in front of your target, making it look like it went through. It's super easy to shoot under arms and through legs. From My experience my hit reg with ppcs has not been bad. It's convergence that gives me the most grief. Or it could be both, keep an eye out!
Edited by W A R K H A N, 21 January 2016 - 01:35 AM.
#10
Posted 21 January 2016 - 04:31 AM
The 'bolt had a critical CT, and we were both hill humping the step in D4.
He was one side, I was the other.
On 3 consecutive peaks, I hit him with two ppcs and 18 srms.
And he took no verifiable damage.
Either my hit reg is way off, or I'm delusional, but I saw the shots hit from my perspective.
Unfortunately I did lose the plot right after someone then cores me instead.
Twas awful, just awful....
Edited. Auto correct is a pig.
Edited by chewie, 21 January 2016 - 05:17 AM.
#11
Posted 21 January 2016 - 04:38 AM
This thread and that above should be joined.
Another thing about PPCs that i don't understand. I play a couple of IS builds that only run ERPPCs and nothing else. Yet at the end of a match my damage done is an odd number (say 347 or something). How does that work if the PPC is a non-scan weapon? It either hits or it misses right? If it hits it ought to do the full 10 points of damage, no?
#12
Posted 21 January 2016 - 04:45 AM
To help, I try to use PPCs with mechs that have quirks to velocity. I use PPCs for more fire support roles against larger/slower targets. I also stick to the North American server since I have the lowest ping there. If you play on a server with over a 100 ping, you probably aren't doing yourself any favors.
#13
Posted 21 January 2016 - 05:18 AM
#14
Posted 21 January 2016 - 05:24 AM
Bud Crue, on 21 January 2016 - 04:38 AM, said:
This thread and that above should be joined.
Another thing about PPCs that i don't understand. I play a couple of IS builds that only run ERPPCs and nothing else. Yet at the end of a match my damage done is an odd number (say 347 or something). How does that work if the PPC is a non-scan weapon? It either hits or it misses right? If it hits it ought to do the full 10 points of damage, no?
Correct me if I am wrong but doesn't damage go down if you are outside the optimal range? It would explain the odd number
#15
Posted 21 January 2016 - 05:26 AM
chewie, on 21 January 2016 - 04:31 AM, said:
The 'bolt had a critical CT, and we were both hill humping the step in D4.
He was one side, I was the other.
On 3 consecutive peaks, I hit him with two ppcs and 18 srms.
And he took no verifiable damage.
Either my hit reg is way off, or I'm delusional, but I saw the shots hit from my perspective.
I remember a bit on Polar Highlands. I was in my Warhammer poking out from behind a hill. An enemy Warhammer caught me trying to reverse back into cover (thus I was near stationary) and hit me in my CT with 1 PPC. My mech shook, but took no damage whatsoever. (Even though I was inside his PPC range)
Edited by Red Shrike, 21 January 2016 - 05:26 AM.
#16
Posted 21 January 2016 - 05:47 AM
dimachaerus, on 20 January 2016 - 09:59 PM, said:
Also, anybody else feel our particle spewing cannons of doom feel a bit, lame, compared to the current laser overlords?
Yeah. Seems to come and go in severity, and I have noticed it with all weapons, but PPCs seem to get it worst for some reason. And of course, it's much more noticeable on all or nothing front loaded damage, that's taxing you that much heat for no hitreg.
I very seldom see it on single PPCs/ERPPCs, though. In fact, rarely enough that I usually chalk it up to HSR disagreeing with what I saw on my monitor. *shrug*
But grouped PPCs? Probably 25% of my shots wont's register some matches, and likewise with massed SRMs.
#17
Posted 21 January 2016 - 06:15 AM
Soultraxx, on 20 January 2016 - 11:25 PM, said:
Yeah, they ALWAYS ground to earth if at all possible but manage to squeeze though tiniest of spaces between arm and body. If it would have a bigger "projectile" in relation to mechs as well I kind of could forgive it (Dunno if this is actually fact or fiction, but those screenies here with explosions all over the place might hint that something funny is going on. Still keeping them bolted on Marauder tho... silly me)
Edited by Haakon Magnusson, 21 January 2016 - 06:15 AM.
#18
Posted 21 January 2016 - 06:19 AM
chewie, on 21 January 2016 - 04:31 AM, said:
ARGH I want hit location specific quirks
(Actually would make a lot of sense... could enhance single weapons easier to encourage non-boating and actually using those PPC arms etc)
#19
Posted 21 January 2016 - 06:22 AM
Edited by DivineEvil, 21 January 2016 - 06:23 AM.
#20
Posted 21 January 2016 - 06:23 AM
Edited by MrMadguy, 21 January 2016 - 06:24 AM.
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