KHETTI, on 22 January 2016 - 05:22 AM, said:
Tier system is nothing more than a distraction from the fact that MWO has absolutely no match making in place at all, its currently a f*cking joke.
There is no skill separation at all, low skill players are mixed with high skill players dis-proportionally, evident from the fact that i regularly have nights where getting a win is not even possible.
Having consistent teams made up of players who game after game can't scrape more than 50-60 damage, i'm outscoring them easily in deliberate crap mechs with crap loadouts.
I'll be bluntly honest here, noobs ruin this game for me, i don't want them in my games.
There is no skill separation at all, low skill players are mixed with high skill players dis-proportionally, evident from the fact that i regularly have nights where getting a win is not even possible.
Having consistent teams made up of players who game after game can't scrape more than 50-60 damage, i'm outscoring them easily in deliberate crap mechs with crap loadouts.
I'll be bluntly honest here, noobs ruin this game for me, i don't want them in my games.
The problem is having a reliable metric for deciding "good" or "skilled" players.
The previous system used was Elo which some folks hated. It was based on your team winning matches. You are the only common element in every game you play (unless in group play where there should have been a separate Elo rating) so over enough matches, your contribution to winning can be extracted and used for matchmaking. There was a separate Elo for each weight class.
The current system is called PSR and is related to your match score though it has a different formula and may have different weighting. On a win your PSR goes up or stays equal if your match score is low enough (something like less than 100 or 80). On a loss your PSR goes down unless your match score is over 250 in which case it stays even and if it is really high your PSR could go up. However, averaged over time for an average player with more or less even numbers of wins and losses ... PSR is more of an XP bar than anything else. The developer has said that everyone should end up in tier1 or 2 if they play long enough.
However, the biggest issue with any of these systems is not the ranking but the players ..
- players do not play the same in every match ... sometimes they are playing well and other times not. A matchmaker can never account for this.
- players play different mechs, different weight classes, different loadouts and with different playstyles. The PSR matchmaker does not take any of this into account ... and it can't really unless you want a perfect match about once a century. The more constrained the matchmaking the longer it takes to make a match.
Anyway, one of the better ways to advance in PSR is actually using LRM boats to inflict decent damage on lots of targets and collect assists and other things to boost the match score ... however, many "good" players complain about LRMs and claim that they are nub and unskilled weapons. Thus, a lot of the LRM "nubs" out there are probably at tier 1 just due to the mechanics of PSR and grinding out sufficient games.
The bottom line is that matchmaking can't fix any of these problems ... it doesn't know the players mood and it has a hard time judging if the player is using a decent build, joke build or meta build ... all of which will affect their performance in the match but are more or less un-quantifiable by the matchmaker without some significant work on rating systems like battle value for mechs.