lots of nice looking additions, sadly, STILL no removal of the forced 'vote' into game modes I am completely uninterested in playing.... sigh, another few months of playing other games.


New Patch
Started by Osiris513, Jan 22 2016 06:08 AM
4 replies to this topic
#1
Posted 22 January 2016 - 06:08 AM
#2
Posted 22 January 2016 - 10:25 AM
That isn't going to change and it shouldn't.
#3
Posted 22 January 2016 - 04:29 PM
~No, of course it isn't going to change, because PGI likes to pander to low-brow players who wouldn't be able to identify strategy if they had a book on the matter slapped in their collective faces.
~It absolutely SHOULD change because it was never meant to be a coockie-cutter, Call-of-Duty knock-off, which is exactly what it has become.
Every other incarnation of this game was about objectives, but now we get Mech-flavored Call of Duty... (Now with torso-twist), because the greater majority wants a tin plated shooting gallery where it's all about bigger booms and the ability to "jump" the other guy before he can don anything, and guess what PGI is just the company to give it to the moronic masses whom, by the way, can be easily separated from their hard earnd buck. I mean would you walk away from a fool and his money? Of course not, and neither would PGI.
So when you want to talk about things that fall into the "Should" and "Should Not" categories, I invite you to remember that it really is all subjective. However, when you say that it "shouldn't change" you show that you can easily identify with the LCD crowd: you like your pew pew, and the rest of us can just go Q Q somewhere else. Why is that LCD? Because you are easily satisfied with more pew pew, just like every other LCD player. PGI keeps feeding you trash and you keep eating it up. Is it any wonder that they keep feeding you trash?
So, are we mad about not getting what we want? Are we upset because we've watched a classic franchise morph into a modern day monster (and let me be clear: from the perspective of long time fans of the franchise that is exaclty what we see.)? Absolutely. Are we gonna get what we want by complaining about it? Nope! Because the money market is not a democracy. It's a bottom line, capital venture and profit is the name of the game. Thus, when PGI bought the rights to the MechWarrior title they recieved the ability to disappoint as many people as they want (or as many people as will let them get away with it), especially since it's a free-to-play title. What used to be a thinking, objective based game, has now become another sad copy of every other pew pew FPS out there, and you like it that way... Hmmmmmm.
~It absolutely SHOULD change because it was never meant to be a coockie-cutter, Call-of-Duty knock-off, which is exactly what it has become.
Every other incarnation of this game was about objectives, but now we get Mech-flavored Call of Duty... (Now with torso-twist), because the greater majority wants a tin plated shooting gallery where it's all about bigger booms and the ability to "jump" the other guy before he can don anything, and guess what PGI is just the company to give it to the moronic masses whom, by the way, can be easily separated from their hard earnd buck. I mean would you walk away from a fool and his money? Of course not, and neither would PGI.
So when you want to talk about things that fall into the "Should" and "Should Not" categories, I invite you to remember that it really is all subjective. However, when you say that it "shouldn't change" you show that you can easily identify with the LCD crowd: you like your pew pew, and the rest of us can just go Q Q somewhere else. Why is that LCD? Because you are easily satisfied with more pew pew, just like every other LCD player. PGI keeps feeding you trash and you keep eating it up. Is it any wonder that they keep feeding you trash?
So, are we mad about not getting what we want? Are we upset because we've watched a classic franchise morph into a modern day monster (and let me be clear: from the perspective of long time fans of the franchise that is exaclty what we see.)? Absolutely. Are we gonna get what we want by complaining about it? Nope! Because the money market is not a democracy. It's a bottom line, capital venture and profit is the name of the game. Thus, when PGI bought the rights to the MechWarrior title they recieved the ability to disappoint as many people as they want (or as many people as will let them get away with it), especially since it's a free-to-play title. What used to be a thinking, objective based game, has now become another sad copy of every other pew pew FPS out there, and you like it that way... Hmmmmmm.
#4
Posted 23 January 2016 - 01:59 AM
Azurhoden, on 22 January 2016 - 04:29 PM, said:
What used to be a thinking, objective based game, has now become another sad copy of every other pew pew FPS out there, and you like it that way... Hmmmmmm.
If I might offer a suggestion, stop voting - it's what I usually do. Just play whatever other people pick and you'll end up with a scenario where your objective is to overcome your environment.
If you're feeling frustrated, take a break. I've done that before, too.
#5
Posted 23 January 2016 - 03:46 AM
Voting was a wrong move in long-term perspective. It probably achieved it's intended goal of shortening wait times a bit, but at what cost? PGI claims they can introduce new modes that way? What's the point of new modes if it's just skirmish with a different flavor/background? Right now Conquest and Assault are pretty much dead as game modes. Because vote system with weighted votes can easily be abused. Just vote for mode you wish, if it wins with a significant margin - move your vote to something else till it's slightly winning. That way your fav mode won and you got vote multiplier so you can force same mode again next time.
No matter what, Conquest wins vote only ~10% of time, or even less. Because with that much skirmish players it's easy to abuse and force skirmish vote wins. And in those 10% when it wins? It is played as skirmish. What's the point of new modes if they just take their 5-10% vote wins but would be played as skirmish regardless?
Same problem with maps. Temperature significantly affects what weapons are preferrable. So it is obvious if you choose colder map you can get more out of laser-heavy build. More cold maps on average > more effective lasers > more damage > more wins > more people doing the same. That's how PGI ruined balance after introducing map voting. They tried fixing it with weighted voting but it is still abused the way I explained. So it is still same few maps dominating the scene with very rare appearance of unpopular/inefficient ones.
As a result, variety is gone. Too much repetitiveness leads to fast exhaustion and people leaving.
No matter what, Conquest wins vote only ~10% of time, or even less. Because with that much skirmish players it's easy to abuse and force skirmish vote wins. And in those 10% when it wins? It is played as skirmish. What's the point of new modes if they just take their 5-10% vote wins but would be played as skirmish regardless?
Same problem with maps. Temperature significantly affects what weapons are preferrable. So it is obvious if you choose colder map you can get more out of laser-heavy build. More cold maps on average > more effective lasers > more damage > more wins > more people doing the same. That's how PGI ruined balance after introducing map voting. They tried fixing it with weighted voting but it is still abused the way I explained. So it is still same few maps dominating the scene with very rare appearance of unpopular/inefficient ones.
As a result, variety is gone. Too much repetitiveness leads to fast exhaustion and people leaving.
Edited by Aedwynn, 23 January 2016 - 03:53 AM.
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