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So This Game Allows You To Cheat?
Started by x x x GOBLIN x x x, Jan 22 2016 07:31 AM
27 replies to this topic
#21
Posted 19 February 2016 - 01:10 PM
Why necro this?
Why???
Why???
#22
Posted 22 February 2016 - 07:22 AM
They basically still belong to cheating, because you are automating, aka "botting" a feature of a game.
Yet they are not under penalty and bannable, which makes them "legit tools". Mostlikely because it's impossible to forbid them when most gamerdevices now come with built in macro software.
But playing the game means playing the game not letting a tool play it for you. So its leglaised cheap cheating.
which timespan nowdays makes a "necro" ? it was not even one month old.
Yet they are not under penalty and bannable, which makes them "legit tools". Mostlikely because it's impossible to forbid them when most gamerdevices now come with built in macro software.
But playing the game means playing the game not letting a tool play it for you. So its leglaised cheap cheating.
Nightmare1, on 19 February 2016 - 01:10 PM, said:
Why necro this?
Why???
Why???
which timespan nowdays makes a "necro" ? it was not even one month old.
Edited by Lily from animove, 22 February 2016 - 07:24 AM.
#23
Posted 22 February 2016 - 07:41 AM
I know some folks with disabilities that NEED macros to play effectively. With that in mind I always considered macros and PGI's acceptance of them as perfectly reasonable. However, after recently spectating on some folks using macros to control their 6 AC/2 and AC/5 builds as well as 4UAC/5 builds has made me consider that not all macro use is equal. Sometime it does provide a clear advantage. No idea what the solution is, but to pretend that ALL macros are either a helpful tool or an outright cheat, with no middle ground seems a bit disingenuous.
#24
Posted 22 February 2016 - 09:02 AM
I wish to see a rage thread with well made arguments once in a while. Somehow I have no luck.
#26
Posted 22 February 2016 - 11:27 AM
the big question is why don't the developers take the artificial gimping of the in-game chainfire off
if shooting faster than that is legal then allow anyone to do it, no softwares needed
if shooting faster than that is legal then allow anyone to do it, no softwares needed
Edited by Mazzyplz, 22 February 2016 - 11:27 AM.
#27
Posted 22 February 2016 - 12:00 PM
Chainfire is the basis for their entire heat system, ghost heat implies you are firing faster than chain settings. Chainfire is the only thing PGI has to pretend there's a control on heat generation. They punish you for not using it.
Sure, chainfire could scale to the most efficient interval per weapon used, but then there couldn't be a default value for where heat penalties start.
You can shoot any any speed you're capable of - whether that's clicks or macros. You're just significantly punished under the heat system for shooting anything faster than one every half second.
Sure, chainfire could scale to the most efficient interval per weapon used, but then there couldn't be a default value for where heat penalties start.
You can shoot any any speed you're capable of - whether that's clicks or macros. You're just significantly punished under the heat system for shooting anything faster than one every half second.
#28
Posted 22 February 2016 - 10:12 PM
Lily from animove, on 22 February 2016 - 09:30 AM, said:
this wouldn't be a rage thread then anymore. Both conditions exclude themselves.
You can rage about something with all the drama involved but still have a point. It's just a matter of how you express a problem.
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