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Cw Gating


25 replies to this topic

Poll: Should CW be gated? (24 member(s) have cast votes)

Does CW need a gating system?

  1. Yes (17 votes [70.83%])

    Percentage of vote: 70.83%

  2. No (Optional: Post your thoughts below) (7 votes [29.17%])

    Percentage of vote: 29.17%

What should the gating system be? (Multiple answer)

  1. Pilot Skill Rating (8 votes [24.24%])

    Percentage of vote: 24.24%

  2. Number of Mechs (5 votes [15.15%])

    Percentage of vote: 15.15%

  3. Number of Quickplay battles (13 votes [39.39%])

    Percentage of vote: 39.39%

  4. No gating (7 votes [21.21%])

    Percentage of vote: 21.21%

Vote Guests cannot vote

#1 Khosumi

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Posted 22 January 2016 - 11:40 PM

Community warfare severely needs a way of gating players, as new players with 20 battles under their name join up CW and proceeds to ignore all orders and ruin the entire match in the first 5 minutes.

It isn't fun. It's also extremely frustrating for callers that actually try to get something going only to see half the team is running in circles on base in their trial mechs, then proceeds to insult anyone that told them they did something wrong by not listening.
This is why I propose a gating system, be it PSR of 3 or over, or any other mean, would be beneficial. It would cut down on clueless people running around in mechs not contributing to anything.

"But Ethak", I hear you say "There will always be trolls and whatnot, that won't get rid of the problem". While that is true, it would still reduce the amount of genuinely clueless people that have no idea how CW works. These battles are not a typical quickplay match, there's no matchmaker to even the field of playing. Either you get a good team, or you have the short end of the stick and end up with a bunch of Rambos.

"But Ethak, you should join a unit" While that is a valid thing to say, sometimes you can't get a 12 man going everytime you play.
This problem needs to be adressed.

Edited by Ethak, 22 January 2016 - 11:41 PM.


#2 Generic Internetter

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Posted 23 January 2016 - 02:27 PM

I agree, and good suggestion!

Tier 3 upwards is a bit harsh. I'd say Tier 4 minimum, since the goal is just to get players who aren't clueless.
If it was Tier 3, it wouldn't be too bad though. Anything higher like Tier 2 minimum... Ouch, too strict.

Important:
Trial mechs shouldn't be allowed in CW at all. If a player can't fill a dropship with their own mechs, they're not ready for CW. Just filling that 4th slot? Buy an Urbie! Posted Image
Players should only be allowed in CW if they have VOIP enabled. If a player is on a 12-man team using ventrilo/teamspeak, then dont use VOIP, but nothing stops them from having VOIP enabled anyway. Most of the time in CW is isn't 12-man teams, so it's important to listen to the expert guidance. I think a lot of the problem with CW "Rambos" is that they turn of VOIP and can't even hear orders.

Edited by Generic Internetter, 23 January 2016 - 02:28 PM.


#3 Khosumi

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Posted 23 January 2016 - 05:46 PM

View PostGeneric Internetter, on 23 January 2016 - 02:27 PM, said:

Players should only be allowed in CW if they have VOIP enabled. If a player is on a 12-man team using ventrilo/teamspeak, then dont use VOIP, but nothing stops them from having VOIP enabled anyway. Most of the time in CW is isn't 12-man teams, so it's important to listen to the expert guidance. I think a lot of the problem with CW "Rambos" is that they turn of VOIP and can't even hear orders.


Might I also add a report option called "Refusing to cooperate". Most of the fully hear you but simply ignore whatever is being said or have nothing constructive to say,

#4 General Solo

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Posted 23 January 2016 - 06:05 PM

View PostEthak, on 23 January 2016 - 05:46 PM, said:

Might I also add a report option called "Refusing to cooperate". Most of the fully hear you but simply ignore whatever is being said or have nothing constructive to say,

What determines right to Rule
No I'm reporting you for not following my orders/instructions
No Im the King of the castle
so I'm reporting you for not following my orders/instructions
No ................................

Edited by OZHomerOZ, 23 January 2016 - 06:07 PM.


#5 Khosumi

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Posted 23 January 2016 - 06:25 PM

View PostOZHomerOZ, on 23 January 2016 - 06:05 PM, said:

What determines right to Rule
No I'm reporting you for not following my orders/instructions
No Im the King of the castle
so I'm reporting you for not following my orders/instructions
No ................................


See, this is where you are wrong. In CW, you do need a leader. You sound like one of those kids that would go off and do its own thing in CW at the detriment of your team. If you want to play like that, go for Quickplay. CW is for people that want to play as a team. Failure to do so is indeed refusal to cooperate.

#6 MechWarrior4023212

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Posted 23 January 2016 - 07:01 PM

Everyone has to learn sometime, setting a gate means they learn later on.

If you want better matches join a unit. You will get a unit v unit fight, which means better control.

If you want noob v noob then join as a single pilot.

Simple!

#7 Khosumi

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Posted 23 January 2016 - 07:03 PM

View PostEmber Stormfield, on 23 January 2016 - 07:01 PM, said:

Everyone has to learn sometime, setting a gate means they learn later on.


Because tutorials aren't a thing.

#8 ice trey

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Posted 23 January 2016 - 07:42 PM

Best way to gate it is to remove mechbays as rewards. The reason so many pugs are throwing themselves in the grinder is because they're doing whatever they can to earn free mechbays, even if that means throwing schitt at a wall and hoping it sticks.

Remove that. Replace them with stuff like paints and cockpit items. Nothing that gives a game-advantage in any size, shape, or form.

You really want to gate it, shut down Sarna.net and then make a Battletech trivia that has to be solved. Better yet, make it trivia based on the contents of the newest Battletech introductory boxed set, back to the glory days of copy protection.

"What is the first word on paragraph three, page 28"

Edited by ice trey, 23 January 2016 - 07:47 PM.


#9 Khosumi

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Posted 23 January 2016 - 08:45 PM

View Postice trey, on 23 January 2016 - 07:42 PM, said:

Best way to gate it is to remove mechbays as rewards. The reason so many pugs are throwing themselves in the grinder is because they're doing whatever they can to earn free mechbays, even if that means throwing schitt at a wall and hoping it sticks.


Remove that. Replace them with stuff like paints and cockpit items. Nothing that gives a game-advantage in any size, shape, or form.


That won't get rid of the problem in the least. Also, mechbays do not give you any kind of advantage. At all.

View Postice trey, on 23 January 2016 - 07:42 PM, said:

You really want to gate it, shut down Sarna.net and then make a Battletech trivia that has to be solved. Better yet, make it trivia based on the contents of the newest Battletech introductory boxed set, back to the glory days of copy protection.

"What is the first word on paragraph three, page 28"


This has nothing to do the topic on hand.

#10 MechWarrior4023212

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Posted 23 January 2016 - 09:40 PM

View PostEthak, on 23 January 2016 - 07:03 PM, said:

Because tutorials aren't a thing.


These do not teach the advance requirements for CW, I did them but still was like a deer in the headlights in CW.

But maybe a requirement to have done them...

Edited by Ember Stormfield, 23 January 2016 - 09:41 PM.


#11 Khosumi

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Posted 23 January 2016 - 09:57 PM

View PostEmber Stormfield, on 23 January 2016 - 09:40 PM, said:


These do not teach the advance requirements for CW, I did them but still was like a deer in the headlights in CW.

But maybe a requirement to have done them...

..Tutorials as in they could make a new one and show how exactly to play CW.

#12 MechWarrior4023212

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Posted 23 January 2016 - 10:15 PM

View PostEthak, on 23 January 2016 - 09:57 PM, said:

..Tutorials as in they could make a new one and show how exactly to play CW.

Sorry but they can not teach that, 11 AI running with a player????

I think even better might be they have to complete the 25 matches at the start. You should have some experience by then in how to handle a mech.

Even then I did those and still was overwhelmed in the first CW.

#13 Johnny Z

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Posted 23 January 2016 - 11:35 PM

I totally agree with the topic but didn't vote because no one knows what the galaxy map will look like after phase 3.

Not much to say until after phase 3 is in other than that.

#14 Hawk_eye

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Posted 24 January 2016 - 12:57 AM

As I´m not a CW player, feel free to ignore everything below Posted Image

1. Requiring the player to have completed the 25 cadet-bonus matches is good. Having a player in a more complex, more demanding environment when he doesn´t even know how to steer his mech, not to mention coordinating torso/leg movement, does neither that player nor his team any good.

2. Requiring the player to have 4 mechs of his own is probably not such a good idea (if it is the _only_ requirement), since one can just throw some money at PGI and buy 4 mechs (good for PGI, but not for his team)

3. Requiring the player to be at least PSR-3. Not sure about that. Sounds a bit harsh (I seem to remember those complaints that wait-times are _horrible_ in CW and that won´t help that situation - at all)

In the end, I guess I´d advocate the requirement to have finished the 25 cadet matches (this would be similar to levels in WoWs, where you have to play some Co-op vs. AI before you can join multi-player matches).
Optionally you could add in the requirement to own 4 mechs and/or be at least PSR-4 (so you´d have to have finished 25 matchs, own 4 mechs _and_ be PSR-4)

P.s.: I agree with @ice trey, a huge incentive for new players to enter CW is the free mech-bays. Hell, even _I_ am tempted to do it just for that, even though I have _no_ interest in CW whatsoever.
As long as CW is the only way to get mech-bays other than with real money (yes, events give you bays and MC too, but that is something most new players probably don´t know), they will _always_ be tempted to enter CW even so they are in no way ready for it (you know, dangling that carrot in front of them and all that)

#15 MechWarrior849305

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Posted 25 January 2016 - 01:47 AM

More meatshields for teh God of meatshields!!! Posted Image

#16 Rushin Roulette

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Posted 25 January 2016 - 01:59 AM

I would really like to know why players should be judged by what Tier they are in to be allowed into CW? You do know that the Tiers are only calculated using quickplay matches dont you? Not a single CW game is used to improve or lower the Tier rating of a player... this means you are trying to judge someone with something completely irrelevant.

No matter how many CW games I play or how well/bad I perform, my Tier 3 will not change and quickplay games bore me after maybe 2 or 3 rounds due to PUGs who like to play solo Rambo and are surprised that no one was there to back them up (OK, this does also happen in CW, but I have a feeling that it doesnt happen quite as much, or players learn by the 2nd mech that teamwork may be a viable option).

#17 Khosumi

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Posted 26 January 2016 - 08:19 PM

View PostRushin Roulette, on 25 January 2016 - 01:59 AM, said:

I would really like to know why players should be judged by what Tier they are in to be allowed into CW? You do know that the Tiers are only calculated using quickplay matches dont you? Not a single CW game is used to improve or lower the Tier rating of a player... this means you are trying to judge someone with something completely irrelevant.

No matter how many CW games I play or how well/bad I perform, my Tier 3 will not change and quickplay games bore me after maybe 2 or 3 rounds due to PUGs who like to play solo Rambo and are surprised that no one was there to back them up (OK, this does also happen in CW, but I have a feeling that it doesnt happen quite as much, or players learn by the 2nd mech that teamwork may be a viable option).


It comes down to being efficient at the game. If you struggle at playing with your teams in quickplay, you'll never be able to work as a team in CW. Also if you can't pilot your mech very well you are nothing but a detriment to the team.

#18 General Solo

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Posted 26 January 2016 - 10:19 PM

View PostEthak, on 23 January 2016 - 06:25 PM, said:

See, this is where you are wrong. In CW, you do need a leader. You sound like one of those kids that would go off and do its own thing in CW at the detriment of your team. If you want to play like that, go for Quickplay. CW is for people that want to play as a team. Failure to do so is indeed refusal to cooperate.

You sound like you assume a lot
I will reword my question since it looks like you didn't understand it.
Who or What determines the leader in a cw pug drop?
Is it the pilot who presses the take command button for example?
I just think such a system can be exploited by trolls.

My time to assume.
You sound like an OP herding votes and ridiculing desent.

Edited by OZHomerOZ, 26 January 2016 - 10:35 PM.


#19 TheArisen

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Posted 27 January 2016 - 02:14 AM

I'd be in favour of newbies needing to complete the tutorial & cadet bonus. Nothing too major but enough that ppl have an idea.

#20 Rushin Roulette

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Posted 27 January 2016 - 02:23 AM

View PostTheArisen, on 27 January 2016 - 02:14 AM, said:

I'd be in favour of newbies needing to complete the tutorial & cadet bonus. Nothing too major but enough that ppl have an idea.


Id also say gold award in that small tutorial gauntlet run (netting 5m Cbills in total) which is really simple once you memorise where the path is (took me 2 times because I messed up a corner on the first try Posted Image ).

Maybe one owned mech as well (quite easy with the combined earnings through Cadet bonus and Tutorial) to show that they have access to the mechlab to start learning that part of the game. This doesnt mean they need to actually use that owned mech in CW though, as 4 trials is fine. Especially if they are better than what is owned and/or the owned mech is unplayable because it is clan while the player is IS (or vice versa).





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