Jump to content

Lrm + Ams Rework Change? Discussion!


43 replies to this topic

#41 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 24 January 2016 - 03:02 AM

View PostNextGame, on 24 January 2016 - 02:55 AM, said:


barely worth carrying if you know how to stand behind a wall. It currently sits in that "slightly better than nothing, so just take it if the mech can carry it" area for me.

too easily countered, and range is too short to be worth much to the team.

You know ECM is not supposed to remove the dorito, or counter missile locks? Even if ECM only stopped the enemy from seeing my loadout and damage (which it is supposed to do) it's still worth 1.5t to me.
Currently ECM is an OP joke.

#42 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 24 January 2016 - 03:13 AM

Artemis should provide the Battle Tech rated 35% accuracy boost. Since the Artemis IV Fire Control System is a guidance system that utilizes an infrared laser designator and tight-beam microwave transmitter that requires line-of-sight to work, Artemis+LRMs should have very little arc, say, no higher than 50 meters off the ground. There is no reason for Artemis locked LRMs to arc high into the sky and some descriptions indicate they are terrain hugging though they do not have terrain avoidance abilities. This would make them more competitive in line-of-sight battles and lower the value of lobbing LRMs over hills.

#43 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 24 January 2016 - 03:14 AM

View PostMizore, on 24 January 2016 - 02:53 AM, said:

Just take a look at MWLL and you'll find a good system how ECM/NARC/TAG and LRMs work fine together in a very balanced way.

Then you'll see that indirect fire (except by using NARC and TAG) is not really necessary.



#44 Deathz Jester

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,107 posts
  • LocationOH, USA

Posted 24 January 2016 - 07:05 AM

Honestly I would just like to see the different ammunition types added for LRMS (and for SRMs for that matter).

Like swarm, thunder, inferno, etc.

And add in the Laser AMS.





11 user(s) are reading this topic

0 members, 11 guests, 0 anonymous users