Mcgral18, on 24 January 2016 - 08:35 AM, said:
MWO doesn't have the 3 Crit rule, it has "sidesToDie" assigned to each engine. Null for STD, 1 for isXL, 2 for ClamXL.
They correspond to the 3 crit rule, but could easily be changed by adjusting a single integer attribute.
STDs are BAD compared to cXLs. No Ifs, Ands or Buts. Why would you take an STD engine on a Clam Battlemech? Serious question.
^ This.
CMDR Sunset Shimmer, on 24 January 2016 - 06:23 AM, said:
Except Clan XL engines ARE equally as squishy... they die on 3 critical hits just like IS XL engines. They just don't have 3 crits taking up a single side torso.
But they are literally, from a crit basis, only 2 less crit heavy than their IS counterparts. They still die on the x3 critical hits rule.
Also, standard engines are not "Bad" they are Heavy, yes, they take up weight, but not as much space, they are the Standard weight... XL's are special equipment[except for clan, where XL is the standard equipment] The are not intended to be the end all, they are ment to be an option, with a downside.
Feel free to run your clan mechs m8, I'll continue to wreck clanners with my standard engine IS machines.
But they don't die on 3 crit destruction because this isn't TT. This is MWO and they die from ST destruction.
Dying on 3 crit destruction in TT allowed the possibility that a 'Mech (IS or Clan) could possibly have all 3 torso sections still intact and be destroyed. That is never the case in MWO.
So, no; they are not equally squishy.
Changing isXL to function like cXL and simultaneously buffing Std. engines is just the simplest way to make all engines viable (for both IS and Clans) and fix the single most core imbalance in the game.
No more playing with Quirks. No more wasted developer time. No more incessant back and forth over which 'Mech is too squishy and which is too durable.
Just a simple, effective and elegant solution.