Deathlike, on 24 January 2016 - 10:23 AM, said:
Well, the first part of the plan would just be "Fire Paul".
The way you'd have to go about it is with a "sterile" enviornment... reset the entire deck w/o quirks. Then, with a certain level of ancedotle experiences, you'd have to adjust weapons first and THEN tweak inherently bad chassis (Vindicators, particularly the 1X, Spider-5V, oversized mechs, etc.)... pretty much things are the most common amongst the complaints against them (ignoring the people who claim "they're fine" w/o much reasoning).
It can't just be haphazard-random-dartboard balance that runs rampant.
Part of the previous balance changes indirectly nerfed Clan chassis through efficiencies - primarily Clan mechs went unchanged (Executioner is arguably the lone exception, since it was unquirked before, and quirked post-patch - adjusted against the efficiencies nerf).
It's pretty self-evident, except for the man in charge of balance.
Well, creating a thread where the statements contained consist of "buff this, nerf that" and leave it there don't say anything at all. What specifically needs buffed, why do you think it needs buffed, how much do you think it needs buffed, and what effects do you think the buff will have if implemented? There are already plenty of threads with generic buff/debuff statements, what's lacking is analysis and discussion of the details. Quicksilver Kalasa and I have been engaged in a discussion over AC changes and what effects they might have. That's the kind of useful back and forth that needs to happen, not knee-jerk "this thing is too good and needs to not be so good" threads.
Mystere, on 24 January 2016 - 10:47 AM, said:
False.
We had the problem before Clans were even in the game.