Ted Wayz, on 24 January 2016 - 10:35 AM, said:
Think you are taking a simplistic approach because you are only talking maps, not maps and game modes. Maps and game modes eliminate weapons and mechs by themselves. So instead of penalizing the player who brings LRMs or PPC to HPG/Conquest (which is a brawl at theta 100% of the time) why not allow them a chance to switch to a brawler? Or a sub 50kph on Polar/Conquest? That is a big map. Are you saying it is OP for people to choose a mech that cracks 60 kph so they can keep up?
Again, I think you are being lazy and now I think unimaginative. Terra Therma is a great example of a map that lends itself to a variety of builds and wouldn't be shunned except for the meta. I would love to use all maps and modes but the meta is severely limiting as to what people vote for.
Sadly it's you that is being lazy and unimaginative because you can't see how effed up the game would be if everyone could choose an optimum mech for a specific purpose. Choosing a mech for a specific map *drives* specific meta, random maps *counter* specific meta. You even prove this point with your own posts stating (meta) brawlers are the wrong choice for specific circumstances.
You seem to be only thinking of meta as one LPL/Laser vomit build or something. Meta is what works best - that's it. So while the meta may change with mech selection for specific maps, it will be *
much more focused and specific meta* because builds can be tailored for exactly that role. Use your imagination and think what would be "perfect" for each map/game mode and that is what the meta will be, and what people
will run. Different maps will have different meta, but on each map you will see the same thing repeated by the majority of people who want to win.
It solves nothing and makes things worse because only the people with a fleet of mechs and mechbays will have all the necessary meta mechs for any encounter. Your 'good strategy and planning' means more money for PGI (players need more mechs and more configs to be competitive) and a greater separation from hardcore players and casual/new players who don't have that fleet of mechs waiting. People leaving the DWs and slow mechs behind on Polar is the exact opposite of what you are proposing - leaving them is *bad* strategy and the team with the better strategy does win.
EDIT - Note this is not 'what if' or hypothetical talk. It's what happens, you can see it in CW today. You can see it in player run leagues where the map and game type are known. I suggest you go check out some of the streams of these matches, MBRT matches for example, and try and find the diversity that some think it would create. You won't find it.
Edited by EgoSlayer, 24 January 2016 - 02:05 PM.