

Preparing For Cw: A Few Questions From A New Player
#21
Posted 29 January 2016 - 10:06 AM
2. You understand your options well. It's ok to show up to CW 5 or 10 tons light on your drop deck, but more than that starts becoming a disadvantage unless you have the skill to perform well regardless of weight. As a new player, that's pretty unlikely, so I'd recommend at least trying to stay within 10 tons of the max.
3. Listening is probably 90+% of the battle. Even if you could talk, as a relatively new player, you'd be listening almost all the time anyway. Get teamspeak and get on your faction's hub to hear your teammates. It's invaluable and 10x better than in-game VOIP.
4. CW currently takes place exclusively on the NA servers. You're out of luck there. As for EU-centric units, there are a bunch. Since you seem to have clan mechs, I believe there are a couple of Wolf units that are EU heavy: SPQR is one, but I don't think they do a lot of CW. There's another clan wolf loyalist unit whose name is escaping me that is almost all EU... German Clan Ghost Bear (GCGB) is out there as well. Sorry, I'm NA based, so not fully up to speed on EU units.
#22
Posted 29 January 2016 - 10:19 AM
To be honest, as long as you do not have a troll build or a sub-par mech, communicating and coordinating with the rest of your team, if it happens in a particular match, is way more important.
Edited by p4r4g0n, 29 January 2016 - 10:20 AM.
#23
Posted 29 January 2016 - 07:11 PM
Rogue Jedi, on 29 January 2016 - 05:01 AM, said:
Seconded, but without that comment about dropping a laser. Also, not sure about leaving the CT without max armour, but if your dying to both side torsos are legs rather'n CT, then no need to tweak it.
So get on out there, get your first mechbay! come back if'n you've more questions.
~Leone.
#24
Posted 29 January 2016 - 10:30 PM
Leone, on 29 January 2016 - 07:11 PM, said:
Already running a mixed deck - two of my original builds (2xERLL+2xUAC/5) and two modified builds (4xERML+2xUAC/5). The new build is running a bit hot, but is still performing very well, and it's actually good to have two slightly different builds in the dropdeck and rotate between them depending on the circumstances. I'm also trying to adjust my tactics and habits as per other people's recommendations, playing more aggressively and staying closer to the frontline. Seems to be working for now


Quote
I'm still gathering statistics, but CT does not seem to be a problem. I'm currently getting RT'ed/LT'ed a lot, it's normal for me to have one side of my mech destroyed and lose half of the weapons, but keep fighting for a while after that.
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Already done

Edited by DGTLDaemon, 29 January 2016 - 10:36 PM.
#25
Posted 30 January 2016 - 12:40 AM
May want to add an Arctic Cheeter later should new objectives emerge or if your unit dictates tactics.
With the incoming IS range nerf, expect some change in the Meta.
#26
Posted 01 February 2016 - 01:42 AM

#27
Posted 01 February 2016 - 01:49 AM
Having said that it will still be possible to farm rewards but you would have to have a unit tag e.g. make a 1 man unit and hope there are actually units running during your play time for that particular faction.
#28
Posted 01 February 2016 - 03:50 AM
p4r4g0n, on 01 February 2016 - 01:49 AM, said:
Having said that it will still be possible to farm rewards but you would have to have a unit tag e.g. make a 1 man unit and hope there are actually units running during your play time for that particular faction.
to me it sounded like when Phase 3 hits they will be seriously changing the contract system to encourage staying with a single faction, I am not sure if that would include a complete overhaul of the reward system but in one of the previous updates they mentioned there would be completely overhauling rewards so loyalest, freelance and merc would have different ways of earning rewards, although the ideas for phase3 have been updated a few times.
if you are after doing the tour for Mechbays best to do it sooner rather than later just in case
#29
Posted 01 February 2016 - 03:57 AM
Rogue Jedi, on 01 February 2016 - 03:50 AM, said:
Roger that. If I break a 1-week contract immediately after getting it and pay the fine, it will give me exacty 3 days remaining on that contract, correct? Or am I using old intel here?
[getting ready for a hail of rotten tomatoes for being a disloyal SOB]
Edited by DGTLDaemon, 01 February 2016 - 03:59 AM.
#30
Posted 01 February 2016 - 04:03 AM
DGTLDaemon, on 01 February 2016 - 03:57 AM, said:
sorry should have read that more carefully, yes if you break immediately you get 2 or 3 days (I cannot remember which) while you are stuck with the faction before you can take a new contract
In the Town Hall Russ said probably April, for phase 3, and they are now only doing mid month patches so that should be 10-11 weeks anyway, so unless they beat their ETA (yes occasionally they have patched a few days early but have never been 1 patch ahead of the ETA that I can recall) there is no need to break contracts
Edited by Rogue Jedi, 01 February 2016 - 04:05 AM.
#31
Posted 01 February 2016 - 04:10 AM
Rogue Jedi, on 01 February 2016 - 04:03 AM, said:
OK, then I should be fine. As I'm almost done with Week 1 with the Ghost Bears, I'll just need 3 more weeks for 3 more factions. Better to spend that time learning more about CW, as I'll probably be looking to join a permanent unit after I'm done with my mechbay tour. I'm already starting to feel that lack of communication and teamwork in random groups is holding me back and hurting my match performance more than my own lack of skills and training, and those few occasions when I was lucky enough to play with an organized team lead by a competent captain were very positive experience.
Edited by DGTLDaemon, 01 February 2016 - 04:34 AM.
#32
Posted 01 February 2016 - 12:26 PM
I am also interested in getting into CW. I have read the guide, and everything on this thread and found it very helpful. What would be your current suggestions for IS CW mechs?
I have all the Cataphracts including the IM (They are my favorite mechs to pilot), also have several Cents (they were quite good in the early days, but they seem to be a bit less favored now), Hunchies, Atlas (4 of them), Trebuchets, all the Phoenix Mechs that came with the Overlord Package, a couple Stalkers, all the HIghlanders including the HM, and quite a few more as well. I also have 4 free bays to fill with whatever I want and enough c-bills on hand to be comfortable building a few new mechs (not to mention all the extra engines, weapons, and equipment that I could sell if needed).
I am at my best when fighting at mid to long range, but I can hold my own in a brawl. I would like to run with a Cataphract (either IM, 3D or 1X), a Griffin 2N, and... I am not sure. Maybe a Battlemaster. Any help is appreciated.
#33
Posted 01 February 2016 - 02:47 PM
Tickdoff Tank, on 01 February 2016 - 12:26 PM, said:
I am also interested in getting into CW. I have read the guide, and everything on this thread and found it very helpful. What would be your current suggestions for IS CW mechs?
I have all the Cataphracts including the IM (They are my favorite mechs to pilot), also have several Cents (they were quite good in the early days, but they seem to be a bit less favored now), Hunchies, Atlas (4 of them), Trebuchets, all the Phoenix Mechs that came with the Overlord Package, a couple Stalkers, all the HIghlanders including the HM, and quite a few more as well. I also have 4 free bays to fill with whatever I want and enough c-bills on hand to be comfortable building a few new mechs (not to mention all the extra engines, weapons, and equipment that I could sell if needed).
I am at my best when fighting at mid to long range, but I can hold my own in a brawl. I would like to run with a Cataphract (either IM, 3D or 1X), a Griffin 2N, and... I am not sure. Maybe a Battlemaster. Any help is appreciated.
The best Mechs to use in CW are your favorites, if you are good with the Cataphract great, your minimum weight limit is160 tons, maximum is 260 tonnes.
3 CFTs are 210 tonnes, add in a Centurion or Hunchback and you are at the 260 ton limit.
if you want the Battlemaster, Cataphract, and Griffin that is again 50 tons spare so again the Cent or Hunchback unless you want a fast Mech in which case the Locust from the Phoenix pack could work otherwise look at the Firestarter (for brawling, harassing or hunting other Lights) or Raven (spotting, sniping ECM cover).
#34
Posted 01 September 2016 - 08:56 PM
Also I played enough invasion that I got most of the rewards for the invasion game mode, so I doubt that only playing scouting missions could be the cause.
#35
Posted 01 September 2016 - 10:39 PM
There is no need to reserect multiple old threads to ask a question,you will get an answer if you only post once
#36
Posted 02 September 2016 - 09:08 AM
The Stormcrow is normally a StreakCrow to kill lights.
The extra speed of the Hellbringer is a plus over a Kodiak etc. And I've seen and had my Kodiak get stuck at the exact wrong time.
Some units/groups like you to have a fast light mech as your 4th for either running down the last of the attacking enemy or for making a "Gen Rush" with lights.
I have a invade drop deck and a defend one. The shame being that when you think it is a defense, it is a counter attack. I wish they would show this info sooner.
P.S. If you are starting CW, take a few hours and run all of the maps.
P.P.S I got to play with Kana last night during his live stream of the PTS

Edited by LikeUntoGod, 02 September 2016 - 09:11 AM.
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