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50 replies to this topic
#41
Posted 26 January 2016 - 11:38 PM
One thing people should learn is that PGI never moves unless the players pressure them. So keep on the heat.
#42
Posted 26 January 2016 - 11:59 PM
Bandito - possibly worth it, something along the lines of;
explain in detail the changes coming to Targeting computers etc etc. When do these go live/into public test?
what is the current status of the previously planned infotech changes (obviously what is done here is of significant importance to the player base..)
explain in detail the changes coming to Targeting computers etc etc. When do these go live/into public test?
what is the current status of the previously planned infotech changes (obviously what is done here is of significant importance to the player base..)
#43
Posted 27 January 2016 - 12:01 AM
El Bandito, on 26 January 2016 - 11:38 PM, said:
One thing people should learn is that PGI never moves unless the players pressure them. So keep on the heat.
yup, but the amount of pressure needed to effect change is disproportionate to the actual changes that take place, let alone with those changes having positive outcomes.
far to many are accepting of PGI not getting to "targets" under the guise of "they didn't PROMISE it so ... ", why bother reading anything into "targets" that PGI announce.
it only serves to allow PGI to continue to make statements that hold zero value or meaning, wake up people, if they say they are going to do something, WE SHOULD HOLD THEM TO IT.
yes, keep the pressure on.
#44
Posted 27 January 2016 - 12:05 AM
InfoTech died with pts 3.
what about the revamped skill tree, we are waiting for more than 2 years now. 4 vs.4. Flamers, machine guns.
but all rejoice! New clan pack coming in.
what about the revamped skill tree, we are waiting for more than 2 years now. 4 vs.4. Flamers, machine guns.
but all rejoice! New clan pack coming in.
#45
Posted 27 January 2016 - 01:19 AM
#47
Posted 09 February 2016 - 02:17 PM
Khobai, on 25 January 2016 - 10:40 PM, said:
hows this gonna work though? you just get points for shooting down any missile even ones that arnt going to hit anything? that seems kindve silly...
hopefully you only get points for shooting down missiles that are locked on a friendly mech at the time theyre shot down.
Since you can't pick which one it targets, it doesn't make sense to differentiate. It's basicly a bonus for taking AMS and being in a position to use it to reduce LRM spam.
#48
Posted 09 February 2016 - 03:10 PM
Wolfways, on 25 January 2016 - 10:02 PM, said:
Promises? Like 3rd person will never be in the game type promises?
(yeah I know that's gotten old and is largely ignored now)
Title should be changed to "Russ' recent position at the time".
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Title should be changed to "Russ' recent position at the time".
PGI should have learned by now never to promise anything and never say the word never, especially when dealing with technology that advances almost daily
#49
Posted 09 February 2016 - 03:49 PM
Real assault bases with UAV, ECM and turrets.
Conquest where the objective matters more then killing.
Buffed flamers.
Hinted new game mode.
Buffed CC, TC and MASC.
Rescaled mechs.
New pilot model(s).
Story missions.
A few that I can only think of right now.
Conquest where the objective matters more then killing.
Buffed flamers.
Hinted new game mode.
Buffed CC, TC and MASC.
Rescaled mechs.
New pilot model(s).
Story missions.
A few that I can only think of right now.
#50
Posted 09 February 2016 - 03:59 PM
Russ recently promised me a free pony. I still haven't gotten it.
#51
Posted 09 February 2016 - 05:13 PM
"Working on", "future plans", "on our radar" and "looking into" are not promises
Edited by Chuck Jager, 09 February 2016 - 07:26 PM.
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