The level of detail for a game that up until then had only been hinted at was outstanding (i.e the urban environment, the damage modeling, the way the Warhammers PPCs left the barrels of the cannons visibly red hot, etc etc). I have always been impressed by the Unreal 3 engine and its continuing ability to adapt to different types of games.
Quick Disclaimer : When it comes to the programming, tweaking, modding, and "deep" knowledge of using game engines I am a complete Noob. ....... I made a CS map once using Source SDK.... lol....
Having said all that, while the CryEngine has always demonstrated its power in the visuals department. I always come away feeling like the world is a little "plastic" for lack of a better word. The objects within the environment always felt clumsy and the interactions with the environment never drew me in. Another thing to mention are the animations of enemy soldiers. I always thought they looked a little stiff, as if the fluid animation was not the priority. The damage modeling on the soldiers was absent as well. You would think for a game that looked so good to have proper damage modeling ( i.e soldier has bullet entries or blood splats where the player shot them)..... I think the original Far Cry (Cryteks First Game) even did this.
I enjoyed Crysis, but always felt that it was more of the tech demo and not the game.
CryEngine 3 to me has always been about broadening Cryteks market space onto the consoles and doesn't appear to have changed much other than to make it more console friendly. Some say it may even be a step backwards in terms of graphical power.
While MWLL still gives me hope at times, even it still feels like a "rough draft".... pretty to look at.
O well, what do you guys think? Maybe some of you can put my fears to rest.
Edited by FrOdO, 06 December 2011 - 01:47 PM.