Sigmar Sich, on 25 January 2016 - 02:41 AM, said:
And it is sad to see mutilated 'mechs, who lost all their individuality.
Obviously, there always will be meta. I probably want it shifted from alpha strike one-button loadouts to two-three buttons diverse loadouts.
I believe this can be achieved with 1) heat management balance - more dissipation, less capacity 2) zonal quirks - quirk work only in certain mech location for certain amount of weapons (amount limitation because some mechs have too many hardpoints in same location)
And no more of this stupid quirks for weapon range, beam duration etc. Buff/nerf weapons themselves.
At least this would be a start.
Yup, rather then slower firing output, so assault mechs can push, light mechs can flank, mediums and heavies can duke it out and we can have some actual mechy combat.
There really is little more epic then 24 battlemechs all duking it out in a huge field. MW4: Mercs was one of the most epic SP campaigns, it had multitudes of very large battlemech fights. Griffin Base, against some big company of mechs for a Manor, some fight over a supply base, vs that Clan Jade Turkey lady, they were pretty epic feeling. Mechs lasted a minute, it could be a nice back and forth fight.
MWO, yeah, its pretty much, poke, find a target, lolpha and hide before the weight of the other enemy team falls on your head. MWO feels more like playing Russian Roulette then a strategic battlemech game.