CMDR Sunset Shimmer, on 26 January 2016 - 06:49 PM, said:
This is a Mechwarrior game, meaning you play the role of a mechwarrior, you go where command tells you,
Wrong! We are all Mercs. We buy all of our equipment. Command gives us nothing, and we decide what contracts we want to take. If a contract comes up saying you are expected to stand on a bunch of points next to a volcano, possibly never engage the enemy, and get only enough CBills to buy a flamer, you know what I would say? "NOPE! Next contract! Oh, a fight on a moon for a HPG Uplink? I'll take that one."
CMDR Sunset Shimmer, on 26 January 2016 - 06:49 PM, said:
Go read some battletech novels.
Ever hear the old Military intelligence joke? It rings very true in Battletech's setting. You don't always get to fight in the optimal settings. and often times, information is days, if not weeks old because the unit had to take 2 days to burn up to the dropship, a day to load the dropship into a jumpship, 2 weeks to jump to the destination, then 3 more days unloading and getting to the surface, setting up a FOB and working towards last known position.
And a dropship would allow you to take multiple mechs, not just one with a specific loadout. If intelligence was so bad that they said you would be assaulting or protecting a base on Hoth, yet when you arrive you find you are fighting other lances on Degobah, you would shoot the intelligence officer for gross incompetence upon your return. That is, if you were in a Battletech novel.
And before you fire back with a planet have multiple temperate zones, only incompetent intelligence would tell you you were capping points in the Amazon, then upon arrive would be "NOPE! You need to go fight in New York City. Yeah, that's the ticket." They would have some general idea of what part of the planet would be attacked.