ELO rating system is based on win/loss for individuals. ELO was used in MWO, but it was seeing entire teams of 12 as 1 entity, and it was handing out the same increase / decrease to every team member in that team regardless of how they played, so long as they won or lost they would move up or down in ELO.
PSR is the ELO rating system that's slightly modified to separate your 8% contribution from the rest of your team.
....
However, there is more that could be done to PSR and match score.
I would prefer if it wasn’t win/loss based, but instead performance based (where win/loss is a result of performance, not what dictates it). The performance is determined by couple things:
- End result of match outcome (not just straight up win/loss, but how close the win/loss was: 10-12 or 1-12, 690 resource to 750, 10 kills, but lost to base cap?) (0 is a tie. +x or –y is a variance that decides the possible direction of your rating and base accuracy of the match.)
- Compares your (total or average) team match score to the other team’s (closeness reduces the severity of the previous rating, a new rating is generated.)
- Compares your individual match score to your team (based on your teams average, closeness reduces the severity of the previous rating, and a new rating is generated.)
This narrows down the quality of the match, through match outcome, the pair of teams, and how well you were match-made into your own team.
The system is then given a confidence variable, where it checks it’s accuracy in previous matches you played in. The variable is a multiplier that goes towards or against the degree of change on your rating. High confidence = small change, low confidence = large change. The purpose is to get you into a placing where you belong, and the confidence is given an allowable tolerance (if it makes this tolerance, the system remains confident).
The more history it takes into account, the more resilient it becomes against performance streaks or flukes. 25-50 matches I think is a good history length to check against.
Anyways.
Pipe dream.
Might work, might not… One can dream though that we have a rating system that doesn’t take forever to change, and actually tells you if you’re good or not…
Edited by MoonUnitBeta, 25 January 2016 - 12:27 PM.