Xavori, on 25 January 2016 - 07:51 AM, said:
So why then does "pilot skill rating" care whether you won or lost a match? I mean, if you yolo your light mech into a lance of assaults and get blown to smithereens, but your team wins, you still suck and should see your rating go down. On the other hand, if you're running around getting shots in when you can on a team that is getting overrun, doesn't that show more skill? (yes, I know if you can push your damage high enough, it can still go up even in a loss)
And while we're on the subject of more skill...
Why is doing lots of damage in an assault or heavy mech, which is pretty easy, more valuable to your pilot rating than tagging things or capping or harassing lurmy boats in a light mech even tho those things are much harder. I know I didn't suddenly become a better pilot when I switched from running almost all lights to heavies and assaults, by my pilot skill rating is finally (slowly) climbing out of the basement. In fact, I'd argue I'm getting to be a lazier pilot because of it.
ANSWER: PGI has tailored nearly all the support mechanics in the game to casual solos. The "average" MWO player apparently does not belong to a unit or play in groups or play a game mode other than skirmish for that matter.
Almost the entire game is being designed to spoon feed "casuals".
"Casuals" often refered to as pugs or puggies in MWo generally play in a rather narrow margin of variables.
They pilot generally the same chassis.ussually heavies.Having more mechs means more mech bays (mechbays cost money and why would they want to spend any on MWo)
They rarely paint their mechs (paint cost moneyand why would they want to spend any on MWo)
They will almost always select skirmish mode over anything else,Apparently secondary objectives are to hard or confusing or distract them from playing skirmish.
They are the ones who flood the forums with complaints about "premades" or "pugstomps" or any number of other topics that are actually about their lack of ability to cooperate and perform team work. Because they choose to play this game in a less efficent manner the players who do play effectivley have to be punished.
Essentially "casual solos" need to have the PSR system in place as a means of funneling them into generally similar pools of players. Since the PSR system doesn't really work well in the group queue it's clearly for them and not the units.
Why does it not work in groups you may ask?
PSR should keep players in a match with other players within 2 steps of their tier. Yet id a player group contains a tier 1 player and a tier 4 player the group will be placed in the same match obviously this supercedes the 2 step rule so PSR is not working as intended.
























