Ted Wayz, on 26 January 2016 - 06:56 PM, said:
Again you don't get it.
I do not have to help my team at all to advance. I can shoot the wrong targets and pretty much spin in circles and still advance based upon either what my 12 man is doing to carry me or whether the matchmaker has me on a roll in solo queue.
You say "how fast" to try and change your argument to try and make it valid. But how fast is just as much determined by the same factors above, matchmaker or how good the players you are grouped with. Show me, with numbers, how statistical variances are ironed out when there is hard evidence that this is not so. Many people are successful despite PSR only because they are several sigmas better than the mean.
And you are admitting that a sub 100 Dire can continue to advance, at least that is progress. The fact that they do, no matter how fast or slow, is evidence that PSR has nothing to do with skill.
As said before, by using the leader board system you could rank everyone based upon chassis and skill, period. This way I would have the freedom of playing a mech I am bad at or new at or unskilled at without the threat that my "skill" in a chassis I am excellent at would be affected. What a concept! A system that promotes experimentation with mechs in a game whose primary source of income is the sale of mechs!
PSR is garbage and promotes bad behaviors for the sustainability of the current financial model. What is your opinion on that!
My opinion is that yours is wrong. I think the PSR system has flaws but taking wins and losses into account is not one of them.
If that mythical dire pilot is somehow being carried to tier 1 with his consistant sub-100 damage scores than it is evidence that group queue needs its own ranking where he can continue to drag his own team down or not without it affecting his psr in solo queue. If he is progressing with that kind of damage in the solo-queue than it is evidence that threshold for skill raises is off, not that wins are the problem, because if he sucks in the solo-queue consistantly than the skill drops on his losses should be dragging him down more than his gains from those sub-100damage performances in the wins.
If you shoot the wrong targets and spin in circles in solo queue, then yes a win streak might raise your psr, and then the next loss streak will drag it back down. If it isn't the thresholds and amounts of skill changes are the problem, not the consideration of wins and losses in the equation.
The leaderboards would be just as crap a way to judge skill, because they take the 10 best rounds out of however many rounds you choose to play and only check number of matches on a tie. Which means I can have 10 good matches out of 1000 and might rank higher than someone who has 10 good matches but only played 20 and is a more skilled player than I am, because I played more. Not really any different than the way everyone is claiming PSR currently works, the people who play the most will likely rise more.
As a small sample because I don't feel like coming up with tons of numbers we will rank these two mythical players here based on their best match.
Player 1 has scores of - 450, 240, 200, 130, 60, 255, 200, 180, 70, 145
Player 2 has scores of - 400, 380, 365, 390
The leaderboard would rank player 1 higher than player 2 because of 1 good match out of a bunch of mediocre to bad matches even though player 2 is arguably the better player. Just imagine instead of that small sample that player 1 had 10 good matches out of hundreds of mediocre to bad, and player 2 had 10 good scores out of say 20 good matches.
Now if you are suggesting we put a PSR ranking on each chassis/variant and take each and every match into account using some sort of score averaging system, I would be curious about it. But only if it takes the full average and not just a handful of best matches like the current leaderboards do. But I would also like the see what criteria you take into account for it, because if it goes purely off match score there are many flaws to that as well with the current scoring system. Even with that potential system I would like to see weighting to it for wins and losses.