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Hell Bringer Damage Dealing


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#21 Krypther

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Posted 04 February 2016 - 02:50 PM

Ola folks

thanks for the input

atm i turned my hbr-a into and laserSniperBoat :P

running 2x CerL + 4x CerML + ecm + TC1 and 13 DHS

armor
Rtorso + Ltorso + legs are 45/15
Rarm is 25
Larm is 40
center is 60/15

atm am kinda doing dmg and surviving alot more :P

still going back to ballistic prime ones the chasis is mastered :P

or might order me a kodiak, those look dangerous :P

#22 Steinkrieg

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Posted 15 February 2016 - 11:43 AM

This is my go-to build for my HBR-PRIME . Many have listed this. It is amazing.

This is my go-to build for my HBR-A . 3 weapons groups, which the cERPPCs on chainfire in order to manage heat. I've found that this is a perfect build for escorting heavy and assault class LRMers, as you can help fling dmg and ECM negation downrange, and have enough cERMLAS to make short work of any lights that would come to harass you.

This is my go-to build for my HBR-B . Again, 3 weapons groups, and it is a hell of a brawler. Great for providing ECM escort for your assaults, with enough firepower to seriously mess up anyone that y'all run into. Also great for providing ECM coverage on a flank push or as part of a hunter-killer lance.

#23 Cabusha

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Posted 16 February 2016 - 05:51 PM

6erml + ECM + all the friggin heatsinks. It's a surgical monster. Good enough range, superb cooling ability. It can pretty much "always fire.". It's very easy to average 500 damage a game with this thing, IF you protect the LT. Lose that and it's done.

Dealing with just one weapon group also frees up a lot of brain matter for playing the game. I

Edited by Cabusha, 16 February 2016 - 05:53 PM.


#24 ELETTRO

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Posted 17 February 2016 - 09:43 PM

Try this and have fun.
Cool and range modules for the ultra and the advanced zoom

http://mwo.smurfy-ne...30ff91d87f97a2f[/smurfy]

#25 Stormie

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Posted 17 February 2016 - 09:55 PM

Ragnar,

Try this. its the crossover mech between my long range and short range decks (shortest ranged mech in the long range deck, longest in the short range.)

2x LPL
UAC10 (2.5T ammo)
ECM
TC1
Run Seismic, Target Info Gathering, LPL Range and Cooldown
http://mwo.smurfy-ne...52937192f7e0244

Edited by Stormie, 17 February 2016 - 09:56 PM.


#26 ELETTRO

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Posted 19 February 2016 - 01:06 AM

http://mwo.smurfy-ne...374e668c23f7ae2[/smurfy]

Seismic , cool and range for the ultra and advanced zoom.

Funny build , deal always alot of damage and some kills.

Edited by ELETTRO, 22 February 2016 - 07:26 AM.


#27 zudukai

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Posted 19 February 2016 - 12:07 PM

View PostELETTRO, on 19 February 2016 - 01:06 AM, said:

http://mwo.smurfy-ne...95631e33586fa01[/smurfy]

Seismic , cool and range for the ultra and advanced zoom.

Funny build , deal always alot of damage and some kills.

an ultra 10 and an LBX 10? such a waste.

Edited by zudukai, 19 February 2016 - 12:10 PM.


#28 Dazdbog

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Posted 22 February 2016 - 07:11 AM

View PostSteinkrieg, on 15 February 2016 - 11:43 AM, said:



This is my go-to build for my HBR-A . 3 weapons groups, which the cERPPCs on chainfire in order to manage heat. I've found that this is a perfect build for escorting heavy and assault class LRMers, as you can help fling dmg and ECM negation downrange, and have enough cERMLAS to make short work of any lights that would come to harass you.



Got this one and it is nice.

#29 ELETTRO

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Posted 22 February 2016 - 07:27 AM

View Postzudukai, on 19 February 2016 - 12:07 PM, said:

an ultra 10 and an LBX 10? such a waste.



Was a mistake i've correct the build.
Thanx
Ele

#30 Luminis

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Posted 22 February 2016 - 11:34 AM

While people seem to look down on it, I've been having a lot of success with the 4x ERLL build lately. Takes a steady hand to get the damage in due to the burn times and you've got to find the right mixture of exposing yourself so you soak some damage for the team and hanging back so you don't get drawn into brawls.

However, once you get used to it, it's pretty awesome. I've been putting my former performances to shame all day long.

#31 Raso

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Posted 22 February 2016 - 01:05 PM

I got one of these recently. I'm running 3 LLas, 1 in head and 2 in torso, and SPLas in the arms. I like striking from range and this build allows me to peeks pretty well. I also have a TacCom III in for extra range.

I do need ideas of how I'll build my other 2 variants. I'm really thinking an Ebon Jaguar might fit my playstyle better...

#32 Speedkermit

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Posted 29 February 2016 - 08:42 AM

View PostStormie, on 17 February 2016 - 09:55 PM, said:

Ragnar,

Try this. its the crossover mech between my long range and short range decks (shortest ranged mech in the long range deck, longest in the short range.)

2x LPL
UAC10 (2.5T ammo)
ECM
TC1
Run Seismic, Target Info Gathering, LPL Range and Cooldown
http://mwo.smurfy-ne...52937192f7e0244


I ran a variation with a UAC10 and 4ERML.

The problem was that the UAC10 jams so very often, usually when I need it the most. I am experimenting with a variation using a pair of AC2s instead. not sure I am liking this either though.

I have two other Hellbringers that I am very pleased with.

HBR prime with 4 ERLL
HBR B with 3 LPL

Any advice with my dakka HBR A, would be welcome

Edited by Speedkermit, 29 February 2016 - 08:49 AM.






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