I wish mechs just had an energy resource. When depleted, it would have effects on weapon damage, cooldowns, etc. It would replenish fairly quickly, but if you fire 5 lasers, all at once, it would take longer to replenish all 5 all at once. If you chain fire, the cooldowns would replenish faster, but over time if you fire faster than the energy replenishes, you'll slowly have longer and longer cooldowns.
Same goes along with gauss, they use energy to charge, and they'd use a lot of energy, so you could only charge two at a time. Kind of like how PGI has it hard coded, but i definitely wouldn't be against having to manage another resource, or have another resource affect weapons.
Autocannons would generate more heat than lasers. Which is something that most people might not feel comfortable with. But lasers wouldn't get very hot as they have to deal with their own resource pool as well.
I frequently wonder what would happen if mech's adopted a power supply.
Ballistics are limited by ammo.
So energy can be limited by... well.. energy.
If PGI implemented a "lore" reason why you can't charge more than two gauss because of power issues, and the lights dim when charging, there's obviously a finite source of power available. So where the heck is that source of power, and why isn't it a problem with anything else?
With gauss, remove the hard cap, and reduce the velocity of gauss projectiles the more energy that is in used (such as charging two gauss). Charge two gauss? 30% reduction in velocity. Simulate damage with it's velocity. Slower projectiles have an increase ballistics arc. You want 3 gauss but want them to fire at full power, then you fire them individually. Charge one, shoot it, charge the second one (takes longer), shoot it, charge the third one (takes even longer), shoot it. Make it so you can fire Gauss rifles at varrying levels of charge. You can either wait to shoot your gauss when it's fully charged, or fire it when it's 1/2 charged, or 1/3. Firing premature will give you a shorter cooldown, but drastically reduced velocity, range, and damage.
Energy cooldowns are directly related to your available power source, and how much you use. Wanna do an alpha? Then you will certain suffer the consequences of waiting for your power to regenerate.
PPCs, you wanna fire two, three, four, implement chance % to simulate power shortage failures and some PPC's will simply dissipate into thin air.
If your mech can't handle the load, your weapons systems will fail.
If you're on the move and want to fire off your 72 medium pulse laser alpha, you're mech is going to suffer in speed.
Why are we putting all these restrictions on heat alone? (see that one thread talking about a new way to redo heat)
Lets get a power source in Mechwarrior and balance the s*** out of energy based weapons, or weapons that use energy, and mech mobility.
Edited by MoonUnitBeta, 27 January 2016 - 11:38 AM.