Red Shrike, on 26 January 2016 - 04:55 AM, said:
There's nothing wrong with the lasers themselves, what's wrong is the huge alphas people pull off with them. 3 alphas in 30 secs and the enemy is dead without so much as being able to return fire.
Believe it or not Missiles and Ballistics in TT are
not primary weapon systems - They're auxiliaries. Missiles are softening/crit seeker damage spreads, Ballistics are low-heat alternatives. Lasers are the primary weapons of Battletech.
On that point, yes, the problem isnt with Lasers but rather the iteration of Ballistics and Missiles in MWO coupled with heat mechanics being nowhere near strict enough to restrain Lasers properly. SSRM unreliability and SRM's spread making them useless well short of their maximum range doesn't help. There's no precedence for heat efficiency so Ballistics aren't worth their weight to use outside of Mechs with moderate-to-heavy Ballistic quirks.
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I can't poke my head around a corner without getting half my mech blown off with a single alpha.
I don't have this issue.. which suggests it's a personal issue and not something the game should be expected accommodate.
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Sooo, let me get this straight, you want ballistics and missiles to be just like lasers? Look at all these "LRMs OP" threads that cropped up with the addition of Polar Highlands, they're a taste of what would happen if you made them as easy to use as lasers.
That is not what I said... So no, you're pretty crooked in that regard. As for the LRM thing: Bring AMS, that's what it's for.
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The appeal of lasers is the hitscan and the ability to melt someone's face off in 3 alphas or less.
Pretty sure I said that... Minus the whole '3 alpha facemelting' thing, that's all you. As I said above: Exploding after 3 alphas and losing mech parts while peeking is a piloting thing and you should not expect the game to accommodate you in that regard. It's not completely random and it doesn't just suddenly happen for no apparent reason; Play better.