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Is Cw Tonnage Change


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#1 f0urt3

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Posted 26 January 2016 - 10:39 AM

My unit just dropped with a 265 tonnage limit and the next CW match we got "invalid tonnage" errors. We had to drop to 260 to get around them.

Was there an unannounced server-side patch today?

#2 f0urt3

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Posted 26 January 2016 - 11:01 AM

I should also say that the drop deck UI was showing 265 then 260 then 265 for us, but it would never let us drop until everyone was at max 260.

#3 Mcgral18

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Posted 26 January 2016 - 11:09 AM

Yeah, the dropped the tonnage to 260 for either faction.


Don't you know to check Twitter for the most up to date MWO news?

Edited by Mcgral18, 26 January 2016 - 11:10 AM.


#4 f0urt3

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Posted 26 January 2016 - 11:14 AM

View PostMcgral18, on 26 January 2016 - 11:09 AM, said:

Don't you know to check Twitter for the most up to date MWO news?


Didn't know they are making announcement on Twitter instead of the Announcements forum. (or both) Makes sense.

#5 sycocys

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Posted 26 January 2016 - 11:19 AM

Why did we all sign up for that newsletter again?

#6 Sandpit

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Posted 26 January 2016 - 11:20 AM

View Postsycocys, on 26 January 2016 - 11:19 AM, said:

Why did we all sign up for that newsletter again?

7 days of premium time

#7 Mystere

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Posted 26 January 2016 - 11:55 AM

Franky, I think drop tonnages of 240 and above are ridiculous as it allows for an all-heavy deck, which already dominate the public queues.

I say make it 239 or lower.

#8 Sandpit

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Posted 26 January 2016 - 12:11 PM

View PostMystere, on 26 January 2016 - 11:55 AM, said:

Franky, I think drop tonnages of 240 and above are ridiculous as it allows for an all-heavy deck, which already dominate the public queues.

I say make it 239 or lower.

I personally think 250 is more of a sweet spot for IS. Ton for ton whenever drop deck tonnages are even, clan always has the advantage because they have more mechs that fill super roles at lower weights.

Hellbringer, Cheetah, Stormcrow, Ebon Jag, Timbers, etc. ton for ton are going to generally outperform IS mechs of the same tonnage.

That's obviously a bit of an over simplification but true at the basis and obviously altered dependent on individual pilot skill. I don't and never have felt clans were OP, but at even tonnages they have a distinct advantage.

10v12 didn't work, it was horribad for clans. Drop deck tonnage was a good approach to helping balance those numbers, even deck tonnage does nothing but give Clan their advantage back instead of making in more "even ground"

I'm thoroughly convinced it's nothing more than trying to entice players back to clan side of the fight. It wasn't done in the name of "balance".

#9 Jman5

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Posted 26 January 2016 - 12:15 PM

I couldn't make a 265 ton dropdeck I liked the with the mechs I have anyway, so this is fine by me. At least now I'm only 5 tons under.

#10 Mystere

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Posted 26 January 2016 - 12:26 PM

View PostSandpit, on 26 January 2016 - 12:11 PM, said:

10v12 didn't work, it was horribad for clans.


If these PGI tests did turn out the way you described, then why in Kerensky's name is no one else talking about it?

Because if you are correct, then what people believe -- that it was horribad for the IS -- is pure and utter bunk and must be put six feet under ...

... and I can get my 10v12. Posted Image

Edited by Mystere, 26 January 2016 - 12:27 PM.


#11 Aiden Skye

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Posted 26 January 2016 - 12:31 PM

Tonnage is too high on both sides. Too easy to bring the perfect drop deck with little compromise. Oh and nerf Blackjacks.

#12 Sandpit

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Posted 26 January 2016 - 12:31 PM

View PostMystere, on 26 January 2016 - 12:26 PM, said:


If these PGI tests did turn out the way you described, then why in Kerensky's name is no one else talking about it?

Because if you are correct, then what people believe -- that it was horribad for the IS -- is pure and utter bunk and must be put six feet under ...

... and I can get my 10v12. Posted Image

Because it was held on the test server many moons ago. It was a big hooplah when they did it. They ran it over a couple of different weekends and time periods.

It sucked. Clans got rolled almost every time. It doesn't work for this game. The tonnage variation is going to get a much closer balance in those terms which is why I think they went with the drop deck format in the first place.

Unfortunately, they can't give diversified drop decks according to Russ, so 1 weight per side across all planets.





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