Awesome Champion Build
#21
Posted 26 January 2016 - 02:24 PM
AWS-8Q
#22
Posted 26 January 2016 - 02:42 PM
Max engine (STD300), regular PPC in each side torso, and two LPL in the right arm. No crazy alpha, but it won't overheat and die when a new player alpha strikes a couple times either.
AWS-8Q
#25
Posted 26 January 2016 - 03:08 PM
#26
Posted 26 January 2016 - 03:18 PM
I'm also fond of this as a mid-range support build for the AWS-8V: SLUGGY
And of course, this AWS-8Q build is a classic. Been through multiple rebuilds over the years with the various ups and downs of PPC penalties and ghost heat, but still a solid performer: ION STORM
Edited by Solis Obscuri, 26 January 2016 - 04:22 PM.
#27
Posted 26 January 2016 - 03:32 PM
http://mwo.smurfy-ne...517720ff7dcf390
Who needs lasers when you have no range limit? (and paddings)
#30
Posted 26 January 2016 - 04:58 PM
You see this here? This is my Awesome 8T. It works like a charm. It's simple (two firing groups). It hits hard close in. It supports and deals out nice damage at long range. It runs pretty cool. It has enough ammo. It can endure the loss of a side torso.
I'm pretty sure a new player could hop into it and drive it around and have a grand old time being actually productive, provided they pay any attention to weapons ranges.
I think you want this Awesome.
#31
Posted 26 January 2016 - 04:59 PM
The good version of the 8Q, 4PPCs deadside: http://mwo.smurfy-ne...996944a583062d1
To ignore the dead side capability of the awesome is to ignore one of its few advantages. I'd throw on a few medium lasers I guess for the new players. It can fire all 4 PPCs at once and end up around 70% after ghost heat, not bad.
#33
Posted 26 January 2016 - 05:38 PM
5x MLs, 2x PPCs, AMS, BAP, nearly full armor, max engine rating.
This is a variant of my personal favorite build for the 8Q, tweaked to improve heat efficiency, give new players free counter-ECM credit, and help the team out with AMS in this time of newfound LRM spam (I've seen them a ton with the advent of Polar Highlands).
#34
Posted 26 January 2016 - 06:06 PM
AWS-9M (XL)
my favorite awesome build (besides the 8R)
And u can always switch the LPL to PPC if ya want, or switch the LL to ERLL
#35
Posted 26 January 2016 - 07:16 PM
http://mwo.smurfy-ne...272178993f929c1
#36
Posted 26 January 2016 - 08:51 PM
"Lurm Champion"
AWS-8R
300XL
100% armor
3x LRM15+A (9 tons ammo = 1620)
1x LPLAS
1x mlas
1x TAG
13 DHS
Weapon Group 1 = LPLAS + mlas + TAG
Weapon Group 2 = 3x LRM15 + TAG
Weapon Group 3 = TAG
Edited by Spheroid, 26 January 2016 - 08:59 PM.
#37
Posted 26 January 2016 - 09:01 PM
4 LRM 15. the mech has 15 tubes per side, so this matches; will have 2 volleys when fired, TIC in groups of 2. 11 tons of ammo = 33 shots per launcher.
TAG, for dealing with ECM and when you have to direct fire
2 medium lasers, for close range backup. not much, but it helps
AMS, cuz you don't want to get back what you dish out.
245 standard engine. Helps with survivability (No XL), with extra heat sink out of engine to help with crits (padding LRMs). This sucker is SLOW... but, it is an assault mech.
ammo is set up this way for 2 reasons
1) Ammo will be used from CT, RT, LT, LL, RL, in that order. I only put CASE in LT since it isn't likely you will loose a torso before firing 9 full volleys.
2) My RT tends to get cored before my left.
http://mwo.smurfy-ne...f16317368412807
#39
Posted 26 January 2016 - 09:18 PM
- Standard 300
- 17 Double Heatsinks
- 3x SRM6+Artemis -> 18 SRMS+Artemis is not fun to get hit by. It has 4 tons of ammo, but I've found this is often enough to make it through a match
- 3x MPL -> These have an effective range of 275 meters with the +25% energy range quirk, which allows it to synergize more easily with the SRMs. A -15% beam duration also makes it more forgiving to players with poor aim.
- 1x PPC -> Makes it possible to trade shots at range
Edited by Shivan875, 26 January 2016 - 09:18 PM.
#40
Posted 26 January 2016 - 09:44 PM
http://mwo.smurfy-ne...7300133974d6a0d
STD275
19DHS
2xPPC 3xLL
Command Console
Quirks:
Turn Rate: +25%
Additional Structure )CT) +25%
Additional Structure (LT) +14%
Additional Structure (RT) +14%
Torso Turn Rate (YAW) +35%
Energy Range 20%
Energy Cooldown +10%
Energy Heat Generation -10%
Laser Duration -10
Large Laser Heat Generation -5%
PPC Velocity +50%
PPC Heat Generation -15%
Edited by Warblood, 27 January 2016 - 03:41 PM.
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