627, on 29 January 2016 - 05:25 PM, said:
First, MG should have the same DPS as an AC2 by lore. we are FAR away from that. And Crit damage... extra crit multiplier of tiny damage is still tiny damage. Crit damage is overrated anyhow.
And for the flamer, afaik it is 90% and it takes forever to do so and you'll likely overheat yourself (because that is not capped at 90%). Noone uses flamers beside trolling, there isn't even a "situational" thing. And blinding opponents doesn't count.
Machine guns should also have an optimal range of about 60m according to lore, which is why in lore they are a largely useless weapon. They exist in this game because this is an adaptation of BattleTech, where they have a small use, because in BattleTech there are infantry and tanks and damage assignment works different. A cluster of machine guns in BT can work because it increases hitting the CT or LT or whatever a second or third time, increasing chances of finishing it off or critting something. In this you can aim, and there are better weapons to aim with. They are about as situational in MWO as they are in BattleTech and if they were made more well rounded they actually have the potential to get into overpowered.
The Flamer is practically useless in the boardgame, outside of infantry killing, why should it be useful in MWO? In fact it is already more useful in MWO, occasionally you can actually overheat someone with it. There is still a situational use, if you are smart about it. Do not try to overheat a enemy from resting heat, try to overheat a laser boat that just let loose an alpha once or twice. It can work sometimes, more on hotter maps.
I feel bad for the people in time zones that could not participate in the town hall, but what did you want them to do? They operate on Pacific time, where they are based. Multiple town halls is not exactly reasonable and them bending over to make it centered around another time zone does not make sense for anyone except those in that time zone.
Complaining about deathball also makes little sense, it is a legitimate tactic that is used in the armoured corps and navies of the world. It is called force concentration. Basically works down to gamer theory, if one side splits into three groups of four and once goes into two groups of six then the sixs will beat the fours and then fall on the third four. If they go into a group of 12, then they will destroy the fours once by one. They have no way to control what are good tactics that we have been working on for literally thousands of years, except maybe game modes that force you to split up. Which is generally a bad call in Conquest because killing everyone lets you control the objectives easier. If both go into groups of four and of eight, the eight will beat the opposing group of four if it runs into it, which means the other eight runs into the other four and it all comes to equal. Best choice is to go twelve, or eleven with a distraction. There are actual math laws that support this as well, Lanchester's laws.