

Just Bought A Mad Dog.....
#1
Posted 28 January 2016 - 04:58 PM
This thing is dirty..... I nicknamed it the "Farmer" since I usually grab tons of CBills, dmg, and kill steal with it without really having to play the game at all. I can see why so many use them...
For me, this was about to most boring mech to play. Being in game just about a month, this thing transformed my KDR and upped my income of XP and CBills quite substantially on an average basis. I literally just moved with the group until contact was made and stayed hidden.... firing the ENDLESS STREAM of LRM5's on chain fire with barely any heat generation. The loadout I made was 6 LRM5s with 2200 rounds of ammo and a little pew-pew for just in case...
Then, I was told in a match where I was last man standing "use your LRMs!!! they are clan!!" No arming range... The last 2 mechs that were pretty beat up had come within 200m of me and I was dancing around with my little laser trying to get the win. So I opened up with the LRM's, target lock or not.... I ran around like a light does with an assault just holding down the left button... non-stop stream of LRMs and more than enough ammo to not have to aim.... I eventually dropped both the mechs and won the match...
So....after that I decided to spice things up a bit. Playing the Mad Dog or LRM boat as most call them made me feel dirty and not participating.... It required no skill at all to just press R and hold a button down.... So I decided to get into the mix...
First half of matches I did the LRM thing....last half I was running up on slower mechs or isolated mechs with the chain fire LRMs running nonstop... I was brawling with LRMs and a small laser...and winning...
It made me want to post this..... that, if you can buy a mech as a new player...even a day old... and be scoring lots of dmg, etc. with almost no penalty...something is wrong with it. You don't have to "learn" the game...you just have to "lurm" it.
Lately I have been seeing Mad Dogs and the like with the chain fire non-stop LRM streamers you almost just can't get away from when in a brawl. When you meet a team with 3-4 of these things it really just makes me say to myself "Do I really want to play this match against unskilled and lazy players? It will take me half my armor just to go kill one of these guys".... I say this as I watch my team get pulverized in a close encounter.
The Mad Dog is on the shelf.... not even a single skill bought for it. When I need quick money...I grab this one and take it out on a "left click only" drive...
Needs to be some serious heat penalties for LRM chain fire setups like this... You can fire them all as one and watch your heat spike rapidly.... or simply chain fire it for a minute and a half straight before you need to ease up... that is a balance problem with the heat system IMO
#2
Posted 28 January 2016 - 05:05 PM
#3
Posted 28 January 2016 - 05:11 PM
OP, go read the other threads.
#4
Posted 28 January 2016 - 05:25 PM
Edited by Team Chevy86, 28 January 2016 - 05:26 PM.
#5
Posted 28 January 2016 - 05:28 PM
Figured this would get me flamed up by the trolls but... couldn't resist stating my observation. Yes I am lower tier...sorry about that.
#6
Posted 28 January 2016 - 05:30 PM
I've been running a mad dog brawler lately myself - lrm5's and 5 ersmalls.
It's effective, but not devastating.
I will point out though that while Clan LRM's have no arming range, they do reduced damage below 180m, and its not a linear
At 130m they do .5 damage each, and by 80m do effectively zero.
So, up close they cause cockpit shake which, remember, is purely visual and doesn't actually make people miss, just makes it hard to target specific hit locations.
My build, with the 5 ERSL's, is basically a support brawler. I fight alnost exclusively within 300 or so meters.
Most of the rest of the LRM comments have been made, but I'll also repeat one important one:
One AMS unit will cut your dps below half, two will wholly shut you down unless you groupfire and eat Ghost heat. And even then, they'll destroy a LOT of missiles.
It's a fun build, but a build totally cockblocked by a .5t AMS unit.
Team Chevy86, on 28 January 2016 - 05:25 PM, said:

With regards to my first comment re: tiers, I wasn't insulting the OP, but yeah.. Tier MATTERS when discussing LRM's at all. They are totally different at different tiers.
#7
Posted 28 January 2016 - 05:34 PM
Edited by xMADCATTERx, 28 January 2016 - 05:35 PM.
#8
Posted 28 January 2016 - 05:36 PM
Trust me, man - kick it up to even just T4 and you get less Farmville Mode with LRMs. There's enough folks in T4 - like myself - who can't aim for scheiss/run Funbuilds too often to advance, but know how to deal with LRM machines that you won't easily catch them with enough chainfired LRM-5s to matter. Mad Doges are made of spun sugar, too - once something comes to grips with you, there's nothing you can really do to stop them from picking their teeth with your bones.
Get up to T3 and higher? Your easy C-bills will vanish like confetti in a bonfire.
Ham it up while you can, man. You're not nearly as dirty as you think you are.
#9
Posted 28 January 2016 - 05:41 PM
#10
Posted 28 January 2016 - 05:43 PM
#11
Posted 28 January 2016 - 05:49 PM
#14
Posted 28 January 2016 - 06:47 PM
Team Chevy86, on 28 January 2016 - 05:41 PM, said:
This is incorrect.
People make bad LRM builds, but LRM's are very high dps per ton. My Mad Dog pushes 20+ dps at 200m with very good heat efficiency. That is enough that, in a brawl, I can hold my own against anything.
It's a very specific skill set though, and Mad Dogs are very fragile mechs: 60t, so while a heavy and not particularly large, they don't have a lot of armour. Massive ST's, so you can't protect ST's at all but on the other hand will never die to CT loss: sacrifice one ST, eat the armor on the other, then shield with the destroyed ST to abuse the damage transferal to CT.
Where the mad dog is vulnerable is 200+ meters. Laser vomit builds at a distance tear you apart, because they can simply eat the LRM rain and alpha you down without worrying about your own lasers.
So. You stay out of LOS at range, then push in hard and fast.
The maxim that LRM based mechs present less dps than others is simply incorrect, its just that people have had bad LRM's for so long that nobody bothers to learn how to use them effectively. Boat MOAR is bad, and Just Bring MOAR ammo is also bad.
To be sure, a proper laser vomit build is simy a better build. No argument there - this mad dog isn't going to top Metamechs anytime soon. But, even as a merely decent T2 player, it can be very dangerous.
Edited by Wintersdark, 28 January 2016 - 06:50 PM.
#15
Posted 28 January 2016 - 06:56 PM
#16
Posted 28 January 2016 - 07:05 PM
Wintersdark, on 28 January 2016 - 05:30 PM, said:
This....
1453 R, on 28 January 2016 - 05:36 PM, said:
And this......
jaxjace, on 28 January 2016 - 05:43 PM, said:
And this...
Zoid, on 28 January 2016 - 06:08 PM, said:
And this
Wolfways, on 28 January 2016 - 06:11 PM, said:

And this!
#17
Posted 28 January 2016 - 07:50 PM
Wintersdark, on 28 January 2016 - 05:30 PM, said:
With regards to my first comment re: tiers, I wasn't insulting the OP, but yeah.. Tier MATTERS when discussing LRM's at all. They are totally different at different tiers.
I wouldn't say tier matters for the power of LRM's, I'm in T4, mostly due to lack of time to play, but I've been around long enough to know how to render LRM's nearly harmless to me...
#18
Posted 28 January 2016 - 09:00 PM
Edited by El Bandito, 28 January 2016 - 09:02 PM.
#19
Posted 28 January 2016 - 09:22 PM
El Bandito, on 28 January 2016 - 09:00 PM, said:
Now Splat Dog is a different story.... They can be down right mean....
#20
Posted 28 January 2016 - 10:55 PM
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