FupDup, on 26 January 2016 - 07:23 PM, said:
Didn't the pilot take damage at super high heat levels?
Total Warfare, p160 said:
DAMAGE TO MECHWARRIORS
If life-support systems take a critical hit, the MechWarrior suffers 1 point of damage for every turn that the ’Mech’s internal heat reaches 15 or more. For every turn that the heat rises to or remains higher than 25, the MechWarrior suffers 2 points of damage.
That is, above 50% heat for 1 point of damage per 10 sec, or 2 points when above ~83%, when life support's been hit. Reminder that 6 points of pilot damage equals dead pilot.
Ammo explosions deal 2 damage to the pilot from helmet feedback, and head hits do 1 each time.
And for every point of damage to a pilot, there's a consciousness roll. More damage, harder to stay awake.
FupDup, on 26 January 2016 - 07:25 PM, said:
I dunno, but I thought that aimed shots required a Targeting Computer to be installed?
Partly correct.
Total Warfare, p11 said:
Aimed Shots:
Players may make aimed shots against units that are shut down or whose warrior is unconscious, using any weapons other than missile launchers and LB-X autocannon firing cluster munitions. When firing on an immobile ’Mech, the attacking player can make an aimed shot by naming a target location. Against any hit location except the head, the player makes the to-hit roll using the standard –4 to-hit modifier for firing at an immobile target.
If the attack is successful, the player rolls again. On a result of 6, 7 or 8, his shot hits the designated location. For any other result, the player rolls normally on the ’Mech Hit Location Table. (This roll may still result in the attack striking the desired location.) If the attacker is taking an aimed shot at the target ’Mech’s head, modify the to-hit number by +3 rather than the normal –4. If the shot hits, the player rolls 2D6. On a result of 6, 7 or 8, the shot hits the head. For any other result, roll normally on the ’Mech Hit Location Table.
Players cannot use the Aimed Shots rule to make physical attacks.
Targeting Computer: A warrior can use a targeting computer to make an aimed shot against an active target (see Targeting Computer, p. 143). If using a targeting computer to make an aimed shot against an immobile target, the player adds a –1 modifier (representing the targeting computer) to the –4 immobile target modifier. (All other rules remain the same.)