Awesome-8R can do the same LRM60, carry 3 MLs and gets the following benefits better than your KGC-0000:
- twice the Missile Cooldown buff (8R 30% RLM cooldowns vs. 0000's 15%)
- Missile heat gen buff of 15% on 8R vs none on 0000
- same Missile Velocity buff of 10% on both
- better Energy Cooldown (8R 20% vs 0000 15%) and Laser Duration (8R 25% vs 0000 15%)
- better Torso Turn Rate Yaw buff, 8R 35% vs 0000 25%
- 8R has a Torso Turn Angle Yaw buff of 20, none for King Crab
- King Crab has additional armor on each arm, Awesome has additional Structure on all 3 torsos.
I mean why build something like this when this is just as good? Though honestly both are not the best for either Mech.
I don't own King Crabs but with it's buffs, I would use any Missile slots for SRMs, shorter cooldown so the lower cooldown buff is actually useful and no complaints about the lack of a Heat Gen quirk. If I had to do LRMs, either 4LRM5 or a pair of something but not 4LRM15. Doubt I would use 4LRM15 on the 8R either, it used to be good with 4ARLM15 years ago but not today.