MarineTech, on 28 January 2016 - 03:56 AM, said:
And you signature line is the exact reason I classify you as a whiney little ***** that feels the world somehow owes him a favor.
If you're going to go. GO. Stand behind your convictions and your word.
*Rolls eyes*
As for the record, i do stand behind my words. I haven't played or backed up since.
WIthout offending you i am going to ignore you from now on as occasionally drop one lines in both General Discussions and other subfora. With all respect i ended my support but that does not leave my opinion and stance when a guy intentionally bashes a other developer (whom i support) with a 'own' developer probaly in a much worse shape. This developer does not deserve to be kicked in the balls for no reason.
The irony can't be thicker.
See you.
Rogue Jedi, on 28 January 2016 - 04:27 AM, said:
the problem with the way you want it is that it requires a complete redesign at each stage, if PGI had taken the "not like this" way MWO would have probably have had all the required functionality in long ago, because they took the "like this" way, with all sorts of temporary stuff which has needed to be upgraded and replaced several times, it is still being worked on.
going from a skateboard scooter requires a complete redesign, as does scooter to bicycle, bicycle to motorcycle and motorcycle to Automobile.
however if you start with one wheel, then 2 wheels, then the chassis, then the mechanics and electronics before putting it all together you will reach the end product in maybe a quarter or at most half the time of if you go through the individual stages like in your "like this" method
Thanks.
It's nice to see you come up with these thoughts,
however in my opinion you are putting it in a wrong way. It depends how you see it.
Edit:
Sorry i had to read your post again, i guess we're both neither good or wrong. In my opinion:
PGI did go the
NOT LIKE THIS way. They just basically did go for a system that is minimal, but nevertheless complete. It is an one step at a time system. Nothing wrong with that but the way PGI develop and implents things does hurt the system. The overall development pace is terribly slow.
Each step on
LIKE THIS WAY represents a stage with gets better at the time. After each step a full, funcional and rich feature is ready instead of a ongoing never-ending/complete feature and then just add small half biased upgrades and leave it half-assed and that's exactly what PGI does on
NOT LIKE THIS.
A great example is C.W. and VOIP. Both fits that image perfectly.
PGI is 'building parts' just to please the crowd enough by a margin.
Like i said earlier in my posts and
i agree on your point that some stages needs to be redesigned. But unfortunately this will never happen as PGI are not willing to change their strategy. But if people are happy for what PGI is currently doing then that's fine. I'm not here to spit on it.
Now back to the two given examples. Let's take VOIP.
I don't have to explain it i am sure you get it. I also would glad to forward you to
here.
This would be my final post in this thread as i think i have said enough already regarding PGI and HBS specifically aimed at OP.
Thanks for the discussion and i hope to see you on BattleTech as well, Rogue Jedi.
See you around.
Edited by Sarlic, 28 January 2016 - 06:48 AM.