Harebrained Schemes - Professional Panderers & Panhandlers
#1
Posted 26 January 2016 - 09:27 PM
First off I'd like to say Shadowrun was incredibly overrated and I truly regret purchasing it during the Steam Sale.
Back to the upcoming Battletech game, what HBS does best is make KickStarter videos rather than games with longevity. Looking at the early in-engine video, I can immediately see that this game will be more shallow than MechCommander Gold, which offered real time gameplay and control of up to 3 lances.
As of right now, it looks like most of the development has gone into making graphics for KickStarter rewards and backer goals.
PGI, I hope you were compensated for 'sharing' those Mech assets and designs.
#2
Posted 26 January 2016 - 09:29 PM
Ive spent way more on MWO and regretted it
#3
Posted 26 January 2016 - 09:30 PM
Wait until the anniversary of the kickstarter "kickoff", then see where it is at.
Personally I liked Shadowrun. But, replay value was pretty much nil. The latter 2 of the 3 games were much better than the first one, BTW.
---
edit:
You know, it would almost be worth it, if HBS did f**k the dog n this one. Just cause watching this forum erupt would be so intense, your monitor would shoot lava out of it into your eyeballs...
edit 2, in which csand "runs with the ball"
...,then your head would explode, and from the stump of your neck would emit a huge beam. This would happen to all people who read the forum, or funded the kickstarter, doubly powerful from those who did both, all those beams would combine, forming a giant circle of clouds in the sky that was bright blue. This circle would eventually reach a critical point when it would close up, and after a brief second of peace, the world would be torched from top to bottom. And the only man left alive would be Jordan Weisman, sitting alone at a computer desk in a barren wasteland that is planet earth, with an several APC battery backup powering his laptop which contained only a rough copy of Battletech, but to his dismay, there will be no replay value, because it was a half-assed game... leaving him alone, in the desert, with only the universe staring down at him, mocking him. Until one day he hears a motor approaching, and feebly he waves his arms to attract attention if possible. The motor approaches and stop, and footsteps are heard. Then he hears a voice. It's Russ. He has gone mad over the years, cradling a 5000 page paper spool, and a dvd copy of the MWO client. He can't speak properly. He keeps saying "ghost heat" and "3pv" and "CW phase 3 is coming soon". But all he wants is his art assets back, he plans of reforming PGI. Unable to communicate his message to JW properly through his madness babble, JW becomes scared, and bashes Russ with his laptop, destroying it, and the art assets it holds. Russ enters a rage, strangling JW with the spool of paper.
What was on the printed papers?
A full content printout of the entire MWO forums. The last thing JW sees as his consciousness fades is a forum post, by Paul, explaining that he is leaving PGI to join HBS as head balance technician. Devoid of hope and filled with despair, he drifts into the abyss, his corpse lying in the same spot for millenia until the very earth is consumed by the sun, the universe eventually slows, and again there is nothing in the endless expanse, nothing that is except the DVD Russ was clutching. Which eventually over the trillions of years becomes the catalyst for the next big bang, reigniting the universe with such violence and beauty that no being will ever witness or comprehend.
Such would be the rage of the forumites. So as you see, HBS cannot fail, everything is on the line here
Edited by cSand, 26 January 2016 - 09:52 PM.
#5
Posted 26 January 2016 - 09:31 PM
#6
Posted 26 January 2016 - 09:32 PM
LegendaryArticuno, on 26 January 2016 - 09:27 PM, said:
Looking at the early in-engine video, I can immediately see that this game will be more shallow than MechCommander Gold, which offered real time gameplay and control of up to 3 lances.
Do you mean that real time gameplay is better than turn-based?
#8
Posted 26 January 2016 - 09:34 PM
#10
Posted 26 January 2016 - 09:38 PM
Mcgral18, on 26 January 2016 - 09:37 PM, said:
He shouldn't have been.
I was hoping for an Animated MegaMek...but I won't be getting that.
Should still be adequate.
Right he shouldn't. But you never know what kind of moron you have until it's too late.
And agreed on your second point.
#11
Posted 26 January 2016 - 09:58 PM
Damocles, on 26 January 2016 - 09:34 PM, said:
Wow I didn't know I ever confirmed backing this kickstarter!!
Considering I already have experience with underwhelming HBS products - namely Shadowrun, there's absolutely no way I'd throw away money to this kickstarter so they can fund more infographics and more youtube videos of Jordan Weisman begging for money.
#12
Posted 26 January 2016 - 10:07 PM
LegendaryArticuno, on 26 January 2016 - 09:33 PM, said:
MechCommander Gold already offered voice acting, unique mech pilots, multiplayer; whereas, HBS set these features behind kickstarter paywalls to even think about doing it.
MechCommander made $200 million at launch. In 1998. How much do you think it cost to develop in 1998 dollars? (Hint - a lot more than 2.7 million). Now imagine that in adjusted dollars.
I'm sorry you are disappointed with your Shadowrun purchase. You are in the minority, it's hardly "overrated" - its a solid 7 out of 10.
http://www.metacriti...adowrun-returns
HBS games are not for you, fine. Doesn't make them wrong for everyone else or 'pandering panhandlers'
#13
Posted 26 January 2016 - 10:09 PM
LegendaryArticuno, on 26 January 2016 - 09:58 PM, said:
Wow I didn't know I ever confirmed backing this kickstarter!!
Considering I already have experience with underwhelming HBS products - namely Shadowrun, there's absolutely no way I'd throw away money to this kickstarter so they can fund more infographics and more youtube videos of Jordan Weisman begging for money.
lol
But why do I still care to read this troll?
#14
Posted 26 January 2016 - 10:14 PM
#15
Posted 26 January 2016 - 10:46 PM
I'm fully expecting it to be average game. I enjoyed Shadowrun to a point. If it's at least a little better, I'll probably enjoy it enough to put down money.
Edited by MechaBattler, 26 January 2016 - 10:47 PM.
#16
Posted 26 January 2016 - 10:53 PM
WTF was the point of this thread again?
#17
Posted 26 January 2016 - 11:06 PM
Troll or cretin confirmed.
#18
Posted 26 January 2016 - 11:07 PM
what tbh is pissing you off? And what the heck do you really want except some territorial pissings.
Edited by kesmai, 26 January 2016 - 11:22 PM.
#19
Posted 26 January 2016 - 11:10 PM
LegendaryArticuno, on 26 January 2016 - 09:27 PM, said:
First off I'd like to say Shadowrun was incredibly overrated and I truly regret purchasing it during the Steam Sale.
Back to the upcoming Battletech game, what HBS does best is make KickStarter videos rather than games with longevity. Looking at the early in-engine video, I can immediately see that this game will be more shallow than MechCommander Gold, which offered real time gameplay and control of up to 3 lances.
As of right now, it looks like most of the development has gone into making graphics for KickStarter rewards and backer goals.
PGI, I hope you were compensated for 'sharing' those Mech assets and designs.
I think you need to set realistic expectations. They are a small independent game studio. Not a triple A developer. Their products are quite serviceable for what they are. I enjoyed Shadowrun and its later iterations, which got better the more they tweaked their engine and system. Which I suspect will be the case with this game. They'll release a passable- see enjoyable- game, and then work to produce DLC or sequels that take the game in new and exciting directions.
#20
Posted 26 January 2016 - 11:14 PM
Like 400x400 hexes would be good...
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