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What Has Happened To Cw?
#1
Posted 13 April 2016 - 02:52 PM
#2
Posted 13 April 2016 - 02:54 PM
#3
Posted 13 April 2016 - 03:00 PM
#5
Posted 13 April 2016 - 04:56 PM
#6
Posted 14 April 2016 - 02:35 AM
CW3 may revive the mode for a while, but I predict it is going to be a flash in the pan, since none of CW's and MWO's deeper problems are going to be tackled.
#7
Posted 14 April 2016 - 02:39 AM
#8
Posted 14 April 2016 - 02:40 AM
#9
Posted 14 April 2016 - 02:47 AM
#10
Posted 14 April 2016 - 06:54 AM
#11
Posted 14 April 2016 - 10:33 AM
#12
Posted 14 April 2016 - 12:45 PM
Or dominated by big teams that keep winning.
Upcoming patch, not enough opposition, no reason to keep playing, no value of planets.
But me? I keep playing because I like taking planets, even if there is no value to them as of yet.
#13
Posted 15 April 2016 - 02:45 AM
repeat this for a while and you are where we are now.
the steamlaunch created a few weeks where newbies would jump into CW in trial mechs, frustrating their teammates, their enemies, and themselves. They have now gone and we are back to where we were.
#14
Posted 15 April 2016 - 02:54 AM
I will have a large platter of Fried Fish Tacos. 6 Pack of Budweiser and some Wild Turkey.
I will need those three things to wash away my tears of sadness.
Please pray for me DropShipJesus....
#15
Posted 15 April 2016 - 06:59 AM
#16
Posted 15 April 2016 - 07:31 AM
That's the biggest turn off for me.
Edited by OZHomerOZ, 15 April 2016 - 07:32 AM.
#17
Posted 15 April 2016 - 07:43 AM
Beginning game players with beginning game equipment in end game content. What did you think was going to happen?
The new guys are there to be harvested like baby seals. They're SUPPOSED to lose most of the time. They're moving targets for the paying customers...aka the organized units.
Between the waves of people that never even bothered with the tutorial, we've got a queue system that keeps you perpetually locked in "transferring pilot and mechs" mode for 20-30 minutes at a time....you've got yourself a quality product.
#18
Posted 15 April 2016 - 08:34 AM
#19
Posted 15 April 2016 - 09:01 AM
As those two types of solo players get mixed in the same groups, the lone wolf players vastly bring down the other players making solo teams very uncoordinated. For solo players who lose a lot of there games to both solo teams and organized groups it sucks a lot of fun out of the gamemode and organized groups who typically get matched up against these solo teams have almost no competition to speak of and that sucks out the fun for them.
Quickplay should have been the goto gamemode for lone wolf solo players but PGI decided to continue to let 12 man's and groups larger than 4 to keep playing on it after they released Community Warfare and private lobbies which makes no sense and all those units and grouped players that wanted to play together in groups larger than 4 should be playing Community Warfare instead filling out those solo teams with actual coordinated players or more 12 man's for the other organized groups to match up against to get more competition out of the gamemode. Instead Community Warfare is stuck in a endless loop of solo players suffering and grouped players getting bored.
Edited by DarklightCA, 15 April 2016 - 09:02 AM.
#20
Posted 15 April 2016 - 09:11 AM
fbj, on 15 April 2016 - 02:54 AM, said:
Please pray for me DropShipJesus....
Oh DropShipJesus, may your perfect concentrated aim never fail, protect the hiding masses under your umbrella of protection, and strike down any that dare look your way.
I now have tears of sadness knowing that you need Budweiser to help wash away your tears of sadness ...
Edited by Groutknoll, 15 April 2016 - 09:32 AM.
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