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#1 Hit the Deck

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Posted 27 January 2016 - 04:37 AM

How good is 5x AC/5 Mauler compared to the 4x UAC/5 King Crab (I have the latter and it's pretty good)? I'm saving space bucks for Feb 2nd when the Maulers are released for C-Bills but the current Battlemaster sale pretty much ruins it Posted Image

Edited by Hit the Deck, 27 January 2016 - 04:39 AM.


#2 MeiSooHaityu

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Posted 27 January 2016 - 04:52 AM

Well, I run a 2 LLaser, 4 A/C5 Mauler and I enjoy it. I was a bit scared to run an XL in a Mauler at first, but it seems more of a CT magnet, so it rarely comes back to bite me.

I've never ran a KC with that setup, but I generally dislike ultras due to the jamming, so I wouldn't like that KC loadput anyway. The potential firepower of the UA/C5 never seems worth the often lack of a reliability.

Anyway, regardless of what you run in a Mauler, the torso mounted ballistics are kind of nice because they are a bit higher mounted, closer together, and if you are more concerned with ballistics you can strip the arms. You will lose range of motion (due to torso weapons), but the Mauler tends to be pretty maneuverable (even in the lower engine ratings), so I would prefer the Mauler myself.



#3 Hit the Deck

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Posted 27 January 2016 - 04:58 AM

View PostMeiSooHaityu, on 27 January 2016 - 04:52 AM, said:

I've never ran a KC with that setup, but I generally dislike ultras due to the jamming, so I wouldn't like that KC loadput anyway. The potential firepower of the UA/C5 never seems worth the often lack of a reliability.

The loadout is basically a faster, longer ranged dual AC/20 for the first shots.

#4 Widowmaker1981

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Posted 27 January 2016 - 04:59 AM

4xUAC5 mauler is way better than either 5xAC5 mauler or 4xUAC5 KGC. UAC unreliability is very much mitigated by having 4 of them, its very unusual for more than 2 to jam at once.

2xPPC, 4xAC5, XL300 is also fun, but with only 12 DHS it overheats a bit fast, plus only having slots for 7 tons of AC ammo.

Edited by Widowmaker1981, 27 January 2016 - 05:00 AM.


#5 Cyborne Elemental

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Posted 27 January 2016 - 05:11 AM

I don't know about that Quad UAC-5 build or any for that matter.

If even a single UAC jams, you're out 6 DPS.

Reliability > random number generator.

#6 Rhent

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Posted 27 January 2016 - 05:20 AM

With the Mauler you are going to have less space for DHS and Ammo compared to the KGC. You are giving up 10 tons of space and the ability to shoot up or down for higher torso mounts. If you then go XL, now you lose a torso you die. I know as soon as I see an obvious XL build on a mauler, its a race to remove a side torso than the CT, and I'll win that race.

#7 Widowmaker1981

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Posted 27 January 2016 - 05:46 AM

View PostRhent, on 27 January 2016 - 05:20 AM, said:

With the Mauler you are going to have less space for DHS and Ammo compared to the KGC. You are giving up 10 tons of space and the ability to shoot up or down for higher torso mounts. If you then go XL, now you lose a torso you die. I know as soon as I see an obvious XL build on a mauler, its a race to remove a side torso than the CT, and I'll win that race.


Mauler with a STD300 can run 4xUAC5 with 11 tons of ammo. KGC moving at the same speed (STD335) only gets 9-10 tons of ammo. Maulers ballistic mounts and cockpit location are vastly superior, and it has shield arms. Its really not a contest... imo the only use for the UAC5 KGC now is to run a big XL, since you cant do that with the Mauler.

View PostMister D, on 27 January 2016 - 05:11 AM, said:

I don't know about that Quad UAC-5 build or any for that matter.

If even a single UAC jams, you're out 6 DPS.

Reliability > random number generator.


But with 1 UAC jammed, the remaining 3xUAC5 have more dps than 5xAC5, even with 2 jammed its 80% of the DPS.

Edited by Widowmaker1981, 27 January 2016 - 05:46 AM.


#8 sycocys

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Posted 27 January 2016 - 06:17 AM

Uac5 x4 Maulers. Std 275 is plenty. Could even go smaller and exactly match KGC speed. Almost always burn out of 13 tons of ammo.

Jamming is a non-issue, that's why you have 4 of them. Double taps far exceed the dps and over-all damage capability of 5xAC5.

Also the 1R and 1P have -15% CD, even when they jam its a non-issue.

Edited by sycocys, 27 January 2016 - 06:22 AM.


#9 LegendaryArticuno

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Posted 27 January 2016 - 06:59 AM

Can Atlases boat UAC5s?

#10 sycocys

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Posted 27 January 2016 - 07:02 AM

View PostLegendaryArticuno, on 27 January 2016 - 06:59 AM, said:

Can Atlases boat UAC5s?

2 at the most from what I remember. They don't get efficient until 3-4 are loaded.

#11 CygnusX7

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Posted 27 January 2016 - 07:06 AM

pssst...don't forget about those mechs with -30% jam chance quirk.

#12 Mechteric

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Posted 27 January 2016 - 07:08 AM

View PostLegendaryArticuno, on 27 January 2016 - 06:59 AM, said:

Can Atlases boat UAC5s?


Only 2 of them, since you can only fit 2 in the one ballistic torso. But I do like running dual UAC5's in my DDC with ECM, couple large lasers, and some SRMs.

#13 Mcgral18

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Posted 27 January 2016 - 07:09 AM

View PostCygnusX7, on 27 January 2016 - 07:06 AM, said:

pssst...don't forget about those mechs with -30% jam chance quirk.


30% of 15%

It amounts to roughly 10% instead of 15% jam chance on UACs.

#14 sycocys

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Posted 27 January 2016 - 07:12 AM

-30% quirk is usually on mechs with 1 ballistic point. Worth the extra few tons to run an AC10 with less ammo required for the same output.

#15 1Grimbane

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Posted 27 January 2016 - 07:12 AM

i have my d-dc setup exactly like that lol, 2 uac5's 3xsrm6s and either med or lrg laser in arms, good brawler build for the d-dc

#16 SkaerKrow

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Posted 27 January 2016 - 08:13 AM

Any opinions on AC/2 spam builds on the Mauler?

#17 Arctourus

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Posted 27 January 2016 - 08:21 AM

I run one with four ac5, two mlas and two lrm5. Works pretty well actually.

I also have one set as ac2 spam, love it as well. Four ac2, two lplas. Very nice.

#18 sycocys

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Posted 27 January 2016 - 08:22 AM

View PostSkaerKrow, on 27 January 2016 - 08:13 AM, said:

Any opinions on AC/2 spam builds on the Mauler?

6 ac2 is fun, kind of pointless but fun. Very few maps/teams will make it useful. Silly effective on Alpine and maybe Polar (but no easy cover to cool in).

4 ac5, 2 ac2 is better but you need to run with a small engine or very little ammo/armor. Could also go 5/1, since you are playing with fire anyhow.

2 ac5, 2 ac2 is plenty workable, but 4 uAC5 is way better

1 ac2, 3 ac5 is slightly better uAC simulation without lockups, less dps/no ac40 double tap though.

If you are ballsy you could use 2 ac2 with 2 guass. Would drive people up the wall from ranges and get you a lot of back shots as they turn from the ac2 pelting.

Edited by sycocys, 27 January 2016 - 08:23 AM.


#19 MysticLink

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Posted 27 January 2016 - 08:27 AM

I play 5 ac 5s. Like it a lot.

4 ultras does more dps, but 5 ac5s is better for pickaboo battles as well as it won't ever jam on you when you need it most.

+ it's easier to focus exactly where you want to hit with slower fire then uacs.

Edited by MysticLink, 27 January 2016 - 08:30 AM.


#20 Darwins Dog

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Posted 27 January 2016 - 08:39 AM

I run two maulers with UAC/5 in my CW deck. Both are usually good for 600-900 damage (my aim isn't that great). In that case it's better than the KGC because it gives me more tonnage to play with. Shield arms and good torso hitboxes give you more survivability than the crab too.

I haven't tried 5xAC/5 yet, but I haven't really done anything at all with that variant yet. I like the burst DPS on UACs for shooting and retreating, plus the cockpit shake from more shots helps with supression. You can also run a macro fur extra supression fun. :)

View PostCygnusX7, on 27 January 2016 - 07:06 AM, said:

pssst...don't forget about those mechs with -30% jam chance quirk.

Sadly that variant only has 2 ballistic hardpoints.





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