Edited by Hit the Deck, 27 January 2016 - 04:39 AM.
Meta Mauler
#1
Posted 27 January 2016 - 04:37 AM
#2
Posted 27 January 2016 - 04:52 AM
I've never ran a KC with that setup, but I generally dislike ultras due to the jamming, so I wouldn't like that KC loadput anyway. The potential firepower of the UA/C5 never seems worth the often lack of a reliability.
Anyway, regardless of what you run in a Mauler, the torso mounted ballistics are kind of nice because they are a bit higher mounted, closer together, and if you are more concerned with ballistics you can strip the arms. You will lose range of motion (due to torso weapons), but the Mauler tends to be pretty maneuverable (even in the lower engine ratings), so I would prefer the Mauler myself.
#3
Posted 27 January 2016 - 04:58 AM
MeiSooHaityu, on 27 January 2016 - 04:52 AM, said:
The loadout is basically a faster, longer ranged dual AC/20 for the first shots.
#4
Posted 27 January 2016 - 04:59 AM
2xPPC, 4xAC5, XL300 is also fun, but with only 12 DHS it overheats a bit fast, plus only having slots for 7 tons of AC ammo.
Edited by Widowmaker1981, 27 January 2016 - 05:00 AM.
#5
Posted 27 January 2016 - 05:11 AM
If even a single UAC jams, you're out 6 DPS.
Reliability > random number generator.
#6
Posted 27 January 2016 - 05:20 AM
#7
Posted 27 January 2016 - 05:46 AM
Rhent, on 27 January 2016 - 05:20 AM, said:
Mauler with a STD300 can run 4xUAC5 with 11 tons of ammo. KGC moving at the same speed (STD335) only gets 9-10 tons of ammo. Maulers ballistic mounts and cockpit location are vastly superior, and it has shield arms. Its really not a contest... imo the only use for the UAC5 KGC now is to run a big XL, since you cant do that with the Mauler.
Mister D, on 27 January 2016 - 05:11 AM, said:
If even a single UAC jams, you're out 6 DPS.
Reliability > random number generator.
But with 1 UAC jammed, the remaining 3xUAC5 have more dps than 5xAC5, even with 2 jammed its 80% of the DPS.
Edited by Widowmaker1981, 27 January 2016 - 05:46 AM.
#8
Posted 27 January 2016 - 06:17 AM
Jamming is a non-issue, that's why you have 4 of them. Double taps far exceed the dps and over-all damage capability of 5xAC5.
Also the 1R and 1P have -15% CD, even when they jam its a non-issue.
Edited by sycocys, 27 January 2016 - 06:22 AM.
#9
Posted 27 January 2016 - 06:59 AM
#11
Posted 27 January 2016 - 07:06 AM
#14
Posted 27 January 2016 - 07:12 AM
#15
Posted 27 January 2016 - 07:12 AM
#16
Posted 27 January 2016 - 08:13 AM
#17
Posted 27 January 2016 - 08:21 AM
I also have one set as ac2 spam, love it as well. Four ac2, two lplas. Very nice.
#18
Posted 27 January 2016 - 08:22 AM
SkaerKrow, on 27 January 2016 - 08:13 AM, said:
6 ac2 is fun, kind of pointless but fun. Very few maps/teams will make it useful. Silly effective on Alpine and maybe Polar (but no easy cover to cool in).
4 ac5, 2 ac2 is better but you need to run with a small engine or very little ammo/armor. Could also go 5/1, since you are playing with fire anyhow.
2 ac5, 2 ac2 is plenty workable, but 4 uAC5 is way better
1 ac2, 3 ac5 is slightly better uAC simulation without lockups, less dps/no ac40 double tap though.
If you are ballsy you could use 2 ac2 with 2 guass. Would drive people up the wall from ranges and get you a lot of back shots as they turn from the ac2 pelting.
Edited by sycocys, 27 January 2016 - 08:23 AM.
#19
Posted 27 January 2016 - 08:27 AM
4 ultras does more dps, but 5 ac5s is better for pickaboo battles as well as it won't ever jam on you when you need it most.
+ it's easier to focus exactly where you want to hit with slower fire then uacs.
Edited by MysticLink, 27 January 2016 - 08:30 AM.
#20
Posted 27 January 2016 - 08:39 AM
I haven't tried 5xAC/5 yet, but I haven't really done anything at all with that variant yet. I like the burst DPS on UACs for shooting and retreating, plus the cockpit shake from more shots helps with supression. You can also run a macro fur extra supression fun.
CygnusX7, on 27 January 2016 - 07:06 AM, said:
Sadly that variant only has 2 ballistic hardpoints.
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