Paigan, on 28 January 2016 - 01:59 AM, said:
Highly unfair:
Say you have 12 super guys stomping 12 noobs:
The 6 super guys with score 500-550 get uprated, while the 6 super guys with score 450-500 get downrated.
Did the 6 "lower" guys really play so bad that they deserve a downrate?
Same on the other side:
The 6 noobs with score 20-30 get rewarded for having performed SO well.
The 6 noobs with score 0-20 get downrated because they suck so much.
My observation:
People are REALLY quick to come up with extremely short-sighted, half-baked solutions for complex problems.
For a proper solution, see the link provided in my post and sig.
I agree that relevant damage > total damage, but even so, that is also simplified... even with perfect scoring for doing objectives etc, a good score in a very homogenous game may be a bad score in a heterogenous game... your team mates and your opponents have a lot to say about whether your score is good or bad... at the end of the day, the only thing that matters is whether your team won or lost. But then we're back at Elo and that is horribly insensitive in a 12v12 game with random team compositions from one game to the other.
I think we just have to settle for a solution that is as little bad as possible. Imo winning must be the most important objective, as in really really must be, in order to not create foul game play. Some degree of PSR is also nice to speed up the process of finding out whom out of these 12 players was actually driving the win, but that PSR component will never be perfect.
Edited by Duke Nedo, 28 January 2016 - 02:15 AM.



























