x MT x, on 28 January 2016 - 06:57 AM, said:
And should be one of the main deal breakers for tier placement.
- Gauss, PPC's, one shot weapons. (Perhaps autocannons too)
- Lasors
- LRM/Streak SRM (Auto aim weapons)
Ever seen former NBA all star and champion Ben Wallace make a free throw? Probably not, because he sucks at them. But as a defensive player it's not his job. A player can have an excellent overall grasp of the game, strategy, and mechanics, but not be a very good shot. So what if they just Lurm from the sidelines? If they are calling out commands, locations, etc., and that's helping the team win, then they deserve to go up. Not every General is sharpshooter.
Duke Nedo, on 28 January 2016 - 05:51 AM, said:
Good analogy. As I see it, the W/L being prime determiner of PSR change encourages killed players to stick in the game and watch their team to help direct them. Also like has been said, scouts, NARCers (who get no points if they don't get the kill while NARC is attached), squirrels, leaders of charges who sacrifice themselves...
Mead, on 29 January 2016 - 03:44 AM, said:
I sure wouldn't bother with it any more. It's already crappy enough to run around capping and get what is basically a slap in the face for helping land a win.
Yep.
MrMadguy, on 29 January 2016 - 05:03 AM, said:
Win a few, then lose a few? I'd say MM and PSR are working as expected.
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I'm a fan. The only other rating system I have long experience with is Dota 2, which is purely based on the team's W/L. So I like that PSR takes personal performance into consideration, but since it is a team game, it should be heavily based on team performance.
I will say that Dota 2 does give you two separate ratings for Group and Solo queue. So I could get behind that, but my understanding was that Group Queue doesn't really take PSR into account.






















